README
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README.md
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README.md
@ -7,24 +7,40 @@ Qtk is a Qt OpenGL graphics library created primarily for my own learning
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purposes. The library wraps some QOpenGL functionality in convenience classes
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that allow rendering geometry in 2D and 3D using custom GLSL shader programs.
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The long-term goal for this project is to create a tool that I can use to
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practice shader coding or graphics programming techniques. In doing this I hope
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to also learn more about the Qt UI framework, and the CMake build system.
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The Qtk desktop application provides a model loader using [Assimp](https://assimp.org/) within a Qt widget application.
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You can fly around the scene using WASD while holding down the right mouse button.
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Key features that are planned:
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* Runtime loading of `.obj` or similar 3D models.
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* Drag-and-drop interaction for adding objects to the scene.
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* Runtime reloading of modified GLSL shaders attached to objects within scenes.
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* Multiple views of a scene at one time.
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* Camera control modes such as panning, orbiting, or following objects.
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* Save / load for scene data. The current inheritance model is temporary.
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* Basic text editor for quickly modifying shaders attached to objects.
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* Shader / object properties panel to modify related settings.
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* Reduce size of application resources and git references.
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- [x] Runtime loading of `.obj` or similar 3D models.
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- [x] Drag-and-drop interaction for adding objects to the scene.
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- [ ] Runtime reloading of modified GLSL shaders attached to objects within scenes.
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- [ ] Multiple views of a scene at one time.
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- [ ] Camera control modes such as panning, orbiting, or following objects.
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- [ ] Save / load for scene data. The current inheritance model is temporary.
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- [ ] Basic text editor for quickly modifying shaders attached to objects.
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- [ ] Shader / object properties panel to modify related settings.
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- [ ] Reduce size of application resources and git references.
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The Qtk desktop application provides a model loader
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using [Assimp](https://assimp.org/) within a Qt widget application.
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Spartan with no normals -
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Spartan with normals -
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Object names can be double-clicked in the tree view panel for quick camera
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navigation. All side panels and toolbars are dockable widgets that can be popped out
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and reorganized as needed. Panels can also be stacked to create a docked widget with
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tabs. The central widget that provides the camera view into the scene cannot be
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detached from the main window in this way. See the `View` menu to enable debug
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console widgets for open scenes or reopen previously closed panels.
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The small triangles floating near 3D models represent the light source being used for the shader.
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These appear on models using phong, specular, and diffuse lighting techniques.
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For examples of using the Qtk API, see the `example-app` project in the root of
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this repository.
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@ -177,30 +193,6 @@ cmake --install build-all/ --component qtk_example --prefix=install
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See the README in the [example-app/](example-app) subdirectory for instructions
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on standalone builds.
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### Controls
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You can fly around the scene if you hold the right mouse button and use WASD.
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If you see a small triangle floating by a model it represents the light source
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that is being used for the shader rendering the model. These appear on models
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using phong, specular, and diffuse lighting techniques.
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Object names can be double-clicked in the tree view panel for quick camera
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navigation. All panels and toolbars are dockable widgets that can be popped out
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and reorganized as needed. Panels can be stacked to create a docked widget with
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tabs. The central widget that provides the camera view into the scene cannot be
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detached from the main window in this way. See the `View` menu to enable debug
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console widgets for open scenes or reopen previously closed panels.
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Spartan with no normals -
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Spartan with normals -
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#### Development
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This project uses version `15.0.5` of `clang-format`.
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