Windows updates (@OgreTransporter)
+ Fix resource path on Windows + Fix missing OpenGL functions on Windows + Create static library + Fix CMake for newer assimp versions + Closes #2
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@ -50,7 +50,7 @@ find_package(assimp REQUIRED)
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# Mainwidget
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# Mainwidget
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include(GenerateExportHeader)
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include(GenerateExportHeader)
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add_library(main-widget SHARED
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add_library(main-widget STATIC
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src/mainwidget.cpp src/mainwidget.h
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src/mainwidget.cpp src/mainwidget.h
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src/mainwindow.cpp src/mainwindow.h src/mainwindow.ui
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src/mainwindow.cpp src/mainwindow.h src/mainwindow.ui
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src/input.cpp src/input.h
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src/input.cpp src/input.h
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@ -67,8 +67,16 @@ add_library(main-widget SHARED
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)
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)
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target_include_directories(main-widget PUBLIC src/)
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target_include_directories(main-widget PUBLIC src/)
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if(TARGET assimp)
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target_link_libraries(main-widget PRIVATE assimp)
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target_link_libraries(main-widget PRIVATE assimp)
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target_link_libraries(main-widget PUBLIC Qt${QT_VERSION_MAJOR}::OpenGLWidgets)
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else()
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target_link_libraries(main-widget PRIVATE assimp::assimp)
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endif()
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target_link_libraries(main-widget PUBLIC Qt6::OpenGLWidgets)
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if(WIN32)
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find_package(OpenGL REQUIRED)
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target_link_libraries(main-widget PUBLIC OpenGL::GL)
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endif()
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################################################################################
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################################################################################
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# Final Application
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# Final Application
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@ -31,6 +31,8 @@ Model * Model::getInstance(const char * name)
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void ModelMesh::initMesh(const char * vert, const char * frag)
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void ModelMesh::initMesh(const char * vert, const char * frag)
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{
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{
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initializeOpenGLFunctions();
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// Create VAO, VBO, EBO
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// Create VAO, VBO, EBO
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mVAO->create();
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mVAO->create();
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mVBO->create();
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mVBO->create();
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@ -16,6 +16,7 @@
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#include <QOpenGLShaderProgram>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLTexture>
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#include <QOpenGLTexture>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLFunctions>
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// Assimp
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// Assimp
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#include <assimp/Importer.hpp>
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#include <assimp/Importer.hpp>
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@ -43,7 +44,7 @@ struct ModelTexture {
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class Model;
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class Model;
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class ModelMesh {
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class ModelMesh : protected QOpenGLFunctions {
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public:
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public:
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friend Model;
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friend Model;
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typedef std::vector<ModelVertex> Vertices;
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typedef std::vector<ModelVertex> Vertices;
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@ -7,7 +7,18 @@
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##############################################################################*/
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##############################################################################*/
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#include "resourcemanager.h"
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#include "resourcemanager.h"
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#include <algorithm>
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#include <string>
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#include <QtGlobal>
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static std::string nixPath(std::string path)
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{
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#ifdef Q_OS_WINDOWS
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std::replace(path.begin(), path.end(), '\\', '/');
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#endif
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return path;
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}
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std::string RM::resourcesDir =
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std::string RM::resourcesDir =
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std::string(__FILE__).substr(0, std::string(__FILE__).find("src/"))
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std::string(__FILE__).substr(0, nixPath(__FILE__).find("src/"))
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+ "resources/";
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+ "resources/";
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@ -69,6 +69,8 @@ void Skybox::draw()
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void Skybox::init()
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void Skybox::init()
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{
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{
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initializeOpenGLFunctions();
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// Set up shader program
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// Set up shader program
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mProgram.create();
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mProgram.create();
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mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/skybox.vert");
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mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/skybox.vert");
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@ -13,12 +13,13 @@
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#include <QOpenGLShaderProgram>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLTexture>
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#include <QOpenGLTexture>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLFunctions>
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#include <camera3d.h>
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#include <camera3d.h>
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#include <mesh.h>
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#include <mesh.h>
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class Skybox {
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class Skybox : protected QOpenGLFunctions {
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public:
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public:
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// Delegate this constructor to use default skybox images
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// Delegate this constructor to use default skybox images
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// + This allows creating a skybox with no arguments ( auto s = new Skybox; )
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// + This allows creating a skybox with no arguments ( auto s = new Skybox; )
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