Compare commits
	
		
			1 Commits
		
	
	
		
			e059a0b994
			...
			ea0946f97e
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| ea0946f97e | 
@ -48,6 +48,16 @@ MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent)
 | 
			
		||||
            &Qtk::ToolBox::updateFocus);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  connect(ui_->actionDelete_Object,
 | 
			
		||||
          &QAction::triggered,
 | 
			
		||||
          this,
 | 
			
		||||
          &MainWindow::deleteObject);
 | 
			
		||||
 | 
			
		||||
  connect(ui_->actionLoad_Model,
 | 
			
		||||
          &QAction::triggered,
 | 
			
		||||
          this,
 | 
			
		||||
          &MainWindow::loadObject);
 | 
			
		||||
 | 
			
		||||
  // TODO: Fix / use MainWindow in Qt Designer to add these dock widgets.
 | 
			
		||||
  // For now we will add them manually, but we should be able to do this in the
 | 
			
		||||
  // designer. At the moment if you edit the UI in designer the dock widget
 | 
			
		||||
@ -104,6 +114,26 @@ void MainWindow::refreshScene(const QString & sceneName)
 | 
			
		||||
  ui_->qtk__TreeView->updateView(getQtkWidget()->getScene());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MainWindow::deleteObject()
 | 
			
		||||
{
 | 
			
		||||
  if (auto object = ui_->qtk__ToolBox->getObjectFocus(); object != Q_NULLPTR) {
 | 
			
		||||
    auto scene = getQtkWidget()->getScene();
 | 
			
		||||
    switch (object->getType()) {
 | 
			
		||||
      case Qtk::Object::Type::QTK_MESH:
 | 
			
		||||
        scene->removeObject(dynamic_cast<Qtk::MeshRenderer *>(object));
 | 
			
		||||
        ui_->qtk__ToolBox->clearFocus();
 | 
			
		||||
        break;
 | 
			
		||||
      case Qtk::Object::Type::QTK_MODEL:
 | 
			
		||||
        scene->removeObject(dynamic_cast<Qtk::Model *>(object));
 | 
			
		||||
        ui_->qtk__ToolBox->clearFocus();
 | 
			
		||||
        break;
 | 
			
		||||
      default:
 | 
			
		||||
        qDebug() << "Failed to delete model with invalid type";
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void MainWindow::setScene(Qtk::Scene * scene)
 | 
			
		||||
{
 | 
			
		||||
  connect(scene,
 | 
			
		||||
 | 
			
		||||
@ -11,8 +11,8 @@
 | 
			
		||||
 | 
			
		||||
#include <unordered_map>
 | 
			
		||||
 | 
			
		||||
#include <QFileDialog>
 | 
			
		||||
#include <QMainWindow>
 | 
			
		||||
#include <QPlainTextEdit>
 | 
			
		||||
 | 
			
		||||
#include "designer-plugins/debugconsole.h"
 | 
			
		||||
 | 
			
		||||
@ -144,6 +144,22 @@ class MainWindow : public QMainWindow
 | 
			
		||||
     */
 | 
			
		||||
    void refreshScene(const QString & sceneName);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Opens a QFileDialog for selecting an object file to load into the scene.
 | 
			
		||||
     */
 | 
			
		||||
    void loadObject()
 | 
			
		||||
    {
 | 
			
		||||
      const QUrl file = QFileDialog::getOpenFileName(
 | 
			
		||||
          this, tr("Load Model"), QDir::homePath(), tr("Object Files (*.obj)"));
 | 
			
		||||
      getQtkWidget()->getScene()->loadModel(file.fileName(), file.toString());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    /**
 | 
			
		||||
     * Deletes the currently selected object from the scene.
 | 
			
		||||
     */
 | 
			
		||||
    void deleteObject();
 | 
			
		||||
 | 
			
		||||
  private:
 | 
			
		||||
    /***************************************************************************
 | 
			
		||||
     * Private Members
 | 
			
		||||
 | 
			
		||||
@ -223,7 +223,7 @@
 | 
			
		||||
  </action>
 | 
			
		||||
  <action name="actionLoad_Model">
 | 
			
		||||
   <property name="enabled">
 | 
			
		||||
    <bool>false</bool>
 | 
			
		||||
    <bool>true</bool>
 | 
			
		||||
   </property>
 | 
			
		||||
   <property name="icon">
 | 
			
		||||
    <iconset>
 | 
			
		||||
@ -238,7 +238,7 @@
 | 
			
		||||
  </action>
 | 
			
		||||
  <action name="actionDelete_Object">
 | 
			
		||||
   <property name="enabled">
 | 
			
		||||
    <bool>false</bool>
 | 
			
		||||
    <bool>true</bool>
 | 
			
		||||
   </property>
 | 
			
		||||
   <property name="icon">
 | 
			
		||||
    <iconset>
 | 
			
		||||
 | 
			
		||||
@ -20,7 +20,7 @@ ToolBox::ToolBox(QWidget * parent) :
 | 
			
		||||
    QDockWidget(parent), objectDetails_(this), transformPanel_(this),
 | 
			
		||||
    scalePanel_(this), vertex_(this, "Vertex Shader:"),
 | 
			
		||||
    fragment_(this, "Fragment Shader:"), properiesForm_(new QFormLayout),
 | 
			
		||||
    shaderForm_(new QFormLayout), ui(new Ui::ToolBox)
 | 
			
		||||
    shaderForm_(new QFormLayout), ui(new Ui::ToolBox), objectFocus_(Q_NULLPTR)
 | 
			
		||||
{
 | 
			
		||||
  ui->setupUi(this);
 | 
			
		||||
  setMinimumWidth(350);
 | 
			
		||||
@ -44,10 +44,24 @@ void ToolBox::updateFocus(const QString & name)
 | 
			
		||||
{
 | 
			
		||||
  auto object =
 | 
			
		||||
      QtkWidget::mWidgetManager.get_widget()->getScene()->getObject(name);
 | 
			
		||||
  if (object != Q_NULLPTR) {
 | 
			
		||||
    refreshProperties(object);
 | 
			
		||||
    refreshShaders(object);
 | 
			
		||||
  // If we can't find the object show a warning.
 | 
			
		||||
  if (object == Q_NULLPTR) {
 | 
			
		||||
    qDebug() << "Failed to find selected object: " << name
 | 
			
		||||
             << ";  Clearing object panels.";
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // We should still pass the nullptr here if we failed to find the object
 | 
			
		||||
  // above.
 | 
			
		||||
  objectFocus_ = object;
 | 
			
		||||
  refreshProperties(object);
 | 
			
		||||
  refreshShaders(object);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ToolBox::clearFocus()
 | 
			
		||||
{
 | 
			
		||||
  objectFocus_ = Q_NULLPTR;
 | 
			
		||||
  refreshProperties(objectFocus_);
 | 
			
		||||
  refreshShaders(objectFocus_);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ToolBox::SpinBox3D::SpinBox3D(QWidget * parent, const char * l) :
 | 
			
		||||
@ -70,6 +84,13 @@ void ToolBox::SpinBox::disconnect() const
 | 
			
		||||
 | 
			
		||||
void ToolBox::TransformPanel::setObject(const Qtk::Object * object)
 | 
			
		||||
{
 | 
			
		||||
  // Zero the panel contents if there is no object selected.
 | 
			
		||||
  if (object == Q_NULLPTR) {
 | 
			
		||||
    spinBox3D.clear();
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  // Reconnect translation panel controls to the new object.
 | 
			
		||||
  const std::vector binds = {&Object::setTranslationX,
 | 
			
		||||
                             &Object::setTranslationY,
 | 
			
		||||
@ -90,6 +111,12 @@ void ToolBox::TransformPanel::setObject(const Qtk::Object * object)
 | 
			
		||||
 | 
			
		||||
void ToolBox::ScalePanel::setObject(const Qtk::Object * object)
 | 
			
		||||
{
 | 
			
		||||
  // Zero the panel contents if there is no object selected.
 | 
			
		||||
  if (object == Q_NULLPTR) {
 | 
			
		||||
    spinBox3D.clear();
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  // Reconnect scale panel controls to the new object.
 | 
			
		||||
  const std::vector binds = {
 | 
			
		||||
      &Object::setScaleX, &Object::setScaleY, &Object::setScaleZ};
 | 
			
		||||
@ -123,8 +150,21 @@ void ToolBox::refreshProperties(const Object * object)
 | 
			
		||||
 | 
			
		||||
void ToolBox::refreshShaders(const Object * object)
 | 
			
		||||
{
 | 
			
		||||
  // Zero the panel contents if there is no object selected.
 | 
			
		||||
  if (object == Q_NULLPTR) {
 | 
			
		||||
    vertex_.clear();
 | 
			
		||||
    fragment_.clear();
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  vertex_.path.setValue(object->getVertexShader().c_str());
 | 
			
		||||
  vertex_.editor->setText(object->getVertexShaderSourceCode().c_str());
 | 
			
		||||
  fragment_.path.setValue(object->getFragmentShader().c_str());
 | 
			
		||||
  fragment_.editor->setText(object->getFragmentShaderSourceCode().c_str());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ToolBox::refresh(const Object * object)
 | 
			
		||||
{
 | 
			
		||||
  refreshProperties(object);
 | 
			
		||||
  refreshShaders(object);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -18,8 +18,8 @@
 | 
			
		||||
#include <QLabel>
 | 
			
		||||
#include <QTextEdit>
 | 
			
		||||
 | 
			
		||||
#include "qtk/object.h"
 | 
			
		||||
 | 
			
		||||
#include "qtk/scene.h"
 | 
			
		||||
 | 
			
		||||
namespace Ui
 | 
			
		||||
{
 | 
			
		||||
@ -45,8 +45,13 @@ namespace Qtk
 | 
			
		||||
 | 
			
		||||
      void refreshShaders(const Object * object);
 | 
			
		||||
 | 
			
		||||
      void refresh(const Object * object);
 | 
			
		||||
 | 
			
		||||
      void updateFocus(const QString & name);
 | 
			
		||||
 | 
			
		||||
      [[nodiscard]] Object * getObjectFocus() const { return objectFocus_; }
 | 
			
		||||
 | 
			
		||||
      void clearFocus();
 | 
			
		||||
 | 
			
		||||
    private:
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
@ -65,9 +70,9 @@ namespace Qtk
 | 
			
		||||
              {
 | 
			
		||||
              }
 | 
			
		||||
 | 
			
		||||
              void setValue(const char * v) { value->setText(tr(v)); }
 | 
			
		||||
              void setValue(const char * v) const { value->setText(tr(v)); }
 | 
			
		||||
 | 
			
		||||
              void setItem(const char * l, const char * v)
 | 
			
		||||
              void setItem(const char * l, const char * v) const
 | 
			
		||||
              {
 | 
			
		||||
                label->setText(tr(l));
 | 
			
		||||
                value->setText(tr(v));
 | 
			
		||||
@ -84,8 +89,14 @@ namespace Qtk
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          /// Refresh to display the new object's details
 | 
			
		||||
          void setObject(const Qtk::Object * object)
 | 
			
		||||
          void setObject(const Qtk::Object * object) const
 | 
			
		||||
          {
 | 
			
		||||
            // Zero contents if there is no object selected.
 | 
			
		||||
            if (object == Q_NULLPTR) {
 | 
			
		||||
              name.setValue("");
 | 
			
		||||
              objectType.setValue("No object selected");
 | 
			
		||||
              return;
 | 
			
		||||
            }
 | 
			
		||||
            name.setItem("Name:", object->getName().toStdString().c_str());
 | 
			
		||||
            objectType.setItem(
 | 
			
		||||
                "Type:",
 | 
			
		||||
@ -119,6 +130,15 @@ namespace Qtk
 | 
			
		||||
          /// Assigning a QWidget to a QLayout also ensures Qt will clean up.
 | 
			
		||||
          explicit SpinBox3D(QWidget * parent, const char * l = "SpinBox3D:");
 | 
			
		||||
 | 
			
		||||
          /// Zero the SpinBox3D display.
 | 
			
		||||
          void clear()
 | 
			
		||||
          {
 | 
			
		||||
            for (auto & field : fields) {
 | 
			
		||||
              field->disconnect();
 | 
			
		||||
              field->spinBox->setValue(0.0);
 | 
			
		||||
            }
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          /// The main layout for the SpinBox3D widget.
 | 
			
		||||
          QHBoxLayout * layout;
 | 
			
		||||
 | 
			
		||||
@ -176,6 +196,13 @@ namespace Qtk
 | 
			
		||||
            layout->addWidget(editor);
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          /// Zero the ShaderView display.
 | 
			
		||||
          void clear() const
 | 
			
		||||
          {
 | 
			
		||||
            path.setValue("");
 | 
			
		||||
            editor->setText("");
 | 
			
		||||
          }
 | 
			
		||||
 | 
			
		||||
          /// The main layout for the ShaderView widget.
 | 
			
		||||
          QVBoxLayout * layout;
 | 
			
		||||
 | 
			
		||||
@ -190,6 +217,8 @@ namespace Qtk
 | 
			
		||||
      QFormLayout * properiesForm_;
 | 
			
		||||
      QFormLayout * shaderForm_;
 | 
			
		||||
 | 
			
		||||
      Object * objectFocus_ {};
 | 
			
		||||
 | 
			
		||||
      Ui::ToolBox * ui;
 | 
			
		||||
  };
 | 
			
		||||
}  // namespace Qtk
 | 
			
		||||
 | 
			
		||||
@ -55,6 +55,34 @@ template <> Model * Scene::addObject(Model * object)
 | 
			
		||||
  return object;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
template <> void Scene::removeObject(MeshRenderer * object)
 | 
			
		||||
{
 | 
			
		||||
  auto it = std::find(mMeshes.begin(), mMeshes.end(), object);
 | 
			
		||||
  if (it == mMeshes.end()) {
 | 
			
		||||
    qDebug() << "[Scene::removeObject]: Failed to remove object: "
 | 
			
		||||
             << object->getName() << " (" << object << ")";
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  --mObjectCount[object->getName()];
 | 
			
		||||
  mMeshes.erase(it);
 | 
			
		||||
  emit sceneUpdated(mSceneName);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
template <> void Scene::removeObject(Model * object)
 | 
			
		||||
{
 | 
			
		||||
  auto it = std::find(mModels.begin(), mModels.end(), object);
 | 
			
		||||
  if (it == mModels.end()) {
 | 
			
		||||
    qDebug() << "[Scene::removeObject]: Failed to remove object: "
 | 
			
		||||
             << object->getName() << " (" << object << ")";
 | 
			
		||||
    return;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  --mObjectCount[object->getName()];
 | 
			
		||||
  mModels.erase(it);
 | 
			
		||||
  emit sceneUpdated(mSceneName);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Scene::draw()
 | 
			
		||||
{
 | 
			
		||||
  if (!mInit) {
 | 
			
		||||
 | 
			
		||||
@ -85,16 +85,16 @@ namespace Qtk
 | 
			
		||||
 | 
			
		||||
      void loadModel(const QUrl & url)
 | 
			
		||||
      {
 | 
			
		||||
        auto fileName = url.fileName().replace(".obj", "").toStdString();
 | 
			
		||||
        auto filePath = url.toLocalFile().toStdString();
 | 
			
		||||
        auto fileName = url.fileName().replace(".obj", "");
 | 
			
		||||
        auto filePath = url.toLocalFile();
 | 
			
		||||
        loadModel(fileName, filePath);
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      void loadModel(const std::string & name, const std::string & path)
 | 
			
		||||
      void loadModel(const QString & name, const QString & path)
 | 
			
		||||
      {
 | 
			
		||||
        // Add the dropped model to the load queue.
 | 
			
		||||
        // This is consumed during rendering of the scene if not empty.
 | 
			
		||||
        mModelLoadQueue.emplace(name, path);
 | 
			
		||||
        mModelLoadQueue.emplace(name.toStdString(), path.toStdString());
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      /*************************************************************************
 | 
			
		||||
@ -182,8 +182,9 @@ namespace Qtk
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Adds objects to the scene.
 | 
			
		||||
       * This template provides explicit specializations for valid types.
 | 
			
		||||
       * Adding any object other than these types will cause errors.
 | 
			
		||||
       * This template provides explicit specializations for the valid types:
 | 
			
		||||
       * 		MeshRenderer, Model
 | 
			
		||||
       * Any other object type will cause errors.
 | 
			
		||||
       * TODO: Refactor to use Object base class container for scene objects.
 | 
			
		||||
       *
 | 
			
		||||
       * If creating a new object type for a scene, it must inherit Qtk::Object
 | 
			
		||||
@ -194,6 +195,17 @@ namespace Qtk
 | 
			
		||||
       */
 | 
			
		||||
      template <typename T> T * addObject(T * object);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * Removes an object from the scene.
 | 
			
		||||
       * This template provides explicit specializations for the valid types:
 | 
			
		||||
       * 		MeshRenderer, Model
 | 
			
		||||
       * Any other object type will cause errors.
 | 
			
		||||
       * TODO: Refactor to use Object base class container for scene objects.
 | 
			
		||||
       *
 | 
			
		||||
       * @param object Pointer to the object to remove from the scene.
 | 
			
		||||
       */
 | 
			
		||||
      template <typename T> void removeObject(T * object);
 | 
			
		||||
 | 
			
		||||
      /**
 | 
			
		||||
       * @param name The name to use for this scene.
 | 
			
		||||
       */
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user