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No commits in common. "5f6608e1d83156a05d10bb4ca89238187ec63c0c" and "432bf9919cdcb79de553cab75e93c9cd674658c8" have entirely different histories.

34 changed files with 736 additions and 977 deletions

3
.gitmodules vendored
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@ -1,3 +0,0 @@
[submodule "extern/assimp/assimp"]
path = extern/assimp/assimp
url = https://github.com/assimp/assimp.git

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@ -3,7 +3,7 @@
## ## ## ##
## Project for working with OpenGL and Qt6 widgets ## ## Project for working with OpenGL and Qt6 widgets ##
################################################################################ ################################################################################
cmake_minimum_required(VERSION 3.2) cmake_minimum_required(VERSION 3.5)
project( project(
#[[NAME]] Qtk #[[NAME]] Qtk
@ -16,190 +16,72 @@ set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON) set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON) set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17) set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Qtk build options
option(QTK_DEBUG "Enable debugger" ON)
option(BUILD_SHARED_LIBS "Build shared library" ON)
option(UPDATE_SUBMODULES "Update external project (assimp) git submodule" ON)
# Qt options
set(QT_DIR "$ENV{HOME}/Code/Clones/Qt/6.3.1/gcc_64/" CACHE PATH "Path to Qt6")
# Options for bringing your own assimp installation; Otherwise not needed
set(ASSIMP_DIR "" CACHE PATH "Path to local installation of assimp")
option(ASSIMP_NEW_INTERFACE "Use the assimp::assimp interface (WIN / OSX)" OFF)
################################################################################
# External Libraries
################################################################################
# For CLion builds, point CMAKE_PREFIX_PATH to Qt6 install directory # For CLion builds, point CMAKE_PREFIX_PATH to Qt6 install directory
# + QtCreator will handle this for you if that is used instead list(APPEND CMAKE_PREFIX_PATH $ENV{HOME}/Code/Clones/Qt/6.3.1/gcc_64/)
list(APPEND CMAKE_PREFIX_PATH "${QT_DIR}")
# Find Qt
find_package(Qt6 COMPONENTS OpenGLWidgets) find_package(Qt6 COMPONENTS OpenGLWidgets)
if (NOT Qt6_FOUND) if (NOT Qt6_FOUND)
message(SEND_ERROR "Unable to find Qt6 at CMAKE_PREFIX_PATH: ${CMAKE_PREFIX_PATH}") message(SEND_ERROR "Unable to find Qt6 at CMAKE_PREFIX_PATH: ${CMAKE_PREFIX_PATH}")
message(FATAL_ERROR "Specify path to Qt6 with `cmake -DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/gcc_64 -S /path/to/qtk -B /path/to/qtk/build && cmake --build /path/to/qtk/build -j $(nprocs)`") message(FATAL_ERROR "Specify path to Qt6 with `cmake -DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/gcc_64 -S /path/to/qtk -B /path/to/qtk/build && cmake --build /path/to/qtk/build -j $(nprocs)`")
endif() endif()
if (UPDATE_SUBMODULES)
include("${CMAKE_SOURCE_DIR}/cmake/include/git_submodule.cmake")
submodule_update(extern/assimp/assimp/)
add_subdirectory(extern/assimp/assimp)
else()
if (ASSIMP_DIR)
message(STATUS "Using custom ASSIMP_DIR: ${ASSIMP_DIR}")
list(APPEND CMAKE_PREFIX_PATH "${ASSIMP_DIR}")
endif()
find_package(assimp REQUIRED)
if (assimp_FOUND)
message(STATUS "Found assimp: ${assimp_DIR}")
else()
message(FATAL_ERROR "Could not find assimp at: ${CMAKE_PREFIX_PATH}")
endif()
endif()
################################################################################ ################################################################################
# Qtk # External Libraries
################################################################################ ################################################################################
set(PUBLIC_HEADERS # https://github.com/assimp/assimp/commit/6ac8279977c3a54118551e549d77329497116f66
src/mainwidget.h find_package(assimp REQUIRED)
src/abstractscene.h option(ASSIMP_NEW_INTERFACE "Use assimp::assimp as target instead of assimp" OFF)
src/camera3d.h
src/mesh.h
src/meshrenderer.h
src/model.h
src/object.h
src/skybox.h
src/texture.h
src/transform3D.h
)
set(SOURCE_FILES
src/mainwidget.cpp
src/abstractscene.cpp
src/camera3d.cpp
src/input.cpp
src/input.h
src/mesh.cpp
src/meshrenderer.cpp
src/model.cpp
src/object.cpp
src/qtkapi.h
src/skybox.cpp
src/texture.cpp
src/transform3D.cpp
)
include(GenerateExportHeader) include(GenerateExportHeader)
qt_add_library(qtk-widget STATIC ${PUBLIC_HEADERS} ${SOURCE_FILES})
target_include_directories(qtk-widget PRIVATE src/ app/)
generate_export_header(qtk-widget)
set_target_properties(qtk-widget PROPERTIES
PUBLIC_HEADER "${PUBLIC_HEADERS}"
VERSION ${PROJECT_VERSION}
)
target_link_libraries(qtk-widget PUBLIC Qt6::OpenGLWidgets)
if ((UPDATE_SUBMODULES AND NOT ASSIMP_DIR) OR NOT ASSIMP_NEW_INTERFACE)
target_link_libraries(qtk-widget PRIVATE assimp)
elseif(ASSIMP_NEW_INTERFACE)
target_link_libraries(qtk-widget PRIVATE assimp::assimp)
endif()
if(QTK_DEBUG)
target_compile_definitions(qtk-widget PUBLIC QTK_DEBUG)
endif()
if(WIN32)
find_package(OpenGL REQUIRED)
target_link_libraries(qtk-widget PUBLIC OpenGL::GL)
endif()
# Install files
install(TARGETS qtk-widget
# Associate qtk-widget target with qtk-export
EXPORT qtk-export
# <prefix>/bin on DLL systems and <prefix>/lib on non-dll systems
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib/static
RUNTIME DESTINATION bin
PUBLIC_HEADER DESTINATION include
)
# Install export
# qtkTargets.cmake will only be installed when one of the CONFIGURATIONS is installed
# + The generated import will only reference that qtk configuration
install(EXPORT qtk-export
FILE qtkTargets.cmake
CONFIGURATIONS Debug|Release
DESTINATION ${CMAKE_INSTALL_PREFIX}/cmake
)
################################################################################ ################################################################################
# Final Application # Final Application
################################################################################ ################################################################################
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources.h "#ifndef QTK_RESOURCES_H\n#define QTK_RESOURCES_H\n#define QTK_RESOURCES_DIR \"${CMAKE_SOURCE_DIR}/resources\"\n#endif\n")
# Add our Qt resources.qrc file to our application # Add our Qt resources.qrc file to our application
set(QTK_APP_SOURCES app/main.cpp set(SOURCES app/main.cpp)
app/mainwindow.cpp app/mainwindow.h app/mainwindow.ui qt6_add_big_resources(SOURCES resources.qrc)
app/scene.cpp app/scene.h qt_add_executable(qtk ${SOURCES})
app/resourcemanager.cpp app/resourcemanager.h
${CMAKE_CURRENT_BINARY_DIR}/resources.h set(SOURCES
src/mainwidget.cpp src/mainwidget.h
src/mainwindow.cpp src/mainwindow.h src/mainwindow.ui
src/input.cpp src/input.h
src/mesh.cpp src/mesh.h
src/texture.cpp src/texture.h
src/object.cpp src/object.h
src/meshrenderer.cpp src/meshrenderer.h
src/camera3d.cpp src/camera3d.h
src/skybox.cpp src/skybox.h
src/transform3D.cpp src/transform3D.h
src/model.cpp src/model.h
src/scene.cpp src/scene.h
src/resourcemanager.cpp src/resourcemanager.h
) )
qt6_add_big_resources(QTK_APP_SOURCES resources.qrc) qt_add_library(main-widget STATIC ${SOURCES})
qt_add_executable(qtk-main ${QTK_APP_SOURCES}) target_include_directories(main-widget PUBLIC src/)
target_include_directories(qtk-main PRIVATE src/ app/) if(ASSIMP_NEW_INTERFACE)
target_link_libraries(main-widget PRIVATE assimp::assimp)
else()
target_link_libraries(main-widget PRIVATE assimp)
endif()
target_link_libraries(main-widget PUBLIC Qt6::OpenGLWidgets)
if(WIN32)
find_package(OpenGL REQUIRED)
target_link_libraries(main-widget PUBLIC OpenGL::GL)
endif()
# Link qtk-main executable to main qtk-widget library target_link_libraries(qtk PUBLIC main-widget)
target_link_libraries(qtk-main PRIVATE qtk-widget)
set_target_properties(qtk-main PROPERTIES # Link qtk executable to main main-widget library
set_target_properties(qtk PROPERTIES
WIN32_EXECUTABLE TRUE WIN32_EXECUTABLE TRUE
MACOSX_BUNDLE TRUE MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
) )
install(TARGETS qtk-main
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
)
if(WIN32) generate_export_header(main-widget)
get_target_property(_qt6_qmake_location Qt6::qmake IMPORTED_LOCATION)
execute_process(COMMAND "${_qt6_qmake_location}" -query QT_INSTALL_PREFIX RESULT_VARIABLE return_code OUTPUT_VARIABLE qt6_install_prefix OUTPUT_STRIP_TRAILING_WHITESPACE)
file(TO_NATIVE_PATH "${qt6_install_prefix}/bin" qt6_install_prefix)
if(TARGET Qt6::windeployqt)
add_custom_command(TARGET qtk-main
POST_BUILD
COMMAND set PATH=%PATH%$<SEMICOLON>${qt6_install_prefix}
COMMAND Qt6::windeployqt --dir "${CMAKE_BINARY_DIR}/windeployqt" "$<TARGET_FILE_DIR:qtk-main>/$<TARGET_FILE_NAME:qtk-main>"
)
install(DIRECTORY "${CMAKE_BINARY_DIR}/windeployqt/" DESTINATION bin)
endif()
if(MSVC AND TARGET Qt6::qmake)
set(VSUSER_FILE ${CMAKE_CURRENT_BINARY_DIR}/qtk-main.vcxproj.user)
file(TO_NATIVE_PATH "${ASSIMP_INSTALL_DIR}/bin" assimp_bin)
file(WRITE ${VSUSER_FILE} "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n")
file(APPEND ${VSUSER_FILE} "<Project xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n")
file(APPEND ${VSUSER_FILE} " <PropertyGroup>\n")
file(APPEND ${VSUSER_FILE} " <LocalDebuggerEnvironment>Path=$(SolutionDir)\\lib\\$(Configuration);${qt6_install_prefix};${assimp_bin};$(Path)\n")
file(APPEND ${VSUSER_FILE} "$(LocalDebuggerEnvironment)</LocalDebuggerEnvironment>\n")
file(APPEND ${VSUSER_FILE} " <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\n")
file(APPEND ${VSUSER_FILE} " </PropertyGroup>\n")
file(APPEND ${VSUSER_FILE} "</Project>\n")
endif()
endif()

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@ -1,31 +0,0 @@
################################################################################
## Author: Shaun Reed | Contact: shaunrd0@gmail.com | URL: www.shaunreed.com ##
## ##
## CMake function to update git submodules ##
################################################################################
include_guard()
find_package(Git)
# _PATH: Path to git submodule location that we want to update
# + submodule_update(extern/assimp)
function(submodule_update _PATH)
if (NOT UPDATE_SUBMODULES)
return()
endif()
if (NOT GIT_FOUND)
message(FATAL_ERROR "Error: No git executable found")
endif()
message(STATUS "${_PATH}")
execute_process(
COMMAND ${GIT_EXECUTABLE} submodule update --init "${_PATH}"
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
RESULT_VARIABLE result
)
if (NOT result EQUAL 0)
message(FATAL_ERROR "Error: Unable to update git submodule at ${_PATH}")
endif()
endfunction()

@ -1 +0,0 @@
Subproject commit bd64cc88dff17f118ecf32ebcbacaf566f6b6449

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@ -1,48 +0,0 @@
/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
## About: Classes for managing objects and data within a scene ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#include <abstractscene.h>
#include <camera3d.h>
#include <resourcemanager.h>
#include <texture.h>
using namespace Qtk;
Camera3D Scene::mCamera;
QMatrix4x4 Scene::mProjection;
/*******************************************************************************
* Constructors, Destructors
******************************************************************************/
Scene::Scene()
{
mCamera.transform().setTranslation(0.0f, 0.0f, 20.0f);
mCamera.transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
}
Scene::~Scene()
{
for (auto & mesh : mMeshes) delete mesh;
for (auto & model : mModels) delete model;
if (mSkybox != Q_NULLPTR) delete mSkybox;
}
void Scene::privDraw()
{
if (!mInit) {
initializeOpenGLFunctions();
init();
mInit = true;
}
if (mSkybox != Q_NULLPTR) mSkybox->draw();
for (auto & model : mModels) model->draw();
for (const auto & mesh : mMeshes) mesh->draw();
}

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@ -1,55 +0,0 @@
/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
## About: Classes for managing objects and data within a scene ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#ifndef QTK_SCENE_H
#define QTK_SCENE_H
#include <camera3d.h>
#include <meshrenderer.h>
#include <model.h>
#include <skybox.h>
#include <QMatrix4x4>
namespace Qtk {
class Scene : protected QOpenGLFunctions {
friend class MainWidget;
public:
Scene();
~Scene();
virtual void init() = 0;
virtual void draw() { privDraw(); };
virtual void update() = 0;
static Camera3D & Camera() { return mCamera;}
static QMatrix4x4 View() { return mCamera.toMatrix();}
static QMatrix4x4 & Projection() { return mProjection;}
inline Skybox * getSkybox() {return mSkybox;}
inline void setSkybox(Skybox * skybox) {
mSkybox = skybox;
}
private:
static Camera3D mCamera;
static QMatrix4x4 mProjection;
bool mInit = false;
void privDraw();
protected:
Skybox * mSkybox;
std::vector<MeshRenderer *> mMeshes;
std::vector<Model *> mModels;
};
}
#endif // QTK_SCENE_H

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@ -8,7 +8,6 @@
#include <camera3d.h> #include <camera3d.h>
using namespace Qtk;
const QVector3D Camera3D::LocalForward(0.0f, 0.0f, -1.0f); const QVector3D Camera3D::LocalForward(0.0f, 0.0f, -1.0f);
const QVector3D Camera3D::LocalUp(0.0f, 1.0f, 0.0f); const QVector3D Camera3D::LocalUp(0.0f, 1.0f, 0.0f);

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@ -12,11 +12,10 @@
#include <QDebug> #include <QDebug>
#include <transform3D.h> #include <transform3D.h>
#include <qtkapi.h>
namespace Qtk {
class QTKAPI Camera3D { class Camera3D {
public: public:
// Constants // Constants
static const QVector3D LocalForward; static const QVector3D LocalForward;
static const QVector3D LocalUp; static const QVector3D LocalUp;
@ -38,7 +37,7 @@ namespace Qtk {
inline QVector3D up() const inline QVector3D up() const
{ return mTransform.rotation().rotatedVector(LocalUp);} { return mTransform.rotation().rotatedVector(LocalUp);}
private: private:
Transform3D mTransform; Transform3D mTransform;
QMatrix4x4 mWorld; QMatrix4x4 mWorld;
@ -46,19 +45,18 @@ namespace Qtk {
friend QDataStream & operator<<(QDataStream & out, Camera3D & transform); friend QDataStream & operator<<(QDataStream & out, Camera3D & transform);
friend QDataStream & operator>>(QDataStream & in, Camera3D & transform); friend QDataStream & operator>>(QDataStream & in, Camera3D & transform);
#endif #endif
}; };
Q_DECLARE_TYPEINFO(Camera3D, Q_MOVABLE_TYPE);
// Qt Streams // Qt Streams
#ifndef QT_NO_DATASTREAM #ifndef QT_NO_DATASTREAM
QDataStream & operator<<(QDataStream & out, const Camera3D & transform); QDataStream & operator<<(QDataStream & out, const Camera3D & transform);
QDataStream & operator>>(QDataStream & in, Camera3D & transform); QDataStream & operator>>(QDataStream & in, Camera3D & transform);
#endif #endif
#ifndef QT_NO_DEBUG_STREAM #ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const Camera3D & transform); QDebug operator<<(QDebug dbg, const Camera3D & transform);
#endif #endif
}
Q_DECLARE_TYPEINFO(Qtk::Camera3D, Q_MOVABLE_TYPE);
#endif // QTK_CAMERA3D_H #endif // QTK_CAMERA3D_H

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@ -13,7 +13,6 @@
#include <input.h> #include <input.h>
using namespace Qtk;
/******************************************************************************* /*******************************************************************************
* Static Helper Structs * Static Helper Structs

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@ -12,12 +12,11 @@
#include <QPoint> #include <QPoint>
#include <Qt> #include <Qt>
#include <qtkapi.h>
namespace Qtk { class Input {
class QTKAPI Input {
friend class MainWidget; friend class MainWidget;
public: public:
// Possible key states // Possible key states
enum InputState enum InputState
{ {
@ -50,7 +49,8 @@ namespace Qtk {
static QPoint mousePosition(); static QPoint mousePosition();
static QPoint mouseDelta(); static QPoint mouseDelta();
private: private:
// State updating // State updating
static void update(); static void update();
static void registerKeyPress(int key); static void registerKeyPress(int key);
@ -58,7 +58,6 @@ namespace Qtk {
static void registerMousePress(Qt::MouseButton button); static void registerMousePress(Qt::MouseButton button);
static void registerMouseRelease(Qt::MouseButton button); static void registerMouseRelease(Qt::MouseButton button);
static void reset(); static void reset();
}; };
}
#endif // QTOPENGL_INPUT_H #endif // QTOPENGL_INPUT_H

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@ -9,30 +9,30 @@
#include <QKeyEvent> #include <QKeyEvent>
#include <input.h> #include <input.h>
#include <mainwidget.h>
#include <mesh.h> #include <mesh.h>
#include <abstractscene.h> #include <object.h>
#include <scene.h>
#include <mainwidget.h>
using namespace Qtk;
/******************************************************************************* /*******************************************************************************
* Constructors, Destructors * Constructors, Destructors
******************************************************************************/ ******************************************************************************/
MainWidget::MainWidget() : mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR) MainWidget::MainWidget() : mDebugLogger(Q_NULLPTR)
{ {
initializeWidget(); initializeWidget();
} }
// Constructor for using this widget in QtDesigner // Constructor for using this widget in QtDesigner
MainWidget::MainWidget(QWidget *parent) : QOpenGLWidget(parent), MainWidget::MainWidget(QWidget *parent) : QOpenGLWidget(parent), mDebugLogger(Q_NULLPTR)
mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
{ {
initializeWidget(); initializeWidget();
} }
MainWidget::MainWidget(const QSurfaceFormat &format) MainWidget::MainWidget(const QSurfaceFormat &format)
: mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR) : mDebugLogger(Q_NULLPTR)
{ {
setFormat(format); setFormat(format);
setFocusPolicy(Qt::ClickFocus); setFocusPolicy(Qt::ClickFocus);
@ -54,6 +54,49 @@ void MainWidget::teardownGL()
// Nothing to teardown yet... // Nothing to teardown yet...
} }
void MainWidget::initObjects()
{
mScene = new Scene;
// Drawing a primitive object using Qt and OpenGL
// The Object class only stores basic QOpenGL* members and shape data
// + Within mainwidget, mObject serves as a basic QOpenGL example
mObject = new Object("testObject");
mObject->setVertices(Cube(QTK_DRAW_ELEMENTS).vertices());
mObject->setIndices(Cube(QTK_DRAW_ELEMENTS).indices());
mObject->mProgram.create();
mObject->mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
":/solid-ambient.vert");
mObject->mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
":/solid-ambient.frag");
mObject->mProgram.link();
mObject->mProgram.bind();
mObject->mVAO.create();
mObject->mVAO.bind();
mObject->mVBO.create();
mObject->mVBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
mObject->mVBO.bind();
mObject->mVBO.allocate(mObject->vertices().data(),
mObject->vertices().size()
* sizeof(mObject->vertices()[0]));
mObject->mProgram.enableAttributeArray(0);
mObject->mProgram.setAttributeBuffer(0, GL_FLOAT, 0,
3, sizeof(mObject->vertices()[0]));
mObject->mProgram.setUniformValue("uColor", QVector3D(1.0f, 0.0f, 0.0f));
mObject->mProgram.setUniformValue("uLightColor", WHITE);
mObject->mProgram.setUniformValue("uAmbientStrength", 0.75f);
mObject->mVBO.release();
mObject->mVAO.release();
mObject->mProgram.release();
mObject->mTransform.setTranslation(13.0f, 0.0f, -2.0f);
}
/******************************************************************************* /*******************************************************************************
* Inherited Virtual Member Functions * Inherited Virtual Member Functions
@ -65,7 +108,18 @@ void MainWidget::paintGL()
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
// Draw the scene first, since it handles drawing our skybox // Draw the scene first, since it handles drawing our skybox
if (mScene != Q_NULLPTR) mScene->draw(); mScene->draw();
// Draw any additional objects within mainwidget manually
mObject->mProgram.bind();
mObject->mVAO.bind();
mObject->mProgram.setUniformValue("uModel", mObject->mTransform.toMatrix());
mObject->mProgram.setUniformValue("uView", Scene::Camera().toMatrix());
mObject->mProgram.setUniformValue("uProjection", Scene::Projection());
glDrawElements(GL_TRIANGLES, mObject->indices().size(),
GL_UNSIGNED_INT, mObject->indices().data());
mObject->mVAO.release();
mObject->mProgram.release();
} }
void MainWidget::initializeGL() void MainWidget::initializeGL()
@ -96,6 +150,9 @@ void MainWidget::initializeGL()
glClearDepth(1.0f); glClearDepth(1.0f);
glClearColor(0.0f, 0.25f, 0.0f, 0.0f); glClearColor(0.0f, 0.25f, 0.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Initialize default objects within the scene
initObjects();
} }
void MainWidget::resizeGL(int width, int height) void MainWidget::resizeGL(int width, int height)
@ -115,7 +172,7 @@ void MainWidget::update()
{ {
updateCameraInput(); updateCameraInput();
if (mScene != Q_NULLPTR) mScene->update(); mScene->update();
QWidget::update(); QWidget::update();
} }

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@ -15,61 +15,57 @@
#include <QOpenGLFunctions> #include <QOpenGLFunctions>
#include <QOpenGLWidget> #include <QOpenGLWidget>
#include <qtkapi.h> #define QTK_DEBUG
#include <abstractscene.h>
class MeshRenderer;
class Model;
class Object;
class Scene;
class Skybox;
class Texture;
namespace Qtk { class MainWidget : public QOpenGLWidget,
class QTKAPI MainWidget : public QOpenGLWidget,
protected QOpenGLFunctions { protected QOpenGLFunctions {
Q_OBJECT; Q_OBJECT;
public: public:
// Constructors // Constructors
MainWidget(); MainWidget();
explicit MainWidget(QWidget *parent); explicit MainWidget(QWidget *parent);
explicit MainWidget(const QSurfaceFormat &format); explicit MainWidget(const QSurfaceFormat &format);
~MainWidget() override; ~MainWidget() override;
private: private:
void teardownGL(); void teardownGL();
void initObjects();
public: public:
// Inherited virtual Members // Inherited virtual Members
void paintGL() override; void paintGL() override;
void initializeGL() override; void initializeGL() override;
void resizeGL(int width, int height) override; void resizeGL(int width, int height) override;
inline Scene * getScene() {return mScene;} protected slots:
inline void setScene(Scene * scene) {
if (mScene != Q_NULLPTR) delete mScene;
mScene = scene;
}
protected slots:
void update(); void update();
#ifdef QTK_DEBUG
void messageLogged(const QOpenGLDebugMessage &msg); void messageLogged(const QOpenGLDebugMessage &msg);
#endif
// Protected Helpers // Protected Helpers
protected: protected:
void keyPressEvent(QKeyEvent *event); void keyPressEvent(QKeyEvent *event);
void keyReleaseEvent(QKeyEvent *event); void keyReleaseEvent(QKeyEvent *event);
void mousePressEvent(QMouseEvent *event); void mousePressEvent(QMouseEvent *event);
void mouseReleaseEvent(QMouseEvent *event); void mouseReleaseEvent(QMouseEvent *event);
private: private:
// Private helpers // Private helpers
void initializeWidget(); void initializeWidget();
void printContextInformation();
void updateCameraInput(); void updateCameraInput();
Scene * mScene; Scene * mScene;
#ifdef QTK_DEBUG Object * mObject;
void printContextInformation();
QOpenGLDebugLogger * mDebugLogger; QOpenGLDebugLogger * mDebugLogger;
#endif };
};
}
#endif // QTK_MAINWIDGET_H #endif // QTK_MAINWIDGET_H

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@ -1,13 +1,11 @@
#include <mainwindow.h> #include "mainwindow.h"
#include <ui_mainwindow.h> #include "ui_mainwindow.h"
MainWindow::MainWindow(QWidget *parent) : MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent), QMainWindow(parent),
ui(new Ui::MainWindow) ui(new Ui::MainWindow)
{ {
ui->setupUi(this); ui->setupUi(this);
mScene = new ExampleScene();
ui->openGLWidget->setScene(mScene);
setWindowIcon(QIcon("../resources/icon.png")); setWindowIcon(QIcon("../resources/icon.png"));
} }

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@ -3,15 +3,13 @@
#include <QMainWindow> #include <QMainWindow>
#include <qtk-widget_export.h> #include "main-widget_export.h"
#include <scene.h>
namespace Ui { namespace Ui {
class MainWindow; class MainWindow;
} }
class QTK_WIDGET_EXPORT MainWindow : public QMainWindow class MAIN_WIDGET_EXPORT MainWindow : public QMainWindow
{ {
Q_OBJECT Q_OBJECT
@ -21,7 +19,6 @@ public:
private: private:
Ui::MainWindow *ui; Ui::MainWindow *ui;
Qtk::Scene * mScene;
}; };
#endif // MAINWINDOW_H #endif // MAINWINDOW_H

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@ -14,7 +14,7 @@
<string>Qtk - MainWindow</string> <string>Qtk - MainWindow</string>
</property> </property>
<widget class="QWidget" name="centralwidget"> <widget class="QWidget" name="centralwidget">
<widget class="Qtk::MainWidget" name="openGLWidget" native="true"> <widget class="MainWidget" name="openGLWidget">
<property name="geometry"> <property name="geometry">
<rect> <rect>
<x>10</x> <x>10</x>
@ -94,8 +94,8 @@
</widget> </widget>
<customwidgets> <customwidgets>
<customwidget> <customwidget>
<class>Qtk::MainWidget</class> <class>MainWidget</class>
<extends>QWidget</extends> <extends>QOpenGLWidget</extends>
<header>mainwidget.h</header> <header>mainwidget.h</header>
</customwidget> </customwidget>
</customwidgets> </customwidgets>

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@ -8,7 +8,6 @@
#include <mesh.h> #include <mesh.h>
using namespace Qtk;
Cube::Cube(DrawMode mode) Cube::Cube(DrawMode mode)
{ {

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@ -12,27 +12,25 @@
#include <QVector2D> #include <QVector2D>
#include <QVector3D> #include <QVector3D>
#include <qtkapi.h>
#include <transform3D.h> #include <transform3D.h>
namespace Qtk { class MeshRenderer;
class MeshRenderer; class Object;
class Object;
// Define vertices for drawing a cube using two faces (8 vertex points) // Define vertices for drawing a cube using two faces (8 vertex points)
// Front Vertices // Front Vertices
#define VERTEX_FTR QVector3D( 0.5f, 0.5f, 0.5f) // 1 #define VERTEX_FTR QVector3D( 0.5f, 0.5f, 0.5f) // 1
#define VERTEX_FTL QVector3D(-0.5f, 0.5f, 0.5f) // 2 #define VERTEX_FTL QVector3D(-0.5f, 0.5f, 0.5f) // 2
#define VERTEX_FBL QVector3D(-0.5f, -0.5f, 0.5f) // 3 #define VERTEX_FBL QVector3D(-0.5f, -0.5f, 0.5f) // 3
#define VERTEX_FBR QVector3D( 0.5f, -0.5f, 0.5f) // 4 #define VERTEX_FBR QVector3D( 0.5f, -0.5f, 0.5f) // 4
// Back Vertices // Back Vertices
#define VERTEX_BTR QVector3D( 0.5f, 0.5f, -0.5f) // 5 #define VERTEX_BTR QVector3D( 0.5f, 0.5f, -0.5f) // 5
#define VERTEX_BTL QVector3D(-0.5f, 0.5f, -0.5f) // 6 #define VERTEX_BTL QVector3D(-0.5f, 0.5f, -0.5f) // 6
#define VERTEX_BBL QVector3D(-0.5f, -0.5f, -0.5f) // 7 #define VERTEX_BBL QVector3D(-0.5f, -0.5f, -0.5f) // 7
#define VERTEX_BBR QVector3D( 0.5f, -0.5f, -0.5f) // 8 #define VERTEX_BBR QVector3D( 0.5f, -0.5f, -0.5f) // 8
// Direction vectors // Direction vectors
#define VECTOR_UP QVector3D(0.0f, 1.0f, 0.0f) #define VECTOR_UP QVector3D(0.0f, 1.0f, 0.0f)
#define VECTOR_DOWN QVector3D(0.0f, -1.0f, 0.0f) #define VECTOR_DOWN QVector3D(0.0f, -1.0f, 0.0f)
#define VECTOR_LEFT QVector3D(-1.0f, 0.0f, 0.0f) #define VECTOR_LEFT QVector3D(-1.0f, 0.0f, 0.0f)
@ -40,11 +38,11 @@ namespace Qtk {
#define VECTOR_FORWARD QVector3D(0.0f, 0.0f, 1.0f) #define VECTOR_FORWARD QVector3D(0.0f, 0.0f, 1.0f)
#define VECTOR_BACK QVector3D(0.0f, 0.0f, -1.0f) #define VECTOR_BACK QVector3D(0.0f, 0.0f, -1.0f)
// Identity and zero vectors // Identity and zero vectors
#define VECTOR_ONE QVector3D(1.0f, 1.0f, 1.0f) #define VECTOR_ONE QVector3D(1.0f, 1.0f, 1.0f)
#define VECTOR_ZERO QVector3D(0.0f, 0.0f, 0.0f) #define VECTOR_ZERO QVector3D(0.0f, 0.0f, 0.0f)
// A series of direction vectors to represent cube face normal // A series of direction vectors to represent cube face normal
#define FACE_TOP VECTOR_UP, VECTOR_UP, VECTOR_UP, \ #define FACE_TOP VECTOR_UP, VECTOR_UP, VECTOR_UP, \
VECTOR_UP, VECTOR_UP, VECTOR_UP VECTOR_UP, VECTOR_UP, VECTOR_UP
#define FACE_BOTTOM VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN, \ #define FACE_BOTTOM VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN, \
@ -58,7 +56,7 @@ namespace Qtk {
#define FACE_BACK VECTOR_BACK, VECTOR_BACK, VECTOR_BACK, \ #define FACE_BACK VECTOR_BACK, VECTOR_BACK, VECTOR_BACK, \
VECTOR_BACK, VECTOR_BACK, VECTOR_BACK VECTOR_BACK, VECTOR_BACK, VECTOR_BACK
// Colors using QVector3Ds as RGB values // Colors using QVector3Ds as RGB values
#define WHITE VECTOR_ONE #define WHITE VECTOR_ONE
#define BLACK VECTOR_ZERO #define BLACK VECTOR_ZERO
#define RED QVector3D(1.0f, 0.0f, 0.0f) #define RED QVector3D(1.0f, 0.0f, 0.0f)
@ -73,15 +71,16 @@ namespace Qtk {
#define UV_RIGHT QVector2D(0.0f, 1.0f) #define UV_RIGHT QVector2D(0.0f, 1.0f)
#define UV_CORNER QVector2D(1.0f, 1.0f) #define UV_CORNER QVector2D(1.0f, 1.0f)
typedef std::vector<QVector3D> Vertices;
typedef std::vector<QVector3D> Colors;
typedef std::vector<GLuint> Indices;
typedef std::vector<QVector2D> TexCoords;
typedef std::vector<QVector3D> Normals;
enum DrawMode { QTK_DRAW_ARRAYS, QTK_DRAW_ELEMENTS, QTK_DRAW_ELEMENTS_NORMALS }; typedef std::vector<QVector3D> Vertices;
typedef std::vector<QVector3D> Colors;
typedef std::vector<GLuint> Indices;
typedef std::vector<QVector2D> TexCoords;
typedef std::vector<QVector3D> Normals;
struct QTKAPI ShapeBase { enum DrawMode { QTK_DRAW_ARRAYS, QTK_DRAW_ELEMENTS, QTK_DRAW_ELEMENTS_NORMALS };
struct ShapeBase {
ShapeBase(DrawMode mode=QTK_DRAW_ARRAYS, Vertices v={},Indices i={}, Colors c={}, ShapeBase(DrawMode mode=QTK_DRAW_ARRAYS, Vertices v={},Indices i={}, Colors c={},
TexCoords t={}, Normals n={}) TexCoords t={}, Normals n={})
: mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n) : mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n)
@ -93,7 +92,7 @@ namespace Qtk {
inline const TexCoords & texCoords() const { return mTexCoords;} inline const TexCoords & texCoords() const { return mTexCoords;}
inline const Normals & normals() const { return mNormals;} inline const Normals & normals() const { return mNormals;}
protected: protected:
DrawMode mDrawMode; DrawMode mDrawMode;
Vertices mVertices; Vertices mVertices;
@ -101,9 +100,9 @@ namespace Qtk {
Indices mIndices; Indices mIndices;
TexCoords mTexCoords; TexCoords mTexCoords;
Normals mNormals; Normals mNormals;
}; };
struct Shape : public ShapeBase { struct Shape : public ShapeBase {
friend MeshRenderer; friend MeshRenderer;
friend Object; friend Object;
Shape () {} Shape () {}
@ -115,20 +114,19 @@ namespace Qtk {
virtual inline void setTexCoords(const TexCoords & value) {mTexCoords = value;} virtual inline void setTexCoords(const TexCoords & value) {mTexCoords = value;}
virtual inline void setNormals(const Normals & value) {mNormals = value;} virtual inline void setNormals(const Normals & value) {mNormals = value;}
virtual inline void setShape(const Shape & value) { *this = value;} virtual inline void setShape(const Shape & value) { *this = value;}
}; };
// Primitives inherit from ShapeBase, does not allow setting of shape values // Primitives inherit from ShapeBase, does not allow setting of shape values
class QTKAPI Mesh { class Mesh {
}; };
struct QTKAPI Cube : public ShapeBase { struct Cube : public ShapeBase {
Cube(DrawMode mode=QTK_DRAW_ARRAYS); Cube(DrawMode mode=QTK_DRAW_ARRAYS);
}; };
struct QTKAPI Triangle : public ShapeBase { struct Triangle : public ShapeBase {
Triangle(DrawMode mode=QTK_DRAW_ARRAYS); Triangle(DrawMode mode=QTK_DRAW_ARRAYS);
}; };
}
#endif // QTK_MESH_H #endif // QTK_MESH_H

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@ -8,14 +8,14 @@
#include <QImageReader> #include <QImageReader>
#include <abstractscene.h> #include <scene.h>
#include <meshrenderer.h>
#include <texture.h> #include <texture.h>
using namespace Qtk; #include <meshrenderer.h>
// Static QHash that holds all MeshRenderer instances using their mName as keys // Static QHash that holds all MeshRenderer instances using their mName as keys
Qtk::MeshRenderer::MeshManager Qtk::MeshRenderer::sInstances; MeshRenderer::MeshManager MeshRenderer::sInstances;
MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape) MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape)
: Object(name, shape), mVertexShader(":/multi-color.vert"), : Object(name, shape), mVertexShader(":/multi-color.vert"),

View File

@ -10,12 +10,10 @@
#include <mesh.h> #include <mesh.h>
#include <object.h> #include <object.h>
#include <qtkapi.h>
namespace Qtk { class MeshRenderer : public Object {
class QTKAPI MeshRenderer : public Object { public:
public:
// Delegate constructors // Delegate constructors
MeshRenderer(const char * name, Vertices vertices, Indices indices, MeshRenderer(const char * name, Vertices vertices, Indices indices,
DrawMode mode=QTK_DRAW_ARRAYS) DrawMode mode=QTK_DRAW_ARRAYS)
@ -68,13 +66,12 @@ namespace Qtk {
// Static QHash of all mesh objects within the scene // Static QHash of all mesh objects within the scene
typedef QHash<QString, MeshRenderer *> MeshManager; typedef QHash<QString, MeshRenderer *> MeshManager;
private: private:
static MeshManager sInstances; static MeshManager sInstances;
int mDrawType; int mDrawType;
bool mHasTexture; bool mHasTexture;
std::string mVertexShader, mFragmentShader; std::string mVertexShader, mFragmentShader;
}; };
}
#endif // QTK_MESHRENDERER_H #endif // QTK_MESHRENDERER_H

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@ -9,12 +9,12 @@
#include <QFileInfo> #include <QFileInfo>
#include <abstractscene.h> #include <scene.h>
#include <model.h>
#include <resourcemanager.h>
#include <texture.h> #include <texture.h>
#include <resourcemanager.h>
#include <model.h>
using namespace Qtk;
Model::ModelManager Model::mManager; Model::ModelManager Model::mManager;

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@ -16,6 +16,7 @@
#include <QOpenGLShaderProgram> #include <QOpenGLShaderProgram>
#include <QOpenGLTexture> #include <QOpenGLTexture>
#include <QOpenGLVertexArrayObject> #include <QOpenGLVertexArrayObject>
#include <QOpenGLFunctions>
// Assimp // Assimp
#include <assimp/Importer.hpp> #include <assimp/Importer.hpp>
@ -23,29 +24,28 @@
#include <assimp/scene.h> #include <assimp/scene.h>
// QTK // QTK
#include <qtkapi.h>
#include <transform3D.h> #include <transform3D.h>
namespace Qtk {
struct QTKAPI ModelVertex { struct ModelVertex {
QVector3D mPosition; QVector3D mPosition;
QVector3D mNormal; QVector3D mNormal;
QVector3D mTangent; QVector3D mTangent;
QVector3D mBitangent; QVector3D mBitangent;
QVector2D mTextureCoord; QVector2D mTextureCoord;
}; };
struct QTKAPI ModelTexture { struct ModelTexture {
GLuint mID; GLuint mID;
QOpenGLTexture * mTexture; QOpenGLTexture * mTexture;
std::string mType; std::string mType;
std::string mPath; std::string mPath;
}; };
class Model; class Model;
class QTKAPI ModelMesh : protected QOpenGLFunctions { class ModelMesh : protected QOpenGLFunctions {
public: public:
friend Model; friend Model;
typedef std::vector<ModelVertex> Vertices; typedef std::vector<ModelVertex> Vertices;
typedef std::vector<GLuint> Indices; typedef std::vector<GLuint> Indices;
@ -65,7 +65,7 @@ namespace Qtk {
{ initMesh(vertexShader, fragmentShader);} { initMesh(vertexShader, fragmentShader);}
~ModelMesh() {} ~ModelMesh() {}
private: private:
void initMesh(const char * vert, const char * frag); void initMesh(const char * vert, const char * frag);
// ModelMesh Private Members // ModelMesh Private Members
@ -73,7 +73,7 @@ namespace Qtk {
QOpenGLVertexArrayObject * mVAO; QOpenGLVertexArrayObject * mVAO;
QOpenGLShaderProgram * mProgram; QOpenGLShaderProgram * mProgram;
public: public:
inline void draw() { draw(*mProgram);} inline void draw() { draw(*mProgram);}
void draw(QOpenGLShaderProgram & shader); void draw(QOpenGLShaderProgram & shader);
@ -82,13 +82,13 @@ namespace Qtk {
Indices mIndices; Indices mIndices;
Textures mTextures; Textures mTextures;
Transform3D mTransform; Transform3D mTransform;
}; };
class QTKAPI Model : public QObject { class Model : public QObject {
Q_OBJECT Q_OBJECT
public: public:
inline Model(const char * name, const char * path, inline Model(const char * name, const char * path,
const char * vertexShader=":/model-basic.vert", const char * vertexShader=":/model-basic.vert",
const char * fragmentShader=":/model-basic.frag") const char * fragmentShader=":/model-basic.frag")
@ -120,7 +120,7 @@ namespace Qtk {
static Model * getInstance(const char * name); static Model * getInstance(const char * name);
typedef QHash<QString, Model *> ModelManager; typedef QHash<QString, Model *> ModelManager;
private: private:
static ModelManager mManager; static ModelManager mManager;
void loadModel(const std::string & path); void loadModel(const std::string & path);
void processNode(aiNode * node, const aiScene * scene); void processNode(aiNode * node, const aiScene * scene);
@ -135,7 +135,6 @@ namespace Qtk {
std::vector<ModelMesh> mMeshes; std::vector<ModelMesh> mMeshes;
std::string mDirectory; std::string mDirectory;
const char * mVertexShader, * mFragmentShader, * mName; const char * mVertexShader, * mFragmentShader, * mName;
}; };
}
#endif // QTK_MODEL_H #endif // QTK_MODEL_H

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@ -7,5 +7,3 @@
##############################################################################*/ ##############################################################################*/
#include <object.h> #include <object.h>
using namespace Qtk;

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@ -14,13 +14,12 @@
#include <QOpenGLVertexArrayObject> #include <QOpenGLVertexArrayObject>
#include <mesh.h> #include <mesh.h>
#include <qtkapi.h>
namespace Qtk {
class QTKAPI Object : public QObject {
Q_OBJECT
public: class Object : public QObject {
Q_OBJECT
public:
friend MeshRenderer; friend MeshRenderer;
// Initialize an object with no shape data assigned // Initialize an object with no shape data assigned
Object(const char * name) Object(const char * name)
@ -55,9 +54,8 @@ namespace Qtk {
Shape mShape; Shape mShape;
const char * mName; const char * mName;
private: private:
QOpenGLTexture * mTexture; QOpenGLTexture * mTexture;
}; };
}
#endif // QTK_OBJECT_H #endif // QTK_OBJECT_H

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@ -1,23 +0,0 @@
/*##############################################################################
## Author: Shaun Reed ##
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
## About: Main window for Qt6 OpenGL widget application ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#ifndef QTK_QTKAPI_H
#define QTK_QTKAPI_H
#include <QtCore/QtGlobal>
#ifdef QTK_SHARED
# if defined(QTK_EXPORT)
# define QTKAPI Q_DECL_EXPORT
# else
# define QTKAPI Q_DECL_IMPORT
# endif
#else
# define QTKAPI
#endif
#endif //QTK_QTKAPI_H

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@ -6,4 +6,19 @@
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ## ## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/ ##############################################################################*/
#include <resourcemanager.h> #include "resourcemanager.h"
#include <algorithm>
#include <string>
#include <QtGlobal>
static std::string nixPath(std::string path)
{
#ifdef Q_OS_WINDOWS
std::replace(path.begin(), path.end(), '\\', '/');
#endif
return path;
}
std::string RM::resourcesDir =
std::string(__FILE__).substr(0, nixPath(__FILE__).find("src/"))
+ "resources/";

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@ -8,8 +8,6 @@
#include <string> #include <string>
#include <resources.h>
#ifndef QTK_RESOURCEMANAGER_H #ifndef QTK_RESOURCEMANAGER_H
#define QTK_RESOURCEMANAGER_H #define QTK_RESOURCEMANAGER_H
@ -28,8 +26,10 @@ public:
*/ */
static std::string getPath(const std::string & path) { static std::string getPath(const std::string & path) {
// Only construct qtk resource path if in qrc format; else return it as-is // Only construct qtk resource path if in qrc format; else return it as-is
return path[0] == ':' ? QTK_RESOURCES_DIR + path.substr(1) : path; return path[0] == ':' ? resourcesDir + path.substr(2) : path;
} }
static std::string resourcesDir;
} RM; } RM;
#endif //QTK_RESOURCEMANAGER_H #endif //QTK_RESOURCEMANAGER_H

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@ -6,27 +6,32 @@
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ## ## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/ ##############################################################################*/
#include <abstractscene.h>
#include <camera3d.h> #include <camera3d.h>
#include <texture.h>
#include <meshrenderer.h> #include <meshrenderer.h>
#include <model.h> #include <model.h>
#include <resourcemanager.h> #include <resourcemanager.h>
#include <scene.h>
#include <texture.h>
using namespace Qtk; #include <scene.h>
Camera3D Scene::mCamera;
QMatrix4x4 Scene::mProjection;
/******************************************************************************* /*******************************************************************************
* Constructors, Destructors * Constructors, Destructors
******************************************************************************/ ******************************************************************************/
ExampleScene::ExampleScene() Scene::Scene()
{ {
Camera().transform().setTranslation(0.0f, 0.0f, 20.0f); mCamera.transform().setTranslation(0.0f, 0.0f, 20.0f);
Camera().transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f); mCamera.transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
init();
} }
ExampleScene::~ExampleScene() Scene::~Scene()
{ {
delete mTestPhong; delete mTestPhong;
delete mTestSpecular; delete mTestSpecular;
@ -34,7 +39,6 @@ ExampleScene::~ExampleScene()
delete mTestAmbient; delete mTestAmbient;
for (auto & mesh : mMeshes) delete mesh; for (auto & mesh : mMeshes) delete mesh;
for (auto & model : mModels) delete model; for (auto & model : mModels) delete model;
delete mSkybox;
} }
@ -42,13 +46,10 @@ ExampleScene::~ExampleScene()
* Public Member Functions * Public Member Functions
******************************************************************************/ ******************************************************************************/
void ExampleScene::init() void Scene::init()
{ {
Qtk::Skybox * sb = new Qtk::Skybox("Skybox");
setSkybox(sb);
// Initialize Phong example cube // Initialize Phong example cube
mTestPhong = new Qtk::MeshRenderer("phong", Qtk::Cube()); mTestPhong = new MeshRenderer("phong", Cube());
mTestPhong->mTransform.setTranslation(3.0f, 0.0f, -2.0f); mTestPhong->mTransform.setTranslation(3.0f, 0.0f, -2.0f);
mTestPhong->setShaders(":/solid-phong.vert", ":/solid-phong.frag"); mTestPhong->setShaders(":/solid-phong.vert", ":/solid-phong.frag");
mTestPhong->init(); mTestPhong->init();
@ -75,7 +76,7 @@ void ExampleScene::init()
// Initialize Ambient example cube // Initialize Ambient example cube
mTestAmbient = new Qtk::MeshRenderer("ambient", Cube()); mTestAmbient = new MeshRenderer("ambient", Cube());
mTestAmbient->mTransform.setTranslation(7.0f, 0.0f, -2.0f); mTestAmbient->mTransform.setTranslation(7.0f, 0.0f, -2.0f);
mTestAmbient->setShaders(":/solid-ambient.vert", ":/solid-ambient.frag"); mTestAmbient->setShaders(":/solid-ambient.vert", ":/solid-ambient.frag");
mTestAmbient->init(); mTestAmbient->init();
@ -99,7 +100,7 @@ void ExampleScene::init()
mTestAmbient->mProgram.release(); mTestAmbient->mProgram.release();
// Initialize Diffuse example cube // Initialize Diffuse example cube
mTestDiffuse = new Qtk::MeshRenderer("diffuse", Cube()); mTestDiffuse = new MeshRenderer("diffuse", Cube());
mTestDiffuse->mTransform.setTranslation(9.0f, 0.0f, -2.0f); mTestDiffuse->mTransform.setTranslation(9.0f, 0.0f, -2.0f);
mTestDiffuse->setShaders(":/solid-diffuse.vert", ":/solid-diffuse.frag"); mTestDiffuse->setShaders(":/solid-diffuse.vert", ":/solid-diffuse.frag");
mTestDiffuse->init(); mTestDiffuse->init();
@ -123,7 +124,7 @@ void ExampleScene::init()
mTestDiffuse->mProgram.release(); mTestDiffuse->mProgram.release();
// Initialize Specular example cube // Initialize Specular example cube
mTestSpecular = new Qtk::MeshRenderer("specular", Cube()); mTestSpecular = new MeshRenderer("specular", Cube());
mTestSpecular->mTransform.setTranslation(11.0f, 0.0f, -2.0f); mTestSpecular->mTransform.setTranslation(11.0f, 0.0f, -2.0f);
mTestSpecular->setShaders(":/solid-specular.vert", ":/solid-specular.frag"); mTestSpecular->setShaders(":/solid-specular.vert", ":/solid-specular.frag");
mTestSpecular->init(); mTestSpecular->init();
@ -151,31 +152,31 @@ void ExampleScene::init()
// //
// Model loading // Model loading
mModels.push_back(new Qtk::Model("backpack", ":/models/backpack/backpack.obj")); mModels.push_back(new Model("backpack", ":/models/backpack/backpack.obj"));
// Sometimes model textures need flipped in certain directions // Sometimes model textures need flipped in certain directions
mModels.back()->flipTexture("diffuse.jpg", false, true); mModels.back()->flipTexture("diffuse.jpg", false, true);
mModels.back()->mTransform.setTranslation(0.0f, 0.0f, -10.0f); mModels.back()->mTransform.setTranslation(0.0f, 0.0f, -10.0f);
mModels.push_back(new Qtk::Model("bird", ":/models/bird/bird.obj")); mModels.push_back(new Model("bird", ":/models/bird/bird.obj"));
mModels.back()->mTransform.setTranslation(2.0f, 2.0f, -10.0f); mModels.back()->mTransform.setTranslation(2.0f, 2.0f, -10.0f);
// Sometimes the models are very large // Sometimes the models are very large
mModels.back()->mTransform.scale(0.0025f); mModels.back()->mTransform.scale(0.0025f);
mModels.back()->mTransform.rotate(-110.0f, 0.0f, 1.0f, 0.0f); mModels.back()->mTransform.rotate(-110.0f, 0.0f, 1.0f, 0.0f);
mModels.push_back(new Qtk::Model("lion", ":/models/lion/lion.obj")); mModels.push_back(new Model("lion", ":/models/lion/lion.obj"));
mModels.back()->mTransform.setTranslation(-3.0f, -1.0f, -10.0f); mModels.back()->mTransform.setTranslation(-3.0f, -1.0f, -10.0f);
mModels.back()->mTransform.scale(0.15f); mModels.back()->mTransform.scale(0.15f);
mModels.push_back(new Qtk::Model("alien", ":/models/alien-hominid/alien.obj")); mModels.push_back(new Model("alien", ":/models/alien-hominid/alien.obj"));
mModels.back()->mTransform.setTranslation(2.0f, -1.0f, -5.0f); mModels.back()->mTransform.setTranslation(2.0f, -1.0f, -5.0f);
mModels.back()->mTransform.scale(0.15f); mModels.back()->mTransform.scale(0.15f);
mModels.push_back(new Qtk::Model("scythe", ":/models/scythe/scythe.obj")); mModels.push_back(new Model("scythe", ":/models/scythe/scythe.obj"));
mModels.back()->mTransform.setTranslation(-6.0f, 0.0f, -10.0f); mModels.back()->mTransform.setTranslation(-6.0f, 0.0f, -10.0f);
mModels.back()->mTransform.rotate(-90.0f, 1.0f, 0.0f, 0.0f); mModels.back()->mTransform.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
mModels.back()->mTransform.rotate(90.0f, 0.0f, 1.0f, 0.0f); mModels.back()->mTransform.rotate(90.0f, 0.0f, 1.0f, 0.0f);
mModels.push_back(new Qtk::Model("masterChief", ":/models/spartan/spartan.obj")); mModels.push_back(new Model("masterChief", ":/models/spartan/spartan.obj"));
mModels.back()->mTransform.setTranslation(-1.5f, 0.5f, -2.0f); mModels.back()->mTransform.setTranslation(-1.5f, 0.5f, -2.0f);
@ -185,7 +186,7 @@ void ExampleScene::init()
// Render an alien with specular // Render an alien with specular
// Test alien Model with phong lighting and specular mapping // Test alien Model with phong lighting and specular mapping
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("alienTestLight", Triangle(Qtk::QTK_DRAW_ELEMENTS))); new MeshRenderer("alienTestLight", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(4.0f, 1.5f, 10.0f); mMeshes.back()->mTransform.setTranslation(4.0f, 1.5f, 10.0f);
mMeshes.back()->mTransform.scale(0.25f); mMeshes.back()->mTransform.scale(0.25f);
// This function changes values we have allocated in a buffer, so init() after // This function changes values we have allocated in a buffer, so init() after
@ -193,7 +194,7 @@ void ExampleScene::init()
mMeshes.back()->init(); mMeshes.back()->init();
mModels.push_back( mModels.push_back(
new Qtk::Model("alienTest", ":/models/alien-hominid/alien.obj", new Model("alienTest", ":/models/alien-hominid/alien.obj",
":/model-specular.vert", ":/model-specular.frag") ":/model-specular.vert", ":/model-specular.frag")
); );
mModels.back()->mTransform.setTranslation(3.0f, -1.0f, 10.0f); mModels.back()->mTransform.setTranslation(3.0f, -1.0f, 10.0f);
@ -213,7 +214,7 @@ void ExampleScene::init()
// Test spartan Model with phong lighting, specular and normal mapping // Test spartan Model with phong lighting, specular and normal mapping
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("spartanTestLight", Triangle(QTK_DRAW_ELEMENTS)) new MeshRenderer("spartanTestLight", Triangle(QTK_DRAW_ELEMENTS))
); );
mMeshes.back()->mTransform.setTranslation(1.0f, 1.5f, 10.0f); mMeshes.back()->mTransform.setTranslation(1.0f, 1.5f, 10.0f);
mMeshes.back()->mTransform.scale(0.25f); mMeshes.back()->mTransform.scale(0.25f);
@ -222,7 +223,7 @@ void ExampleScene::init()
mMeshes.back()->init(); mMeshes.back()->init();
mModels.push_back( mModels.push_back(
new Qtk::Model("spartanTest", ":/models/spartan/spartan.obj", new Model("spartanTest", ":/models/spartan/spartan.obj",
":/model-normals.vert", ":/model-normals.frag") ":/model-normals.vert", ":/model-normals.frag")
); );
mModels.back()->mTransform.setTranslation(0.0f, -1.0f, 10.0f); mModels.back()->mTransform.setTranslation(0.0f, -1.0f, 10.0f);
@ -241,7 +242,7 @@ void ExampleScene::init()
// Test basic cube with phong.vert and phong.frag shaders // Test basic cube with phong.vert and phong.frag shaders
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS))); new MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(5.0f, 1.25f, 10.0f); mMeshes.back()->mTransform.setTranslation(5.0f, 1.25f, 10.0f);
mMeshes.back()->mTransform.scale(0.25f); mMeshes.back()->mTransform.scale(0.25f);
mMeshes.back()->setDrawType(GL_LINE_LOOP); mMeshes.back()->setDrawType(GL_LINE_LOOP);
@ -250,7 +251,7 @@ void ExampleScene::init()
mMeshes.back()->init(); mMeshes.back()->init();
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS))); new MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 10.0f); mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 10.0f);
mMeshes.back()->setShaders(":/phong.vert", ":/phong.frag"); mMeshes.back()->setShaders(":/phong.vert", ":/phong.frag");
mMeshes.back()->setColor(QVector3D(0.0f, 0.25f, 0.0f)); mMeshes.back()->setColor(QVector3D(0.0f, 0.25f, 0.0f));
@ -290,25 +291,25 @@ void ExampleScene::init()
// Create simple shapes using MeshRenderer class and data in mesh.h // Create simple shapes using MeshRenderer class and data in mesh.h
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS))); new MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(-5.0f, 0.0f, -2.0f); mMeshes.back()->mTransform.setTranslation(-5.0f, 0.0f, -2.0f);
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("centerCube", Cube(QTK_DRAW_ELEMENTS))); new MeshRenderer("centerCube", Cube(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(-7.0f, 0.0f, -2.0f); mMeshes.back()->mTransform.setTranslation(-7.0f, 0.0f, -2.0f);
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS))); new MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(-9.0f, 0.0f, -2.0f); mMeshes.back()->mTransform.setTranslation(-9.0f, 0.0f, -2.0f);
mMeshes.back()->setDrawType(GL_LINE_LOOP); mMeshes.back()->setDrawType(GL_LINE_LOOP);
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS))); new MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(-7.0f, 2.0f, -2.0f); mMeshes.back()->mTransform.setTranslation(-7.0f, 2.0f, -2.0f);
mMeshes.back()->mTransform.scale(0.25f); mMeshes.back()->mTransform.scale(0.25f);
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS))); new MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(-7.0f, -2.0f, -2.0f); mMeshes.back()->mTransform.setTranslation(-7.0f, -2.0f, -2.0f);
mMeshes.back()->mTransform.scale(0.25f); mMeshes.back()->mTransform.scale(0.25f);
mMeshes.back()->setDrawType(GL_LINE_LOOP); mMeshes.back()->setDrawType(GL_LINE_LOOP);
@ -321,7 +322,7 @@ void ExampleScene::init()
// RGB Normals cube to show normals are correct with QTK_DRAW_ARRAYS // RGB Normals cube to show normals are correct with QTK_DRAW_ARRAYS
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("rgbNormalsCubeArraysTest", Cube(QTK_DRAW_ARRAYS))); new MeshRenderer("rgbNormalsCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 4.0f); mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 4.0f);
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag"); mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
mMeshes.back()->init(); mMeshes.back()->init();
@ -343,7 +344,7 @@ void ExampleScene::init()
// RGB Normals cube to show normals are correct with QTK_DRAW_ELEMENTS_NORMALS // RGB Normals cube to show normals are correct with QTK_DRAW_ELEMENTS_NORMALS
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS))); new MeshRenderer("rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 2.0f); mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 2.0f);
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag"); mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
mMeshes.back()->init(); mMeshes.back()->init();
@ -368,7 +369,7 @@ void ExampleScene::init()
// + UVs required duplicating element position data from QTK_DRAW_ELEMENTS // + UVs required duplicating element position data from QTK_DRAW_ELEMENTS
// + This is because the same position must use different UV coordinates // + This is because the same position must use different UV coordinates
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("uvCubeArraysTest", Cube(QTK_DRAW_ARRAYS))); new MeshRenderer("uvCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
mMeshes.back()->mTransform.setTranslation(-3.0f, 0.0f, -2.0f); mMeshes.back()->mTransform.setTranslation(-3.0f, 0.0f, -2.0f);
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag"); mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
mMeshes.back()->init(); mMeshes.back()->init();
@ -396,7 +397,7 @@ void ExampleScene::init()
// Test drawing a cube with texture coordinates using glDrawElements // Test drawing a cube with texture coordinates using glDrawElements
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("uvCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS))); new MeshRenderer("uvCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
mMeshes.back()->mTransform.setTranslation(-1.7f, 0.0f, -2.0f); mMeshes.back()->mTransform.setTranslation(-1.7f, 0.0f, -2.0f);
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag"); mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
mMeshes.back()->init(); mMeshes.back()->init();
@ -422,7 +423,7 @@ void ExampleScene::init()
// Texturing a cube using a cube map // Texturing a cube using a cube map
// + Cube map texturing works with both QTK_DRAW_ARRAYS and QTK_DRAW_ELEMENTS // + Cube map texturing works with both QTK_DRAW_ARRAYS and QTK_DRAW_ELEMENTS
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("testCubeMap", Cube(QTK_DRAW_ELEMENTS))); new MeshRenderer("testCubeMap", Cube(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(-3.0f, 1.0f, -2.0f); mMeshes.back()->mTransform.setTranslation(-3.0f, 1.0f, -2.0f);
mMeshes.back()->mTransform.setRotation(45.0f, 0.0f, 1.0f, 0.0f); mMeshes.back()->mTransform.setRotation(45.0f, 0.0f, 1.0f, 0.0f);
mMeshes.back()->setShaders(":/texture-cubemap.vert", ":/texture-cubemap.frag"); mMeshes.back()->setShaders(":/texture-cubemap.vert", ":/texture-cubemap.frag");
@ -449,7 +450,7 @@ void ExampleScene::init()
// Create a cube with custom shaders // Create a cube with custom shaders
// + Apply RGB normals shader and spin the cube for a neat effect // + Apply RGB normals shader and spin the cube for a neat effect
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS))); new MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
mMeshes.back()->mTransform.setTranslation(5.0f, 2.0f, -2.0f); mMeshes.back()->mTransform.setTranslation(5.0f, 2.0f, -2.0f);
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag"); mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
mMeshes.back()->init(); mMeshes.back()->init();
@ -471,7 +472,7 @@ void ExampleScene::init()
// RGB Normals triangle to show normals are correct with QTK_DRAW_ARRAYS // RGB Normals triangle to show normals are correct with QTK_DRAW_ARRAYS
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("rgbTriangleArraysTest", Triangle(QTK_DRAW_ARRAYS))); new MeshRenderer("rgbTriangleArraysTest", Triangle(QTK_DRAW_ARRAYS)));
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 2.0f); mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 2.0f);
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag"); mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
mMeshes.back()->init(); mMeshes.back()->init();
@ -492,7 +493,7 @@ void ExampleScene::init()
// RGB Normals triangle to show normals are correct with QTK_DRAW_ELEMENTS // RGB Normals triangle to show normals are correct with QTK_DRAW_ELEMENTS
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("rgbTriangleElementsTest", new MeshRenderer("rgbTriangleElementsTest",
Triangle(QTK_DRAW_ELEMENTS_NORMALS))); Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 4.0f); mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 4.0f);
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag"); mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
@ -514,7 +515,7 @@ void ExampleScene::init()
// Test drawing triangle with glDrawArrays with texture coordinates // Test drawing triangle with glDrawArrays with texture coordinates
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("testTriangleArraysUV", Triangle(QTK_DRAW_ARRAYS))); new MeshRenderer("testTriangleArraysUV", Triangle(QTK_DRAW_ARRAYS)));
mMeshes.back()->mTransform.setTranslation(-3.0f, 2.0f, -2.0f); mMeshes.back()->mTransform.setTranslation(-3.0f, 2.0f, -2.0f);
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag"); mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
mMeshes.back()->init(); mMeshes.back()->init();
@ -542,7 +543,7 @@ void ExampleScene::init()
// Test drawing triangle with glDrawElements with texture coordinates // Test drawing triangle with glDrawElements with texture coordinates
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("testTriangleElementsUV", new MeshRenderer("testTriangleElementsUV",
Triangle(QTK_DRAW_ELEMENTS_NORMALS))); Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
mMeshes.back()->mTransform.setTranslation(-2.5f, 0.0f, -1.0f); mMeshes.back()->mTransform.setTranslation(-2.5f, 0.0f, -1.0f);
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag"); mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
@ -574,7 +575,7 @@ void ExampleScene::init()
// Example of a cube with no lighting applied // Example of a cube with no lighting applied
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("noLight", Cube(QTK_DRAW_ELEMENTS))); new MeshRenderer("noLight", Cube(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, -2.0f); mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, -2.0f);
mMeshes.back()->setShaders(":/solid-perspective.vert", mMeshes.back()->setShaders(":/solid-perspective.vert",
":/solid-perspective.frag"); ":/solid-perspective.frag");
@ -585,24 +586,28 @@ void ExampleScene::init()
// Create objects that represent light sources for lighting examples // Create objects that represent light sources for lighting examples
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("phongLight", Triangle(QTK_DRAW_ELEMENTS))); new MeshRenderer("phongLight", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(3.0f, 2.0f, -2.0f); mMeshes.back()->mTransform.setTranslation(3.0f, 2.0f, -2.0f);
mMeshes.back()->mTransform.scale(0.25f); mMeshes.back()->mTransform.scale(0.25f);
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("diffuseLight", Triangle(QTK_DRAW_ELEMENTS))); new MeshRenderer("diffuseLight", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(9.0f, 2.0f, -2.0f); mMeshes.back()->mTransform.setTranslation(9.0f, 2.0f, -2.0f);
mMeshes.back()->mTransform.scale(0.25f); mMeshes.back()->mTransform.scale(0.25f);
mMeshes.push_back( mMeshes.push_back(
new Qtk::MeshRenderer("specularLight", Triangle(QTK_DRAW_ELEMENTS))); new MeshRenderer("specularLight", Triangle(QTK_DRAW_ELEMENTS)));
mMeshes.back()->mTransform.setTranslation(11.0f, 2.0f, -2.0f); mMeshes.back()->mTransform.setTranslation(11.0f, 2.0f, -2.0f);
mMeshes.back()->mTransform.scale(0.25f); mMeshes.back()->mTransform.scale(0.25f);
} }
void ExampleScene::draw() void Scene::draw()
{ {
Scene::draw(); mSkybox.draw();
for (auto & model : mModels) model->draw();
for (const auto &mesh : mMeshes) mesh->draw();
mTestPhong->mProgram.bind(); mTestPhong->mProgram.bind();
mTestPhong->setUniform("uModelInverseTransposed", mTestPhong->setUniform("uModelInverseTransposed",
@ -611,13 +616,13 @@ void ExampleScene::draw()
"uLightPosition", "uLightPosition",
MeshRenderer::getInstance("phongLight")->mTransform.translation()); MeshRenderer::getInstance("phongLight")->mTransform.translation());
mTestPhong->setUniform("uCameraPosition", mTestPhong->setUniform("uCameraPosition",
ExampleScene::Camera().transform().translation()); Scene::Camera().transform().translation());
mTestPhong->mProgram.release(); mTestPhong->mProgram.release();
mTestPhong->draw(); mTestPhong->draw();
mTestAmbient->mProgram.bind(); mTestAmbient->mProgram.bind();
mTestAmbient->setUniform("uCameraPosition", mTestAmbient->setUniform("uCameraPosition",
ExampleScene::Camera().transform().translation()); Scene::Camera().transform().translation());
mTestAmbient->mProgram.release(); mTestAmbient->mProgram.release();
mTestAmbient->draw(); mTestAmbient->draw();
@ -627,7 +632,7 @@ void ExampleScene::draw()
mTestDiffuse->setUniform( mTestDiffuse->setUniform(
"uLightPosition", "uLightPosition",
MeshRenderer::getInstance("diffuseLight")->mTransform.translation()); MeshRenderer::getInstance("diffuseLight")->mTransform.translation());
mTestDiffuse->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation()); mTestDiffuse->setUniform("uCameraPosition", Scene::Camera().transform().translation());
mTestDiffuse->mProgram.release(); mTestDiffuse->mProgram.release();
mTestDiffuse->draw(); mTestDiffuse->draw();
@ -638,43 +643,43 @@ void ExampleScene::draw()
mTestSpecular->setUniform( mTestSpecular->setUniform(
"uLightPosition", "uLightPosition",
MeshRenderer::getInstance("specularLight")->mTransform.translation()); MeshRenderer::getInstance("specularLight")->mTransform.translation());
mTestSpecular->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation()); mTestSpecular->setUniform("uCameraPosition", Scene::Camera().transform().translation());
mTestSpecular->mProgram.release(); mTestSpecular->mProgram.release();
mTestSpecular->draw(); mTestSpecular->draw();
} }
void ExampleScene::update() void Scene::update()
{ {
auto position = MeshRenderer::getInstance("alienTestLight")->mTransform.translation(); auto position = MeshRenderer::getInstance("alienTestLight")->mTransform.translation();
Model::getInstance("alienTest")->setUniform( Model::getInstance("alienTest")->setUniform(
"uLight.position", position); "uLight.position", position);
Model::getInstance("alienTest")->setUniform( Model::getInstance("alienTest")->setUniform(
"uCameraPosition", ExampleScene::Camera().transform().translation()); "uCameraPosition", Scene::Camera().transform().translation());
auto posMatrix = Model::getInstance("alienTest")->mTransform.toMatrix(); auto posMatrix = Model::getInstance("alienTest")->mTransform.toMatrix();
Model::getInstance("alienTest")->setUniform( Model::getInstance("alienTest")->setUniform(
"uMVP.normalMatrix", posMatrix.normalMatrix()); "uMVP.normalMatrix", posMatrix.normalMatrix());
Model::getInstance("alienTest")->setUniform( Model::getInstance("alienTest")->setUniform(
"uMVP.model", posMatrix); "uMVP.model", posMatrix);
Model::getInstance("alienTest")->setUniform( Model::getInstance("alienTest")->setUniform(
"uMVP.view", ExampleScene::Camera().toMatrix()); "uMVP.view", Scene::Camera().toMatrix());
Model::getInstance("alienTest")->setUniform( Model::getInstance("alienTest")->setUniform(
"uMVP.projection", ExampleScene::Projection()); "uMVP.projection", Scene::Projection());
Model::getInstance("alienTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f); Model::getInstance("alienTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
position = MeshRenderer::getInstance("spartanTestLight")->mTransform.translation(); position = MeshRenderer::getInstance("spartanTestLight")->mTransform.translation();
Model::getInstance("spartanTest")->setUniform( Model::getInstance("spartanTest")->setUniform(
"uLight.position", position); "uLight.position", position);
Model::getInstance("spartanTest")->setUniform( Model::getInstance("spartanTest")->setUniform(
"uCameraPosition", ExampleScene::Camera().transform().translation()); "uCameraPosition", Scene::Camera().transform().translation());
posMatrix = Model::getInstance("spartanTest")->mTransform.toMatrix(); posMatrix = Model::getInstance("spartanTest")->mTransform.toMatrix();
Model::getInstance("spartanTest")->setUniform( Model::getInstance("spartanTest")->setUniform(
"uMVP.normalMatrix", posMatrix.normalMatrix()); "uMVP.normalMatrix", posMatrix.normalMatrix());
Model::getInstance("spartanTest")->setUniform( Model::getInstance("spartanTest")->setUniform(
"uMVP.model", posMatrix); "uMVP.model", posMatrix);
Model::getInstance("spartanTest")->setUniform( Model::getInstance("spartanTest")->setUniform(
"uMVP.view", ExampleScene::Camera().toMatrix()); "uMVP.view", Scene::Camera().toMatrix());
Model::getInstance("spartanTest")->setUniform( Model::getInstance("spartanTest")->setUniform(
"uMVP.projection", ExampleScene::Projection()); "uMVP.projection", Scene::Projection());
Model::getInstance("spartanTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f); Model::getInstance("spartanTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
@ -686,16 +691,16 @@ void ExampleScene::update()
MeshRenderer::getInstance("testPhong")->setUniform( MeshRenderer::getInstance("testPhong")->setUniform(
"uLight.position", position); "uLight.position", position);
MeshRenderer::getInstance("testPhong")->setUniform( MeshRenderer::getInstance("testPhong")->setUniform(
"uCameraPosition", ExampleScene::Camera().transform().translation()); "uCameraPosition", Scene::Camera().transform().translation());
posMatrix = MeshRenderer::getInstance("testPhong")->mTransform.toMatrix(); posMatrix = MeshRenderer::getInstance("testPhong")->mTransform.toMatrix();
MeshRenderer::getInstance("testPhong")->setUniform( MeshRenderer::getInstance("testPhong")->setUniform(
"uMVP.normalMatrix", posMatrix.normalMatrix()); "uMVP.normalMatrix", posMatrix.normalMatrix());
MeshRenderer::getInstance("testPhong")->setUniform( MeshRenderer::getInstance("testPhong")->setUniform(
"uMVP.model", posMatrix); "uMVP.model", posMatrix);
MeshRenderer::getInstance("testPhong")->setUniform( MeshRenderer::getInstance("testPhong")->setUniform(
"uMVP.view", ExampleScene::Camera().toMatrix()); "uMVP.view", Scene::Camera().toMatrix());
MeshRenderer::getInstance("testPhong")->setUniform( MeshRenderer::getInstance("testPhong")->setUniform(
"uMVP.projection", ExampleScene::Projection()); "uMVP.projection", Scene::Projection());
MeshRenderer::getInstance("testPhong")->mProgram.release(); MeshRenderer::getInstance("testPhong")->mProgram.release();
// Rotate lighting example cubes // Rotate lighting example cubes

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@ -6,32 +6,40 @@
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ## ## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/ ##############################################################################*/
#ifndef QTK_EXAMPLE_SCENE_H #ifndef QTK_SCENE_H
#define QTK_EXAMPLE_SCENE_H #define QTK_SCENE_H
#include <abstractscene.h>
#include <camera3d.h> #include <camera3d.h>
#include <skybox.h> #include <skybox.h>
#include <QMatrix4x4> #include <QMatrix4x4>
class MeshRenderer;
class Model;
class ExampleScene : public Qtk::Scene { class Scene {
public: public:
ExampleScene(); Scene();
~ExampleScene(); ~Scene();
virtual void init(); void init();
virtual void draw() override; void draw();
virtual void update(); void update();
static Camera3D & Camera() { return mCamera;}
static QMatrix4x4 View() { return mCamera.toMatrix();}
static QMatrix4x4 & Projection() { return mProjection;}
private: private:
static Camera3D mCamera;
static QMatrix4x4 mProjection;
Qtk::MeshRenderer * mTestPhong; Skybox mSkybox;
Qtk::MeshRenderer * mTestSpecular; MeshRenderer * mTestPhong;
Qtk::MeshRenderer * mTestDiffuse; MeshRenderer * mTestSpecular;
Qtk::MeshRenderer * mTestAmbient; MeshRenderer * mTestDiffuse;
MeshRenderer * mTestAmbient;
std::vector<MeshRenderer *> mMeshes;
std::vector<Model *> mModels;
}; };
#endif // QTK_EXAMPLE_SCENE_H #endif // QTK_SCENE_H

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@ -6,25 +6,23 @@
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ## ## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/ ##############################################################################*/
#include <abstractscene.h> #include <scene.h>
#include <skybox.h>
#include <texture.h> #include <texture.h>
using namespace Qtk; #include <skybox.h>
Skybox::Skybox(std::string right, std::string top, std::string front, Skybox::Skybox(std::string right, std::string top, std::string front,
std::string left, std::string bottom, std::string back, std::string left, std::string bottom, std::string back,
const std::string & name) const std::string & name)
: mVBO(QOpenGLBuffer::VertexBuffer), : mCubeMap(Texture::initCubeMap(
mVertices(Cube(QTK_DRAW_ELEMENTS).vertices()),
mIndices(Cube(QTK_DRAW_ELEMENTS).indices())
{
init();
mCubeMap = Texture::initCubeMap(
QImage(right.c_str()).mirrored(), QImage(top.c_str()), QImage(right.c_str()).mirrored(), QImage(top.c_str()),
QImage(front.c_str()), QImage(left.c_str()), QImage(front.c_str()), QImage(left.c_str()),
QImage(bottom.c_str()), QImage(back.c_str())); QImage(bottom.c_str()), QImage(back.c_str()))),
} mVBO(QOpenGLBuffer::VertexBuffer),
mVertices(Cube(QTK_DRAW_ELEMENTS).vertices()),
mIndices(Cube(QTK_DRAW_ELEMENTS).indices())
{ init();}
Skybox::Skybox(std::string name) Skybox::Skybox(std::string name)
: Skybox(":/right.png", ":/top.png", ":/front.png", : Skybox(":/right.png", ":/top.png", ":/front.png",
@ -89,11 +87,13 @@ void Skybox::init()
mVBO.setUsagePattern(QOpenGLBuffer::StaticDraw); mVBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
mVBO.bind(); mVBO.bind();
// Allocate vertex positions into VBO // Allocate vertex positions into VBO
mVBO.allocate(mVertices.data(), mVertices.size() * sizeof(mVertices[0])); mVBO.allocate(mVertices.data(),
mVertices.size() * sizeof(mVertices[0]));
// Enable attribute array for vertex positions // Enable attribute array for vertex positions
mProgram.enableAttributeArray(0); mProgram.enableAttributeArray(0);
mProgram.setAttributeBuffer(0, GL_FLOAT, 0, 3, sizeof(QVector3D)); mProgram.setAttributeBuffer(0, GL_FLOAT, 0,
3, sizeof(QVector3D));
// Set shader texture unit to 0 // Set shader texture unit to 0
mProgram.setUniformValue("uTexture", 0); mProgram.setUniformValue("uTexture", 0);

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@ -10,19 +10,17 @@
#include <QImage> #include <QImage>
#include <QOpenGLBuffer> #include <QOpenGLBuffer>
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram> #include <QOpenGLShaderProgram>
#include <QOpenGLTexture> #include <QOpenGLTexture>
#include <QOpenGLVertexArrayObject> #include <QOpenGLVertexArrayObject>
#include <QOpenGLFunctions>
#include <camera3d.h> #include <camera3d.h>
#include <mesh.h> #include <mesh.h>
#include <qtkapi.h>
namespace Qtk { class Skybox : protected QOpenGLFunctions {
class QTKAPI Skybox : protected QOpenGLFunctions { public:
public:
// Delegate this constructor to use default skybox images // Delegate this constructor to use default skybox images
// + This allows creating a skybox with no arguments ( auto s = new Skybox; ) // + This allows creating a skybox with no arguments ( auto s = new Skybox; )
explicit Skybox(std::string name="Skybox"); explicit Skybox(std::string name="Skybox");
@ -35,7 +33,7 @@ namespace Qtk {
void draw(); void draw();
private: private:
void init(); void init();
Vertices mVertices; Vertices mVertices;
@ -45,7 +43,6 @@ namespace Qtk {
QOpenGLVertexArrayObject mVAO; QOpenGLVertexArrayObject mVAO;
QOpenGLBuffer mVBO; QOpenGLBuffer mVBO;
QOpenGLTexture * mCubeMap; QOpenGLTexture * mCubeMap;
}; };
}
#endif // QTK_SKYBOX_H #endif // QTK_SKYBOX_H

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@ -11,7 +11,6 @@
#include <texture.h> #include <texture.h>
using namespace Qtk;
QImage * Texture::initImage(const char * image, bool flipX, bool flipY) QImage * Texture::initImage(const char * image, bool flipX, bool flipY)
{ {

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@ -11,11 +11,9 @@
#include <QOpenGLTexture> #include <QOpenGLTexture>
#include <qtkapi.h>
namespace Qtk { class Texture {
class QTKAPI Texture { public:
public:
~Texture() {} ~Texture() {}
// QImage // QImage
@ -36,10 +34,9 @@ namespace Qtk {
const char * front, const char * left, const char * front, const char * left,
const char * bottom, const char * back); const char * bottom, const char * back);
private: private:
// Private ctor to prevent creating instances of this class // Private ctor to prevent creating instances of this class
Texture() {} Texture() {}
}; };
}
#endif // QTOPENGL_TEXTURE_H #endif // QTOPENGL_TEXTURE_H

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@ -9,7 +9,6 @@
#include <transform3D.h> #include <transform3D.h>
using namespace Qtk;
const QVector3D Transform3D::LocalForward(0.0f, 0.0f, 1.0f); const QVector3D Transform3D::LocalForward(0.0f, 0.0f, 1.0f);
const QVector3D Transform3D::LocalUp(0.0f, 1.0f, 0.0f); const QVector3D Transform3D::LocalUp(0.0f, 1.0f, 0.0f);
@ -111,10 +110,8 @@ QVector3D Transform3D::right() const
* QT Streams * QT Streams
******************************************************************************/ ******************************************************************************/
namespace Qtk { QDebug operator<<(QDebug dbg, const Transform3D & transform)
#ifndef QT_NO_DEBUG_STREAM {
QDebug operator<<(QDebug dbg, const Transform3D & transform)
{
dbg << "Transform3D\n{\n"; dbg << "Transform3D\n{\n";
dbg << "Position: <" << transform.translation().x() << ", " dbg << "Position: <" << transform.translation().x() << ", "
<< transform.translation().y() << ", " << transform.translation().y() << ", "
@ -128,24 +125,20 @@ namespace Qtk {
transform.rotation().scalar() << ">\n}"; transform.rotation().scalar() << ">\n}";
return dbg; return dbg;
} }
#endif
#ifndef QT_NO_DATASTREAM QDataStream & operator<<(QDataStream & out, const Transform3D & transform)
QDataStream & operator<<(QDataStream & out, const Transform3D & transform) {
{
out << transform.mTranslation; out << transform.mTranslation;
out << transform.mScale; out << transform.mScale;
out << transform.mRotation; out << transform.mRotation;
return out; return out;
} }
QDataStream & operator>>(QDataStream & in, Transform3D & transform) QDataStream & operator>>(QDataStream & in, Transform3D & transform)
{ {
in >> transform.mTranslation; in >> transform.mTranslation;
in >> transform.mScale; in >> transform.mScale;
in >> transform.mRotation; in >> transform.mRotation;
transform.m_dirty = true; transform.m_dirty = true;
return in; return in;
}
#endif
} }

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@ -10,20 +10,15 @@
#ifndef QTK_TRANSFORM3D_H #ifndef QTK_TRANSFORM3D_H
#define QTK_TRANSFORM3D_H #define QTK_TRANSFORM3D_H
#include <QDebug>
#include <QMatrix4x4> #include <QMatrix4x4>
#include <QQuaternion> #include <QQuaternion>
#include <QVector3D> #include <QVector3D>
#ifndef QT_NO_DEBUG_STREAM
#include <QDebug>
#endif
#include <qtkapi.h> class Transform3D
{
namespace Qtk { public:
class QTKAPI Transform3D
{
public:
// Constructors // Constructors
inline Transform3D() : m_dirty(true), inline Transform3D() : m_dirty(true),
mScale(1.0f, 1.0f, 1.0f), mScale(1.0f, 1.0f, 1.0f),
@ -93,7 +88,7 @@ namespace Qtk {
static const QVector3D LocalForward, LocalUp, LocalRight; static const QVector3D LocalForward, LocalUp, LocalRight;
private: private:
QVector3D mTranslation; QVector3D mTranslation;
QQuaternion mRotation; QQuaternion mRotation;
QVector3D mScale; QVector3D mScale;
@ -101,25 +96,22 @@ namespace Qtk {
bool m_dirty; bool m_dirty;
#ifndef QT_NO_DATASTREAM #ifndef QT_NO_DATASTREAM
friend QDataStream &operator<<(QDataStream & out, const Transform3D & transform); friend QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
friend QDataStream &operator>>(QDataStream & in, Transform3D & transform); friend QDataStream &operator>>(QDataStream & in, Transform3D & transform);
#endif #endif
}; };
Q_DECLARE_TYPEINFO(Transform3D, Q_MOVABLE_TYPE);
// Qt Streams // Qt Streams
#ifndef QT_NO_DEBUG_STREAM #ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const Transform3D & transform); QDebug operator<<(QDebug dbg, const Transform3D & transform);
#endif #endif
#ifndef QT_NO_DATASTREAM #ifndef QT_NO_DATASTREAM
QDataStream &operator<<(QDataStream & out, const Transform3D & transform); QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
QDataStream &operator>>(QDataStream & in, Transform3D & transform); QDataStream &operator>>(QDataStream & in, Transform3D & transform);
#endif #endif
}
Q_DECLARE_TYPEINFO(Qtk::Transform3D, Q_MOVABLE_TYPE);
#endif // QTK_TRANSFORM3D_H #endif // QTK_TRANSFORM3D_H