ToolBox widget cleanup. (#17)
This commit is contained in:
parent
d827d02a15
commit
f40366cb8d
@ -57,7 +57,7 @@ endif()
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# Allow add_subdirectory on this project to use target ALIAS if available.
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# Allow add_subdirectory on this project to use target ALIAS if available.
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# If this example project is opened standalone we will use find_package.
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# If this example project is opened standalone we will use find_package.
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if(NOT TARGET Qtk::qtk)
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if(NOT TARGET Qtk::qtk)
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find_package(Qtk 0.2 REQUIRED)
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find_package(Qtk 0.3 REQUIRED)
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endif()
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endif()
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find_package(Qt6 COMPONENTS Core Widgets OpenGLWidgets REQUIRED)
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find_package(Qt6 COMPONENTS Core Widgets OpenGLWidgets REQUIRED)
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@ -100,4 +100,4 @@ if((Qt6_VERSION VERSION_GREATER_EQUAL "6.3.0" AND (WIN32 OR APPLE))
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install(SCRIPT ${QTK_EXAMPLE_DEPLOY_SCRIPT} COMPONENT qtk_example)
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install(SCRIPT ${QTK_EXAMPLE_DEPLOY_SCRIPT} COMPONENT qtk_example)
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elseif(NOT Qtk_IS_TOP_LEVEL)
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elseif(NOT Qtk_IS_TOP_LEVEL)
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message(WARNING "[Qtk] Installation is only supported on Qt >=6.5.\n")
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message(WARNING "[Qtk] Installation is only supported on Qt >=6.5.\n")
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endif()
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endif()
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@ -222,6 +222,9 @@
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</property>
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</property>
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</action>
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</action>
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<action name="actionLoad_Model">
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<action name="actionLoad_Model">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="icon">
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<property name="icon">
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<iconset>
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<iconset>
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<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</iconset>
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<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg</iconset>
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@ -234,6 +237,9 @@
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</property>
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</property>
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</action>
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</action>
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<action name="actionDelete_Object">
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<action name="actionDelete_Object">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="icon">
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<property name="icon">
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<iconset>
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<iconset>
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<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</iconset>
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<normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</normaloff>:/icons/fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg</iconset>
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@ -482,21 +482,9 @@ void QtkScene::update()
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myCube->getTransform().rotate(-0.75f, 0.0f, 1.0f, 0.0f);
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myCube->getTransform().rotate(-0.75f, 0.0f, 1.0f, 0.0f);
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}
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}
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// Helper lambda to set the light position used by GLSL shaders on the model.
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// TODO: This could be a helper function on the Model class.
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auto setLightPosition = [](const std::string & lightName, Model * model) {
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if (auto light = Model::getInstance(lightName.c_str()); light) {
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QVector3D position = light->getTransform().getTranslation();
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model->setUniform("uLight.position", position);
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} else {
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qDebug() << "[QtkScene] Failed to set light position: "
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<< lightName.c_str();
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}
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};
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QMatrix4x4 posMatrix;
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QMatrix4x4 posMatrix;
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if (auto alien = getModel("alienTest"); alien) {
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if (auto alien = getModel("alienTest"); alien) {
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setLightPosition("alienTestLight", alien);
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alien->setLightPosition("alienTestLight");
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alien->setUniform("uCameraPosition", cameraPosition);
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alien->setUniform("uCameraPosition", cameraPosition);
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posMatrix = alien->getTransform().toMatrix();
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posMatrix = alien->getTransform().toMatrix();
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@ -508,7 +496,7 @@ void QtkScene::update()
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}
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}
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if (auto spartan = getModel("spartanTest"); spartan) {
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if (auto spartan = getModel("spartanTest"); spartan) {
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setLightPosition("spartanTestLight", spartan);
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spartan->setLightPosition("spartanTestLight");
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spartan->setUniform("uCameraPosition", cameraPosition);
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spartan->setUniform("uCameraPosition", cameraPosition);
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posMatrix = spartan->getTransform().toMatrix();
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posMatrix = spartan->getTransform().toMatrix();
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@ -520,7 +508,7 @@ void QtkScene::update()
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}
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}
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if (auto phong = getModel("testPhong"); phong) {
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if (auto phong = getModel("testPhong"); phong) {
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setLightPosition("testLight", phong);
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phong->setLightPosition("testLight");
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phong->getTransform().rotate(0.75f, 1.0f, 0.5f, 0.0f);
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phong->getTransform().rotate(0.75f, 1.0f, 0.5f, 0.0f);
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phong->bindShaders();
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phong->bindShaders();
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@ -16,20 +16,94 @@
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using namespace Qtk;
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using namespace Qtk;
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ToolBox::ToolBox(QWidget * parent) : QDockWidget(parent), ui(new Ui::ToolBox)
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ToolBox::ToolBox(QWidget * parent) :
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QDockWidget(parent), objectDetails_(this), transformPanel_(this),
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scalePanel_(this), vertex_(this, "Vertex Shader:"),
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fragment_(this, "Fragment Shader:"), properiesForm_(new QFormLayout),
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shaderForm_(new QFormLayout), ui(new Ui::ToolBox)
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{
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{
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ui->setupUi(this);
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ui->setupUi(this);
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setMinimumWidth(350);
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setMinimumWidth(350);
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// Object Properties.
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ui->page_properties->setLayout(properiesForm_);
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properiesForm_->addRow(objectDetails_.name.label, objectDetails_.name.value);
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properiesForm_->addRow(objectDetails_.objectType.label,
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objectDetails_.objectType.value);
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properiesForm_->addRow(reinterpret_cast<QWidget *>(&transformPanel_));
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properiesForm_->addRow(reinterpret_cast<QWidget *>(&scalePanel_));
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ui->toolBox->setCurrentWidget(ui->page_properties);
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// Shader views.
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ui->page_shaders->setLayout(shaderForm_);
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shaderForm_->addRow(reinterpret_cast<QWidget *>(&vertex_));
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shaderForm_->addRow(reinterpret_cast<QWidget *>(&fragment_));
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}
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}
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void ToolBox::updateFocus(const QString & name)
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void ToolBox::updateFocus(const QString & name)
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{
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{
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auto object =
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auto object =
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Qtk::QtkWidget::mWidgetManager.get_widget()->getScene()->getObject(name);
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QtkWidget::mWidgetManager.get_widget()->getScene()->getObject(name);
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if (object != Q_NULLPTR) {
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if (object != Q_NULLPTR) {
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removePages();
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refreshProperties(object);
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createPageProperties(object);
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refreshShaders(object);
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createPageShader(object);
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}
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}
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ToolBox::SpinBox3D::SpinBox3D(QWidget * parent, const char * l) :
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QWidget(parent), layout(new QHBoxLayout(this)), label(new QLabel(tr(l)))
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{
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// The layout owns the widget and will clean it up on destruction.
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layout->addWidget(label);
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for (const auto & f : fields) {
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layout->addWidget(f->spinBox);
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f->spinBox->setMinimum(std::numeric_limits<double>::lowest());
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f->spinBox->setSingleStep(0.1);
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f->spinBox->setFixedWidth(75);
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}
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}
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void ToolBox::SpinBox::disconnect() const
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{
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Object::disconnect(connection);
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}
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void ToolBox::TransformPanel::setObject(const Qtk::Object * object)
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{
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// Reconnect translation panel controls to the new object.
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const std::vector binds = {&Object::setTranslationX,
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&Object::setTranslationY,
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&Object::setTranslationZ};
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for (size_t i = 0; i < spinBox3D.fields.size(); i++) {
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auto * f = spinBox3D.fields[i];
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// Disconnect before changing spin box value.
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f->disconnect();
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// Set the values in the spin box to the object's current X,Y,Z
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f->spinBox->setValue(object->getTransform().getTranslation()[i]);
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// Reconnect to bind spin box value to the new object's position.
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f->connection =
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connect(f->spinBox, &QDoubleSpinBox::valueChanged, object, binds[i]);
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}
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}
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void ToolBox::ScalePanel::setObject(const Qtk::Object * object)
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{
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// Reconnect scale panel controls to the new object.
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const std::vector binds = {
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&Object::setScaleX, &Object::setScaleY, &Object::setScaleZ};
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for (size_t i = 0; i < spinBox3D.fields.size(); i++) {
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auto * f = spinBox3D.fields[i];
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// Disconnect before changing spin box value.
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f->disconnect();
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// Set the values in the spin box to the object's current X,Y,Z
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f->spinBox->setValue(object->getTransform().getScale()[i]);
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// Reconnect to bind spin box value to the new object's scale.
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f->connection =
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connect(f->spinBox, &QDoubleSpinBox::valueChanged, object, binds[i]);
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}
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}
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}
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}
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@ -38,110 +112,19 @@ ToolBox::~ToolBox()
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delete ui;
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delete ui;
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}
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}
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void ToolBox::removePages()
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void ToolBox::refreshProperties(const Object * object)
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{
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{
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// Remove all existing pages.
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// Refresh to show the new object's details.
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for (size_t i = 0; i < ui->toolBox->count(); i++) {
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objectDetails_.setObject(object);
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delete ui->toolBox->widget(i);
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// Reconnect transform panel controls to the new object.
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ui->toolBox->removeItem(i);
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transformPanel_.setObject(object);
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}
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scalePanel_.setObject(object);
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}
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}
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void ToolBox::createPageProperties(const Object * object)
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void ToolBox::refreshShaders(const Object * object)
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{
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{
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auto transform = object->getTransform();
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vertex_.path.setValue(object->getVertexShader().c_str());
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auto type = object->getType();
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vertex_.editor->setText(object->getVertexShaderSourceCode().c_str());
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auto * widget = new QWidget;
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fragment_.path.setValue(object->getFragmentShader().c_str());
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ui->toolBox->addItem(widget, "Properties");
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fragment_.editor->setText(object->getFragmentShaderSourceCode().c_str());
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ui->toolBox->setCurrentWidget(widget);
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auto * layout = new QFormLayout;
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layout->addRow(new QLabel(tr("Name:")),
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new QLabel(object->getName().c_str()));
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layout->addRow(new QLabel(tr("Type:")),
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new QLabel(type == Object::Type::QTK_MESH ? "Mesh" : "Model"));
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auto rowLayout = new QHBoxLayout;
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rowLayout->addWidget(new QLabel(tr("Translation:")));
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int minWidth = 75;
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for (size_t i = 0; i < 3; i++) {
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auto spinBox = new QDoubleSpinBox;
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spinBox->setMinimum(std::numeric_limits<double>::lowest());
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spinBox->setSingleStep(0.1);
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spinBox->setValue(transform.getTranslation()[i]);
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spinBox->setFixedWidth(minWidth);
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rowLayout->addWidget(spinBox);
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if (i == 0) {
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connect(spinBox,
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&QDoubleSpinBox::valueChanged,
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object,
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&Object::setTranslationX);
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} else if (i == 1) {
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connect(spinBox,
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&QDoubleSpinBox::valueChanged,
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object,
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&Object::setTranslationY);
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} else if (i == 2) {
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connect(spinBox,
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&QDoubleSpinBox::valueChanged,
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object,
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&Object::setTranslationZ);
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}
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}
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layout->addRow(rowLayout);
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rowLayout = new QHBoxLayout;
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rowLayout->addWidget(new QLabel(tr("Scale:")));
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for (size_t i = 0; i < 3; i++) {
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auto spinBox = new QDoubleSpinBox;
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spinBox->setMinimum(std::numeric_limits<double>::lowest());
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spinBox->setSingleStep(0.1);
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spinBox->setValue(transform.getScale()[i]);
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spinBox->setFixedWidth(minWidth);
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rowLayout->addWidget(spinBox);
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if (i == 0) {
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connect(
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spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleX);
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} else if (i == 1) {
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connect(
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spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleY);
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} else if (i == 2) {
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connect(
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spinBox, &QDoubleSpinBox::valueChanged, object, &Object::setScaleZ);
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}
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}
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layout->addRow(rowLayout);
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widget->setLayout(layout);
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}
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void ToolBox::createPageShader(const Object * object)
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{
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// Shaders page.
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auto widget = new QWidget;
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ui->toolBox->addItem(widget, "Shaders");
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auto mainLayout = new QFormLayout;
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auto rowLayout = new QHBoxLayout;
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rowLayout->addWidget(new QLabel("Vertex Shader:"));
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rowLayout->addWidget(new QLabel(object->getVertexShader().c_str()));
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mainLayout->addRow(rowLayout);
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auto shaderView = new QTextEdit;
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shaderView->setReadOnly(true);
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shaderView->setText(object->getVertexShaderSourceCode().c_str());
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mainLayout->addRow(shaderView);
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rowLayout = new QHBoxLayout;
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rowLayout->addWidget(new QLabel("Fragment Shader:"));
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rowLayout->addWidget(new QLabel(object->getFragmentShader().c_str()));
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mainLayout->addRow(rowLayout);
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shaderView = new QTextEdit;
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shaderView->setReadOnly(true);
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shaderView->setText(object->getFragmentShaderSourceCode().c_str());
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mainLayout->addRow(shaderView);
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widget->setLayout(mainLayout);
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}
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}
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@ -13,7 +13,10 @@
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#include <QDesignerExportWidget>
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#include <QDesignerExportWidget>
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#include <QDockWidget>
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#include <QDockWidget>
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#include <QDoubleSpinBox>
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#include <QDoubleSpinBox>
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#include <QGroupBox>
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#include <QFormLayout>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QTextEdit>
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#include "qtk/scene.h"
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#include "qtk/scene.h"
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@ -25,7 +28,7 @@ namespace Ui
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namespace Qtk
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namespace Qtk
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{
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{
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class ToolBox : public QDockWidget
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class ToolBox final : public QDockWidget
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{
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{
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Q_OBJECT
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Q_OBJECT
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@ -38,11 +41,9 @@ namespace Qtk
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~ToolBox();
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~ToolBox();
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void removePages();
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void refreshProperties(const Object * object);
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void createPageProperties(const Object * object);
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void refreshShaders(const Object * object);
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void createPageShader(const Object * object);
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void updateFocus(const QString & name);
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void updateFocus(const QString & name);
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@ -52,6 +53,143 @@ namespace Qtk
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* Private Members
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* Private Members
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************************************************************************/
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************************************************************************/
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/// Displays details on the object.
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struct ObjectDetails {
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/// Single item containing a label and value.
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struct Item {
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explicit Item(QWidget * parent,
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const char * l = "Item:",
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const char * v = "") :
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label(new QLabel(tr(l), parent)),
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value(new QLabel(tr(v), parent))
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{
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}
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void setValue(const char * v) { value->setText(tr(v)); }
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void setItem(const char * l, const char * v)
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{
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label->setText(tr(l));
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value->setText(tr(v));
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||||||
|
}
|
||||||
|
|
||||||
|
QLabel * label;
|
||||||
|
QLabel * value;
|
||||||
|
};
|
||||||
|
|
||||||
|
/// We pass the parent widget so that Qt handles releasing memory.
|
||||||
|
explicit ObjectDetails(QWidget * parent) :
|
||||||
|
name(parent, "Name:"), objectType(parent, "Object Type:")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Refresh to display the new object's details
|
||||||
|
void setObject(const Qtk::Object * object)
|
||||||
|
{
|
||||||
|
name.setItem("Name:", object->getName().toStdString().c_str());
|
||||||
|
objectType.setItem(
|
||||||
|
"Type:",
|
||||||
|
object->getType() == Object::QTK_MESH ? "Mesh" : "Model");
|
||||||
|
}
|
||||||
|
|
||||||
|
Item name, objectType;
|
||||||
|
};
|
||||||
|
ObjectDetails objectDetails_;
|
||||||
|
|
||||||
|
/// Structure to associate a QSpinBox with a connection.
|
||||||
|
struct SpinBox {
|
||||||
|
/**
|
||||||
|
* Default constructor passes no parent to the QSpinBox.
|
||||||
|
* It must be added to a layout for Qt to clean up the resources.
|
||||||
|
*/
|
||||||
|
SpinBox() : spinBox(new QDoubleSpinBox) {}
|
||||||
|
|
||||||
|
/// Disconnect the associated connection.
|
||||||
|
void disconnect() const;
|
||||||
|
|
||||||
|
QDoubleSpinBox * spinBox;
|
||||||
|
QMetaObject::Connection connection;
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Spinbox with 3 fields and a single label.
|
||||||
|
class SpinBox3D final : QWidget
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
/// We pass a parent to ensure Qt will clean up resources.
|
||||||
|
/// Assigning a QWidget to a QLayout also ensures Qt will clean up.
|
||||||
|
explicit SpinBox3D(QWidget * parent, const char * l = "SpinBox3D:");
|
||||||
|
|
||||||
|
/// The main layout for the SpinBox3D widget.
|
||||||
|
QHBoxLayout * layout;
|
||||||
|
|
||||||
|
/// Label for the SpinBox3D.
|
||||||
|
QLabel * label;
|
||||||
|
|
||||||
|
/// SpinBox and a connection for each field.
|
||||||
|
SpinBox x, y, z;
|
||||||
|
/// Array for iterating over fields.
|
||||||
|
std::array<SpinBox *, 3> fields {&x, &y, &z};
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Initialize the transform panel and configure QObject connections.
|
||||||
|
struct TransformPanel {
|
||||||
|
explicit TransformPanel(QWidget * parent) :
|
||||||
|
spinBox3D(parent, "Transform:")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Reconnect QObject connections and spin box values in UI.
|
||||||
|
void setObject(const Qtk::Object * object);
|
||||||
|
|
||||||
|
SpinBox3D spinBox3D;
|
||||||
|
};
|
||||||
|
TransformPanel transformPanel_;
|
||||||
|
|
||||||
|
/// Initialize the scale panel and configure QObject connections.
|
||||||
|
struct ScalePanel {
|
||||||
|
explicit ScalePanel(QWidget * parent) : spinBox3D(parent, "Scale:") {}
|
||||||
|
|
||||||
|
/// Reconnect QObject connections and spin box values in UI.
|
||||||
|
void setObject(const Qtk::Object * object);
|
||||||
|
|
||||||
|
SpinBox3D spinBox3D;
|
||||||
|
};
|
||||||
|
ScalePanel scalePanel_;
|
||||||
|
|
||||||
|
/// Displays shader name, path, and read-only text view.
|
||||||
|
class ShaderView final : QWidget
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
explicit ShaderView(QWidget * parent,
|
||||||
|
const char * l = "ShaderView:") :
|
||||||
|
layout(new QVBoxLayout(this)), path(parent, l),
|
||||||
|
editor(new QTextEdit(parent))
|
||||||
|
{
|
||||||
|
// Create a child horizontal layout for shader name and file path.
|
||||||
|
auto * pathLayout = new QHBoxLayout;
|
||||||
|
pathLayout->addWidget(path.label);
|
||||||
|
pathLayout->addWidget(path.value);
|
||||||
|
layout->addLayout(pathLayout);
|
||||||
|
|
||||||
|
// Add the read-only text editor widget to the main layout.
|
||||||
|
editor->setReadOnly(true);
|
||||||
|
layout->addWidget(editor);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// The main layout for the ShaderView widget.
|
||||||
|
QVBoxLayout * layout;
|
||||||
|
|
||||||
|
/// Shader name and path on disk.
|
||||||
|
ObjectDetails::Item path;
|
||||||
|
|
||||||
|
/// Read-only (for now) display of the shader source code.
|
||||||
|
QTextEdit * editor;
|
||||||
|
};
|
||||||
|
ShaderView vertex_, fragment_;
|
||||||
|
|
||||||
|
QFormLayout * properiesForm_;
|
||||||
|
QFormLayout * shaderForm_;
|
||||||
|
|
||||||
Ui::ToolBox * ui;
|
Ui::ToolBox * ui;
|
||||||
};
|
};
|
||||||
} // namespace Qtk
|
} // namespace Qtk
|
||||||
|
@ -43,7 +43,7 @@ void Qtk::TreeView::updateView(const Qtk::Scene * scene)
|
|||||||
mSceneName = scene->getSceneName();
|
mSceneName = scene->getSceneName();
|
||||||
auto objects = scene->getObjects();
|
auto objects = scene->getObjects();
|
||||||
for (const auto & object : objects) {
|
for (const auto & object : objects) {
|
||||||
QStringList list(QStringList(QString(object->getName().c_str())));
|
QStringList list(QStringList(QString(object->getName())));
|
||||||
ui->treeWidget->insertTopLevelItem(0, new QTreeWidgetItem(list));
|
ui->treeWidget->insertTopLevelItem(0, new QTreeWidgetItem(list));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -45,7 +45,7 @@ MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape) :
|
|||||||
|
|
||||||
MeshRenderer::~MeshRenderer()
|
MeshRenderer::~MeshRenderer()
|
||||||
{
|
{
|
||||||
sInstances.remove(mName.c_str());
|
sInstances.remove(mName);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
|
@ -56,8 +56,19 @@ void Model::flipTexture(const std::string & fileName, bool flipX, bool flipY)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Model::setLightPosition(const QString & lightName, const char * uniform)
|
||||||
|
{
|
||||||
|
if (auto light = MeshRenderer::getInstance(lightName); light) {
|
||||||
|
QVector3D position = light->getTransform().getTranslation();
|
||||||
|
setUniform(uniform, position);
|
||||||
|
} else {
|
||||||
|
qDebug() << "[QtkScene] Failed to set " << mName
|
||||||
|
<< "light position: " << lightName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Static function to access ModelManager for getting Models by name
|
// Static function to access ModelManager for getting Models by name
|
||||||
Model * Qtk::Model::getInstance(const char * name)
|
Model * Model::getInstance(const char * name)
|
||||||
{
|
{
|
||||||
return mManager[name];
|
return mManager[name];
|
||||||
}
|
}
|
||||||
@ -102,7 +113,7 @@ void Model::loadModel(const std::string & path)
|
|||||||
sortModelMeshes();
|
sortModelMeshes();
|
||||||
|
|
||||||
// Object finished loading, insert it into ModelManager
|
// Object finished loading, insert it into ModelManager
|
||||||
mManager.insert(getName().c_str(), this);
|
mManager.insert(getName(), this);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Model::processNode(aiNode * node, const aiScene * scene)
|
void Model::processNode(aiNode * node, const aiScene * scene)
|
||||||
@ -261,13 +272,11 @@ ModelMesh::Textures Model::loadMaterialTextures(aiMaterial * mat,
|
|||||||
|
|
||||||
void Model::sortModelMeshes()
|
void Model::sortModelMeshes()
|
||||||
{
|
{
|
||||||
auto cameraPos = Scene::getCamera().getTransform();
|
auto cameraPos = Scene::getCamera().getTransform().getTranslation();
|
||||||
auto cameraDistance = [&cameraPos](const ModelMesh & a, const ModelMesh & b) {
|
auto cameraDistance = [&cameraPos](const ModelMesh & a, const ModelMesh & b) {
|
||||||
// Sort by the first vertex position in the model
|
// Sort by the first vertex position in the model
|
||||||
return (cameraPos.getTranslation().distanceToPoint(
|
return cameraPos.distanceToPoint(a.mVertices[0].mPosition)
|
||||||
a.mVertices[0].mPosition))
|
< cameraPos.distanceToPoint(b.mVertices[0].mPosition);
|
||||||
< (cameraPos.getTranslation().distanceToPoint(
|
|
||||||
b.mVertices[0].mPosition));
|
|
||||||
};
|
};
|
||||||
std::sort(mMeshes.begin(), mMeshes.end(), cameraDistance);
|
std::sort(mMeshes.begin(), mMeshes.end(), cameraDistance);
|
||||||
}
|
}
|
||||||
|
@ -63,7 +63,7 @@ namespace Qtk
|
|||||||
loadModel(mModelPath);
|
loadModel(mModelPath);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline ~Model() override { mManager.remove(getName().c_str()); }
|
inline ~Model() override { mManager.remove(getName()); }
|
||||||
|
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Public Methods
|
* Public Methods
|
||||||
@ -113,6 +113,14 @@ namespace Qtk
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Sets the position of a light used in GLSL unfiroms.
|
||||||
|
*
|
||||||
|
* @param lightName Object name of the light
|
||||||
|
*/
|
||||||
|
void setLightPosition(const QString & lightName,
|
||||||
|
const char * uniform = "uLight.position");
|
||||||
|
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Accessors
|
* Accessors
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
|
@ -100,7 +100,7 @@ namespace Qtk
|
|||||||
return mShape.mVertices;
|
return mShape.mVertices;
|
||||||
}
|
}
|
||||||
|
|
||||||
[[nodiscard]] inline std::string getName() const { return mName; }
|
[[nodiscard]] inline QString getName() const { return mName; }
|
||||||
|
|
||||||
[[nodiscard]] inline const Type & getType() const { return mType; }
|
[[nodiscard]] inline const Type & getType() const { return mType; }
|
||||||
|
|
||||||
@ -143,7 +143,7 @@ namespace Qtk
|
|||||||
* Setters
|
* Setters
|
||||||
************************************************************************/
|
************************************************************************/
|
||||||
|
|
||||||
virtual inline void setName(const std::string & name) { mName = name; }
|
virtual inline void setName(const QString & name) { mName = name; }
|
||||||
|
|
||||||
virtual inline void setColors(const Colors & value)
|
virtual inline void setColors(const Colors & value)
|
||||||
{
|
{
|
||||||
@ -244,6 +244,23 @@ namespace Qtk
|
|||||||
mProgram.release();
|
mProgram.release();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*************************************************************************
|
||||||
|
* Public Static Methods
|
||||||
|
************************************************************************/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Helper to disconnect a QObject connection, only if it's valid.
|
||||||
|
* If the connection is valid and we fail to disconnect log a message.
|
||||||
|
*
|
||||||
|
* @param con QObject connection handle to disconnect.
|
||||||
|
*/
|
||||||
|
static void disconnect(const QMetaObject::Connection & con)
|
||||||
|
{
|
||||||
|
if (con && !QObject::disconnect(con)) {
|
||||||
|
qDebug() << "[Qtk] Failed to disconnect valid connection: " << con;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/*************************************************************************
|
/*************************************************************************
|
||||||
* Private Members
|
* Private Members
|
||||||
@ -255,7 +272,7 @@ namespace Qtk
|
|||||||
Transform3D mTransform;
|
Transform3D mTransform;
|
||||||
Shape mShape;
|
Shape mShape;
|
||||||
Texture mTexture;
|
Texture mTexture;
|
||||||
std::string mName;
|
QString mName;
|
||||||
bool mBound;
|
bool mBound;
|
||||||
Type mType = QTK_OBJECT;
|
Type mType = QTK_OBJECT;
|
||||||
};
|
};
|
||||||
|
@ -103,7 +103,7 @@ std::vector<Object *> Scene::getObjects() const
|
|||||||
Object * Scene::getObject(const QString & name) const
|
Object * Scene::getObject(const QString & name) const
|
||||||
{
|
{
|
||||||
for (const auto & object : getObjects()) {
|
for (const auto & object : getObjects()) {
|
||||||
if (object->getName() == name.toStdString()) {
|
if (object->getName() == name) {
|
||||||
return object;
|
return object;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -121,6 +121,6 @@ void Scene::initSceneObjectName(Object * object)
|
|||||||
// If the object name exists make it unique.
|
// If the object name exists make it unique.
|
||||||
auto count = ++mObjectCount[object->getName()];
|
auto count = ++mObjectCount[object->getName()];
|
||||||
if (count > 1) {
|
if (count > 1) {
|
||||||
object->setName(object->getName() + " (" + std::to_string(count) + ")");
|
object->setName(object->getName() + " (" + QString::number(count) + ")");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -120,9 +120,7 @@ namespace Qtk
|
|||||||
*/
|
*/
|
||||||
[[nodiscard]] uint64_t getObjectCount(const QString & name)
|
[[nodiscard]] uint64_t getObjectCount(const QString & name)
|
||||||
{
|
{
|
||||||
return mObjectCount.count(name.toStdString())
|
return mObjectCount.count(name) ? mObjectCount[name] : 0;
|
||||||
? mObjectCount[name.toStdString()]
|
|
||||||
: 0;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -248,7 +246,7 @@ namespace Qtk
|
|||||||
/* MeshRenderers used simple geometry. */
|
/* MeshRenderers used simple geometry. */
|
||||||
std::vector<MeshRenderer *> mMeshes {};
|
std::vector<MeshRenderer *> mMeshes {};
|
||||||
/* Track count of objects with same initial name. */
|
/* Track count of objects with same initial name. */
|
||||||
std::unordered_map<std::string, uint64_t> mObjectCount;
|
std::unordered_map<QString, uint64_t> mObjectCount;
|
||||||
};
|
};
|
||||||
} // namespace Qtk
|
} // namespace Qtk
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user