diff --git a/README.md b/README.md index 4a3688b..0278bb7 100644 --- a/README.md +++ b/README.md @@ -22,7 +22,7 @@ Be sure to take note of the Qt6 installation directory, as we will need it to co Once Qt6 is installed, to build and run `qtk` on Ubuntu - ```bash -sudo apt update -y && sudo apt install freeglut3-dev libassimp-dev cmake build-essential git +sudo apt update -y && sudo apt install libassimp-dev cmake build-essential git git clone https://gitlab.com/shaunrd0/qtk cmake -DCMAKE_PREFIX_PATH=$HOME/Qt/6.3.1/gcc_64 -S qtk/ -B qtk/build/ && cmake --build qtk/build/ -j $(nproc --ignore=2) --target qtk-main ./qtk/build/qtk-main diff --git a/app/examplescene.cpp b/app/examplescene.cpp index 46ffa5f..c341886 100644 --- a/app/examplescene.cpp +++ b/app/examplescene.cpp @@ -63,12 +63,11 @@ void ExampleScene::init() mTestPhong->mNBO.create(); mTestPhong->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw); mTestPhong->mNBO.bind(); - mTestPhong->mNBO.allocate(mTestPhong->normals().data(), - mTestPhong->normals().size() - * sizeof(mTestPhong->normals()[0])); + mTestPhong->mNBO.allocate(mTestPhong->getNormals().data(), + mTestPhong->getNormals().size() + * sizeof(mTestPhong->getNormals()[0])); mTestPhong->mProgram.enableAttributeArray(1); - mTestPhong->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, - 3, sizeof(QVector3D)); + mTestPhong->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 3, sizeof(QVector3D)); mTestPhong->mNBO.release(); mTestPhong->mVAO.release(); mTestPhong->mProgram.release(); @@ -88,9 +87,9 @@ void ExampleScene::init() mTestAmbient->mNBO.create(); mTestAmbient->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw); mTestAmbient->mNBO.bind(); - mTestAmbient->mNBO.allocate(mTestAmbient->normals().data(), - mTestAmbient->normals().size() - * sizeof(mTestAmbient->normals()[0])); + mTestAmbient->mNBO.allocate(mTestAmbient->getNormals().data(), + mTestAmbient->getNormals().size() + * sizeof(mTestAmbient->getNormals()[0])); mTestAmbient->mProgram.enableAttributeArray(1); mTestAmbient->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 3, sizeof(QVector3D)); @@ -112,9 +111,9 @@ void ExampleScene::init() mTestDiffuse->mNBO.create(); mTestDiffuse->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw); mTestDiffuse->mNBO.bind(); - mTestDiffuse->mNBO.allocate(mTestDiffuse->normals().data(), - mTestDiffuse->normals().size() - * sizeof(mTestDiffuse->normals()[0])); + mTestDiffuse->mNBO.allocate(mTestDiffuse->getNormals().data(), + mTestDiffuse->getNormals().size() + * sizeof(mTestDiffuse->getNormals()[0])); mTestDiffuse->mProgram.enableAttributeArray(1); mTestDiffuse->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 3, sizeof(QVector3D)); @@ -138,9 +137,9 @@ void ExampleScene::init() mTestSpecular->mNBO.create(); mTestSpecular->mNBO.setUsagePattern(QOpenGLBuffer::StaticDraw); mTestSpecular->mNBO.bind(); - mTestSpecular->mNBO.allocate(mTestSpecular->normals().data(), - mTestSpecular->normals().size() - * sizeof(mTestSpecular->normals()[0])); + mTestSpecular->mNBO.allocate(mTestSpecular->getNormals().data(), + mTestSpecular->getNormals().size() + * sizeof(mTestSpecular->getNormals()[0])); mTestSpecular->mProgram.enableAttributeArray(1); mTestSpecular->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 3, sizeof(QVector3D)); @@ -261,9 +260,9 @@ void ExampleScene::init() mMeshes.back()->mNBO.create(); mMeshes.back()->mNBO.bind(); - mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(), - mMeshes.back()->normals().size() - * sizeof(mMeshes.back()->normals()[0])); + mMeshes.back()->mNBO.allocate(mMeshes.back()->getNormals().data(), + mMeshes.back()->getNormals().size() + * sizeof(mMeshes.back()->getNormals()[0])); mMeshes.back()->mProgram.enableAttributeArray(1); mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 3, sizeof(QVector3D)); @@ -330,9 +329,9 @@ void ExampleScene::init() mMeshes.back()->mNBO.bind(); mMeshes.back()->mProgram.bind(); - mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(), - mMeshes.back()->normals().size() - * sizeof(mMeshes.back()->normals()[0])); + mMeshes.back()->mNBO.allocate(mMeshes.back()->getNormals().data(), + mMeshes.back()->getNormals().size() + * sizeof(mMeshes.back()->getNormals()[0])); mMeshes.back()->mProgram.enableAttributeArray(1); mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 3, sizeof(QVector3D)); @@ -352,9 +351,9 @@ void ExampleScene::init() mMeshes.back()->mNBO.bind(); mMeshes.back()->mProgram.bind(); - mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(), - mMeshes.back()->normals().size() - * sizeof(mMeshes.back()->normals()[0])); + mMeshes.back()->mNBO.allocate(mMeshes.back()->getNormals().data(), + mMeshes.back()->getNormals().size() + * sizeof(mMeshes.back()->getNormals()[0])); mMeshes.back()->mProgram.enableAttributeArray(1); mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 3, sizeof(QVector3D)); @@ -374,19 +373,16 @@ void ExampleScene::init() mMeshes.back()->init(); mMeshes.back()->mProgram.bind(); - mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png")); + mMeshes.back()->setTexture(OpenGLTextureFactory::initTexture2D(":/crate.png")); mMeshes.back()->setUniform("uTexture", 0); - mMeshes.back()->texture().bind(); - - mMeshes.back()->texture().release(); mMeshes.back()->mVAO.bind(); mMeshes.back()->mNBO.destroy(); mMeshes.back()->mNBO.create(); mMeshes.back()->mNBO.bind(); - mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(), - mMeshes.back()->mShape.texCoords().size() - * sizeof(mMeshes.back()->mShape.texCoords()[0])); + mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.getTexCoords().data(), + mMeshes.back()->mShape.getTexCoords().size() + * sizeof(mMeshes.back()->mShape.getTexCoords()[0])); mMeshes.back()->mProgram.enableAttributeArray(1); mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 2, sizeof(QVector2D)); @@ -405,13 +401,13 @@ void ExampleScene::init() mMeshes.back()->mNBO.bind(); mMeshes.back()->mProgram.bind(); - mMeshes.back()->mNBO.allocate(mMeshes.back()->texCoords().data(), - mMeshes.back()->texCoords().size() - * sizeof(mMeshes.back()->texCoords()[0])); + mMeshes.back()->mNBO.allocate(mMeshes.back()->getTexCoords().data(), + mMeshes.back()->getTexCoords().size() + * sizeof(mMeshes.back()->getTexCoords()[0])); mMeshes.back()->mProgram.enableAttributeArray(1); mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 3, sizeof(QVector3D)); - mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png")); + mMeshes.back()->setTexture(OpenGLTextureFactory::initTexture2D(":/crate.png")); mMeshes.back()->mProgram.setUniformValue("uTexture", 0); mMeshes.back()->mProgram.release(); @@ -429,16 +425,16 @@ void ExampleScene::init() mMeshes.back()->init(); mMeshes.back()->mProgram.bind(); - mMeshes.back()->setTexture(Texture::initCubeMap(":/crate.png")); + mMeshes.back()->setTexture(OpenGLTextureFactory::initCubeMap(":/crate.png")); mMeshes.back()->setUniform("uTexture", 0); mMeshes.back()->mVAO.bind(); mMeshes.back()->mNBO.destroy(); mMeshes.back()->mNBO.create(); mMeshes.back()->mNBO.bind(); - mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(), - mMeshes.back()->mShape.texCoords().size() - * sizeof(mMeshes.back()->mShape.texCoords()[0])); + mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.getTexCoords().data(), + mMeshes.back()->mShape.getTexCoords().size() + * sizeof(mMeshes.back()->mShape.getTexCoords()[0])); mMeshes.back()->mProgram.enableAttributeArray(1); mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 2, sizeof(QVector2D)); @@ -458,9 +454,9 @@ void ExampleScene::init() mMeshes.back()->mNBO.bind(); mMeshes.back()->mProgram.bind(); - mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(), - mMeshes.back()->normals().size() - * sizeof(mMeshes.back()->normals()[0])); + mMeshes.back()->mNBO.allocate(mMeshes.back()->getNormals().data(), + mMeshes.back()->getNormals().size() + * sizeof(mMeshes.back()->getNormals()[0])); mMeshes.back()->mProgram.enableAttributeArray(1); mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 3, sizeof(QVector3D)); @@ -480,9 +476,9 @@ void ExampleScene::init() mMeshes.back()->mVAO.bind(); mMeshes.back()->mNBO.create(); mMeshes.back()->mNBO.bind(); - mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(), - mMeshes.back()->normals().size() - * sizeof(mMeshes.back()->normals()[0])); + mMeshes.back()->mNBO.allocate(mMeshes.back()->getNormals().data(), + mMeshes.back()->getNormals().size() + * sizeof(mMeshes.back()->getNormals()[0])); mMeshes.back()->mProgram.enableAttributeArray(1); mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 3, sizeof(QVector3D)); @@ -502,9 +498,9 @@ void ExampleScene::init() mMeshes.back()->mVAO.bind(); mMeshes.back()->mNBO.create(); mMeshes.back()->mNBO.bind(); - mMeshes.back()->mNBO.allocate(mMeshes.back()->normals().data(), - mMeshes.back()->normals().size() - * sizeof(mMeshes.back()->normals()[0])); + mMeshes.back()->mNBO.allocate(mMeshes.back()->getNormals().data(), + mMeshes.back()->getNormals().size() + * sizeof(mMeshes.back()->getNormals()[0])); mMeshes.back()->mProgram.enableAttributeArray(1); mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 3, sizeof(QVector3D)); @@ -520,19 +516,16 @@ void ExampleScene::init() mMeshes.back()->init(); mMeshes.back()->mProgram.bind(); - mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png")); + mMeshes.back()->setTexture(OpenGLTextureFactory::initTexture2D(":/crate.png")); mMeshes.back()->setUniform("uTexture", 0); - mMeshes.back()->texture().bind(); - - mMeshes.back()->texture().release(); mMeshes.back()->mVAO.bind(); mMeshes.back()->mNBO.destroy(); mMeshes.back()->mNBO.create(); mMeshes.back()->mNBO.bind(); - mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(), - mMeshes.back()->mShape.texCoords().size() - * sizeof(mMeshes.back()->mShape.texCoords()[0])); + mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.getTexCoords().data(), + mMeshes.back()->mShape.getTexCoords().size() + * sizeof(mMeshes.back()->mShape.getTexCoords()[0])); mMeshes.back()->mProgram.enableAttributeArray(1); mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 2, sizeof(QVector2D)); @@ -549,19 +542,16 @@ void ExampleScene::init() mMeshes.back()->init(); mMeshes.back()->mProgram.bind(); - mMeshes.back()->setTexture(Texture::initTexture2D(":/crate.png")); + mMeshes.back()->setTexture(OpenGLTextureFactory::initTexture2D(":/crate.png")); mMeshes.back()->setUniform("uTexture", 0); - mMeshes.back()->texture().bind(); - - mMeshes.back()->texture().release(); mMeshes.back()->mVAO.bind(); mMeshes.back()->mNBO.destroy(); mMeshes.back()->mNBO.create(); mMeshes.back()->mNBO.bind(); - mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.texCoords().data(), - mMeshes.back()->mShape.texCoords().size() - * sizeof(mMeshes.back()->mShape.texCoords()[0])); + mMeshes.back()->mNBO.allocate(mMeshes.back()->mShape.getTexCoords().data(), + mMeshes.back()->mShape.getTexCoords().size() + * sizeof(mMeshes.back()->mShape.getTexCoords()[0])); mMeshes.back()->mProgram.enableAttributeArray(1); mMeshes.back()->mProgram.setAttributeBuffer(1, GL_FLOAT, 0, 2, sizeof(QVector2D)); @@ -604,20 +594,24 @@ void ExampleScene::draw() { Scene::draw(); + for (const auto & model : mModels) model->draw(); + + for (const auto & mesh : mMeshes) mesh->draw(); + mTestPhong->mProgram.bind(); mTestPhong->setUniform("uModelInverseTransposed", mTestPhong->mTransform.toMatrix().normalMatrix()); mTestPhong->setUniform( "uLightPosition", - MeshRenderer::getInstance("phongLight")->mTransform.translation()); + MeshRenderer::getInstance("phongLight")->mTransform.getTranslation()); mTestPhong->setUniform("uCameraPosition", - ExampleScene::Camera().transform().translation()); + ExampleScene::Camera().transform().getTranslation()); mTestPhong->mProgram.release(); mTestPhong->draw(); mTestAmbient->mProgram.bind(); mTestAmbient->setUniform("uCameraPosition", - ExampleScene::Camera().transform().translation()); + ExampleScene::Camera().transform().getTranslation()); mTestAmbient->mProgram.release(); mTestAmbient->draw(); @@ -626,8 +620,9 @@ void ExampleScene::draw() mTestDiffuse->mTransform.toMatrix().normalMatrix()); mTestDiffuse->setUniform( "uLightPosition", - MeshRenderer::getInstance("diffuseLight")->mTransform.translation()); - mTestDiffuse->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation()); + MeshRenderer::getInstance("diffuseLight")->mTransform.getTranslation()); + mTestDiffuse->setUniform("uCameraPosition", + ExampleScene::Camera().transform().getTranslation()); mTestDiffuse->mProgram.release(); mTestDiffuse->draw(); @@ -637,19 +632,21 @@ void ExampleScene::draw() mTestSpecular->mTransform.toMatrix().normalMatrix()); mTestSpecular->setUniform( "uLightPosition", - MeshRenderer::getInstance("specularLight")->mTransform.translation()); - mTestSpecular->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation()); + MeshRenderer::getInstance("specularLight")->mTransform.getTranslation()); + mTestSpecular->setUniform("uCameraPosition", + ExampleScene::Camera().transform().getTranslation()); mTestSpecular->mProgram.release(); mTestSpecular->draw(); } void ExampleScene::update() { - auto position = MeshRenderer::getInstance("alienTestLight")->mTransform.translation(); + auto position = MeshRenderer::getInstance( + "alienTestLight")->mTransform.getTranslation(); Model::getInstance("alienTest")->setUniform( "uLight.position", position); Model::getInstance("alienTest")->setUniform( - "uCameraPosition", ExampleScene::Camera().transform().translation()); + "uCameraPosition", ExampleScene::Camera().transform().getTranslation()); auto posMatrix = Model::getInstance("alienTest")->mTransform.toMatrix(); Model::getInstance("alienTest")->setUniform( "uMVP.normalMatrix", posMatrix.normalMatrix()); @@ -661,11 +658,12 @@ void ExampleScene::update() "uMVP.projection", ExampleScene::Projection()); Model::getInstance("alienTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f); - position = MeshRenderer::getInstance("spartanTestLight")->mTransform.translation(); + position = MeshRenderer::getInstance( + "spartanTestLight")->mTransform.getTranslation(); Model::getInstance("spartanTest")->setUniform( "uLight.position", position); Model::getInstance("spartanTest")->setUniform( - "uCameraPosition", ExampleScene::Camera().transform().translation()); + "uCameraPosition", ExampleScene::Camera().transform().getTranslation()); posMatrix = Model::getInstance("spartanTest")->mTransform.toMatrix(); Model::getInstance("spartanTest")->setUniform( "uMVP.normalMatrix", posMatrix.normalMatrix()); @@ -682,11 +680,11 @@ void ExampleScene::update() MeshRenderer::getInstance("testPhong")->mTransform.rotate( 0.75f, 1.0f, 0.5f, 0.0f); MeshRenderer::getInstance("testPhong")->mProgram.bind(); - position = MeshRenderer::getInstance("testLight")->mTransform.translation(); + position = MeshRenderer::getInstance("testLight")->mTransform.getTranslation(); MeshRenderer::getInstance("testPhong")->setUniform( "uLight.position", position); MeshRenderer::getInstance("testPhong")->setUniform( - "uCameraPosition", ExampleScene::Camera().transform().translation()); + "uCameraPosition", ExampleScene::Camera().transform().getTranslation()); posMatrix = MeshRenderer::getInstance("testPhong")->mTransform.toMatrix(); MeshRenderer::getInstance("testPhong")->setUniform( "uMVP.normalMatrix", posMatrix.normalMatrix()); @@ -722,7 +720,7 @@ void ExampleScene::update() static float translateX = 0.025f; float limit = -9.0f; // Origin position.x - 2.0f float posX = - MeshRenderer::getInstance("topTriangle")->mTransform.translation().x(); + MeshRenderer::getInstance("topTriangle")->mTransform.getTranslation().x(); if (posX < limit || posX > limit + 4.0f) { translateX = -translateX; } diff --git a/app/main.cpp b/app/main.cpp index 55312bf..c0568cd 100644 --- a/app/main.cpp +++ b/app/main.cpp @@ -11,6 +11,7 @@ #include #include +#include int main(int argc, char *argv[]) diff --git a/src/camera3d.cpp b/src/camera3d.cpp index 968c837..5996910 100644 --- a/src/camera3d.cpp +++ b/src/camera3d.cpp @@ -24,8 +24,8 @@ const QMatrix4x4 & Camera3D::toMatrix() { mWorld.setToIdentity(); // Qt6 renamed QMatrix4x4::conjugate() to conjugated() - mWorld.rotate(mTransform.rotation().conjugated()); - mWorld.translate(-mTransform.translation()); + mWorld.rotate(mTransform.getRotation().conjugated()); + mWorld.translate(-mTransform.getTranslation()); return mWorld; } diff --git a/src/camera3d.h b/src/camera3d.h index a26d769..deade6c 100644 --- a/src/camera3d.h +++ b/src/camera3d.h @@ -22,21 +22,21 @@ namespace Qtk { static const QVector3D LocalUp; static const QVector3D LocalRight; - // Accessors - inline Transform3D & transform() { return mTransform;} - inline const QVector3D & translation() const - { return mTransform.translation();} - inline const QQuaternion & rotation() const - { return mTransform.rotation();} - const QMatrix4x4 & toMatrix(); + // Accessors + inline Transform3D & transform() { return mTransform;} + inline const QVector3D & translation() const + { return mTransform.getTranslation();} + inline const QQuaternion & rotation() const + { return mTransform.getRotation();} + const QMatrix4x4 & toMatrix(); - // Queries - inline QVector3D forward() const - { return mTransform.rotation().rotatedVector(LocalForward);} - inline QVector3D right() const - { return mTransform.rotation().rotatedVector(LocalRight);} - inline QVector3D up() const - { return mTransform.rotation().rotatedVector(LocalUp);} + // Queries + inline QVector3D forward() const + { return mTransform.getRotation().rotatedVector(LocalForward);} + inline QVector3D right() const + { return mTransform.getRotation().rotatedVector(LocalRight);} + inline QVector3D up() const + { return mTransform.getRotation().rotatedVector(LocalUp);} private: Transform3D mTransform; diff --git a/src/mainwidget.h b/src/mainwidget.h new file mode 100644 index 0000000..8fc0ddf --- /dev/null +++ b/src/mainwidget.h @@ -0,0 +1,71 @@ +/*############################################################################## +## Author: Shaun Reed ## +## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ## +## About: Main window for Qt6 OpenGL widget application ## +## ## +## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ## +##############################################################################*/ +#ifndef QTK_MAINWIDGET_H +#define QTK_MAINWIDGET_H + +#include + +#include +#include +#include +#include + +#define QTK_DEBUG + +class MeshRenderer; +class Model; +class Object; +class Scene; +class Skybox; +class OpenGLTextureFactory; + +class MainWidget : public QOpenGLWidget, + protected QOpenGLFunctions { +Q_OBJECT; + +public: + // Constructors + MainWidget(); + explicit MainWidget(QWidget *parent); + explicit MainWidget(const QSurfaceFormat &format); + ~MainWidget() override; + +private: + void teardownGL(); + void initObjects(); + +public: + // Inherited virtual Members + void paintGL() override; + void initializeGL() override; + void resizeGL(int width, int height) override; + +protected slots: + void update(); + void messageLogged(const QOpenGLDebugMessage &msg); + + // Protected Helpers +protected: + void keyPressEvent(QKeyEvent *event); + void keyReleaseEvent(QKeyEvent *event); + void mousePressEvent(QMouseEvent *event); + void mouseReleaseEvent(QMouseEvent *event); + +private: + // Private helpers + void initializeWidget(); + void printContextInformation(); + void updateCameraInput(); + + Scene * mScene; + Object * mObject; + + QOpenGLDebugLogger * mDebugLogger; +}; + +#endif // QTK_MAINWIDGET_H diff --git a/src/mesh.h b/src/mesh.h index 41cd579..9e80bb8 100644 --- a/src/mesh.h +++ b/src/mesh.h @@ -87,11 +87,11 @@ namespace Qtk { : mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n) {} - inline const Vertices & vertices() const { return mVertices;} - inline const Indices & indices() const { return mIndices;} - inline const Colors & colors() const { return mColors;} - inline const TexCoords & texCoords() const { return mTexCoords;} - inline const Normals & normals() const { return mNormals;} + inline const Vertices & getVertices() const { return mVertices;} + inline const Indices & getIndexData() const { return mIndices;} + inline const Colors & getColors() const { return mColors;} + inline const TexCoords & getTexCoords() const { return mTexCoords;} + inline const Normals & getNormals() const { return mNormals;} protected: DrawMode mDrawMode; diff --git a/src/meshrenderer.cpp b/src/meshrenderer.cpp index 0d7a114..dd9a728 100644 --- a/src/meshrenderer.cpp +++ b/src/meshrenderer.cpp @@ -68,9 +68,9 @@ void MeshRenderer::init() // Combine position and color data into one vector, allowing us to use one VBO Vertices combined; - combined.reserve(vertices().size() + colors().size()); - combined.insert(combined.end(), vertices().begin(), vertices().end()); - combined.insert(combined.end(), colors().begin(), colors().end()); + combined.reserve(getVertices().size() + getColors().size()); + combined.insert(combined.end(), getVertices().begin(), getVertices().end()); + combined.insert(combined.end(), getColors().begin(), getColors().end()); mVBO.allocate(combined.data(), combined.size() * sizeof(combined[0])); @@ -82,7 +82,7 @@ void MeshRenderer::init() // Enable color attribute, setting offset to total size of vertices() mProgram.enableAttributeArray(1); mProgram.setAttributeBuffer(1, GL_FLOAT, - vertices().size() * sizeof(vertices()[0]), + getVertices().size() * sizeof(getVertices()[0]), 3, sizeof(QVector3D)); mVBO.release(); @@ -104,7 +104,7 @@ void MeshRenderer::draw() setUniformMVP(); if (mShape.mDrawMode == QTK_DRAW_ARRAYS) { - glDrawArrays(mDrawType, 0, vertices().size()); + glDrawArrays(mDrawType, 0, getVertices().size()); } else if (mShape.mDrawMode == QTK_DRAW_ELEMENTS || mShape.mDrawMode == QTK_DRAW_ELEMENTS_NORMALS) { @@ -137,12 +137,12 @@ void MeshRenderer::setUniformMVP(const char * model, const char * view, void MeshRenderer::setColor(const QVector3D & color) { if (mShape.mColors.empty()) { - for (const auto & vertex : mShape.vertices()) { + for (const auto & vertex : mShape.getVertices()) { mShape.mColors.push_back(color); } } else { - for (int i = 0; i < mShape.colors().size(); i++) { + for (int i = 0; i < mShape.getColors().size(); i++) { mShape.mColors[i] = color; } } @@ -150,7 +150,7 @@ void MeshRenderer::setColor(const QVector3D & color) void MeshRenderer::setTexture(const char * path) { - mTexture = new QOpenGLTexture(*Texture::initImage(path)); + mTexture = new QOpenGLTexture(*OpenGLTextureFactory::initImage(path)); mHasTexture = true; } diff --git a/src/meshrenderer.h b/src/meshrenderer.h index edde65b..ae84420 100644 --- a/src/meshrenderer.h +++ b/src/meshrenderer.h @@ -12,6 +12,8 @@ #include #include +#include + namespace Qtk { class QTKAPI MeshRenderer : public Object { @@ -19,14 +21,14 @@ namespace Qtk { // Delegate constructors MeshRenderer(const char * name, Vertices vertices, Indices indices, DrawMode mode=QTK_DRAW_ARRAYS) - : MeshRenderer(name, ShapeBase(mode, vertices, indices)) + : MeshRenderer(name, ShapeBase(mode, std::move(vertices), std::move(indices))) {} - MeshRenderer(const char * name) - : MeshRenderer(name, Cube(QTK_DRAW_ELEMENTS)) - {} - // Constructor - MeshRenderer(const char * name, const ShapeBase &shape); - ~MeshRenderer(); + explicit MeshRenderer(const char * name) + : MeshRenderer(name, Cube(QTK_DRAW_ELEMENTS)) + {} + // Constructor + MeshRenderer(const char * name, const ShapeBase &shape); + ~MeshRenderer(); // Retrieve a mesh by name stored within a static QHash static MeshRenderer * getInstance(const QString & name); diff --git a/src/model.cpp b/src/model.cpp index 1f1128a..385b0d6 100644 --- a/src/model.cpp +++ b/src/model.cpp @@ -175,7 +175,7 @@ void Model::flipTexture(const std::string & fileName, bool flipX, bool flipY) texture.mTexture->destroy(); texture.mTexture->create(); texture.mTexture->setData( - *Texture::initImage(fullPath.c_str(), flipX, flipY)); + *OpenGLTextureFactory::initImage(fullPath.c_str(), flipX, flipY)); modified = true; } } @@ -388,7 +388,7 @@ ModelMesh::Textures Model::loadMaterialTextures( // If the texture has not yet been loaded if (!skip) { ModelTexture texture; - texture.mTexture = Texture::initTexture2D( + texture.mTexture = OpenGLTextureFactory::initTexture2D( std::string(mDirectory + '/' + fileName.C_Str()).c_str(), false, false); texture.mID = texture.mTexture->textureId(); @@ -412,8 +412,8 @@ void Model::sortModels() auto cameraDistance = [&cameraPos](const ModelMesh &a, const ModelMesh &b) { // Sort by the first vertex position, since all transforms will be the same - return (cameraPos.translation().distanceToPoint(a.mVertices[0].mPosition)) - < (cameraPos.translation().distanceToPoint(b.mVertices[0].mPosition)); + return (cameraPos.getTranslation().distanceToPoint(a.mVertices[0].mPosition)) + < (cameraPos.getTranslation().distanceToPoint(b.mVertices[0].mPosition)); }; std::sort(mMeshes.begin(), mMeshes.end(), cameraDistance); } diff --git a/src/model.h b/src/model.h index 20b5e96..cff8b6f 100644 --- a/src/model.h +++ b/src/model.h @@ -25,6 +25,7 @@ // QTK #include #include +#include namespace Qtk { struct QTKAPI ModelVertex { diff --git a/src/object.h b/src/object.h index 03169fb..599784e 100644 --- a/src/object.h +++ b/src/object.h @@ -33,19 +33,24 @@ namespace Qtk { ~Object() {} - inline const Vertices & vertices() { return mShape.mVertices;} - inline const Indices & indices() { return mShape.mIndices;} - inline const Colors & colors() { return mShape.mColors;} - inline const TexCoords & texCoords() { return mShape.mTexCoords;} - inline const Normals & normals() { return mShape.mNormals;} - inline QOpenGLTexture & texture() const { return *mTexture;} + // Look to MeshRenderer for wrapped texture functionality + // + Object only exposes a QOpenGLTexture object with no wrapped features + inline QOpenGLTexture & texture() const { return *mTexture;} + // These custom types are wrapped for Qtk + inline const Colors & getColors() { return mShape.mColors;} + inline const Indices & getIndexData() { return mShape.mIndices;} + inline const Normals & getNormals() { return mShape.mNormals;} + inline const Shape & getShape() { return mShape;} + inline const TexCoords & getTexCoords() { return mShape.mTexCoords;} + inline const Vertices & getVertices() { return mShape.mVertices;} - virtual inline void setVertices(const Vertices & value) { mShape.mVertices = value;} - virtual inline void setIndices(const Indices & value) { mShape.mIndices = value;} virtual inline void setColors(const Colors & value) { mShape.mColors = value;} - virtual inline void setTexCoords(const TexCoords & value) { mShape.mTexCoords = value;} + virtual inline void setIndices(const Indices & value) { mShape.mIndices = value;} virtual inline void setNormals(const Normals & value) { mShape.mNormals = value;} virtual inline void setShape(const Shape & value) { mShape = value;} + virtual inline void setTexCoords(const TexCoords & value) { mShape.mTexCoords = value;} + virtual inline void setVertices(const Vertices & value) { mShape.mVertices = value;} + // To set mTexture use the accessor and QOpenGLTexture API QOpenGLBuffer mVBO, mNBO; QOpenGLVertexArrayObject mVAO; diff --git a/src/skybox.cpp b/src/skybox.cpp index c0febd7..21e3ac8 100644 --- a/src/skybox.cpp +++ b/src/skybox.cpp @@ -16,11 +16,11 @@ Skybox::Skybox(std::string right, std::string top, std::string front, std::string left, std::string bottom, std::string back, const std::string & name) : mVBO(QOpenGLBuffer::VertexBuffer), - mVertices(Cube(QTK_DRAW_ELEMENTS).vertices()), - mIndices(Cube(QTK_DRAW_ELEMENTS).indices()) + mVertices(Cube(QTK_DRAW_ELEMENTS).getVertices()), + mIndices(Cube(QTK_DRAW_ELEMENTS).getIndexData()) { init(); - mCubeMap = Texture::initCubeMap( + mCubeMap = OpenGLTextureFactory::initCubeMap( QImage(right.c_str()).mirrored(), QImage(top.c_str()), QImage(front.c_str()), QImage(left.c_str()), QImage(bottom.c_str()), QImage(back.c_str())); diff --git a/src/texture.cpp b/src/texture.cpp index 5b3795f..d8c19ad 100644 --- a/src/texture.cpp +++ b/src/texture.cpp @@ -13,7 +13,7 @@ using namespace Qtk; -QImage * Texture::initImage(const char * image, bool flipX, bool flipY) +QImage * OpenGLTextureFactory::initImage(const char * image, bool flipX, bool flipY) { // Qt6 limits loaded images to 256MB by default QImageReader::setAllocationLimit(512); @@ -27,8 +27,8 @@ QImage * Texture::initImage(const char * image, bool flipX, bool flipY) return loadedImage; } -QOpenGLTexture * Texture::initTexture2D(const char * texture, - bool flipX, bool flipY) +QOpenGLTexture * OpenGLTextureFactory::initTexture2D(const char * texture, + bool flipX, bool flipY) { QImage * image = initImage(texture, flipX, flipY); auto newTexture = new QOpenGLTexture(QOpenGLTexture::Target2D); @@ -40,14 +40,14 @@ QOpenGLTexture * Texture::initTexture2D(const char * texture, return newTexture; } -QOpenGLTexture * Texture::initCubeMap(const char * tile) +QOpenGLTexture * OpenGLTextureFactory::initCubeMap(const char * tile) { return initCubeMap(QImage(tile), QImage(tile), QImage(tile), QImage(tile), QImage(tile), QImage(tile)); } -QOpenGLTexture * Texture::initCubeMap( +QOpenGLTexture * OpenGLTextureFactory::initCubeMap( const char * right, const char * top, const char * front, const char * left, const char * bottom, const char * back) @@ -57,7 +57,7 @@ QOpenGLTexture * Texture::initCubeMap( QImage(bottom), QImage(back)); } -QOpenGLTexture * Texture::initCubeMap( +QOpenGLTexture * OpenGLTextureFactory::initCubeMap( QImage right, QImage top, QImage front, QImage left, QImage bottom, QImage back) diff --git a/src/texture.h b/src/texture.h index f2eb5aa..012fc0a 100644 --- a/src/texture.h +++ b/src/texture.h @@ -14,9 +14,9 @@ #include namespace Qtk { - class QTKAPI Texture { + class QTKAPI OpenGLTextureFactory { public: - ~Texture() {} + ~OpenGLTextureFactory() {} // QImage static QImage * initImage(const char * image, @@ -38,7 +38,7 @@ namespace Qtk { private: // Private ctor to prevent creating instances of this class - Texture() {} + OpenGLTextureFactory() {} }; } diff --git a/src/transform3D.cpp b/src/transform3D.cpp index 9fd3db9..45e3719 100644 --- a/src/transform3D.cpp +++ b/src/transform3D.cpp @@ -91,17 +91,17 @@ const QMatrix4x4 & Transform3D::toMatrix() * Queries ******************************************************************************/ -QVector3D Transform3D::forward() const +QVector3D Transform3D::getForward() const { return mRotation.rotatedVector(LocalForward); } -QVector3D Transform3D::up() const +QVector3D Transform3D::getUp() const { return mRotation.rotatedVector(LocalUp); } -QVector3D Transform3D::right() const +QVector3D Transform3D::getRight() const { return mRotation.rotatedVector(LocalRight); } @@ -116,16 +116,16 @@ namespace Qtk { QDebug operator<<(QDebug dbg, const Transform3D & transform) { dbg << "Transform3D\n{\n"; - dbg << "Position: <" << transform.translation().x() << ", " - << transform.translation().y() << ", " - << transform.translation().z() << ">\n"; - dbg << "Scale: <" << transform.scale().x() << ", " - << transform.scale().y() << ", " - << transform.scale().z() << ">\n"; - dbg << "Rotation: <" << transform.rotation().x() << ", " - << transform.rotation().y() << ", " - << transform.rotation().z() << " | " << - transform.rotation().scalar() << ">\n}"; + dbg << "Position: <" << transform.getTranslation().x() << ", " + << transform.getTranslation().y() << ", " + << transform.getTranslation().z() << ">\n"; + dbg << "Scale: <" << transform.getScale().x() << ", " + << transform.getScale().y() << ", " + << transform.getScale().z() << ">\n"; + dbg << "Rotation: <" << transform.getRotation().x() << ", " + << transform.getRotation().y() << ", " + << transform.getRotation().z() << " | " << + transform.getRotation().scalar() << ">\n}"; return dbg; } #endif diff --git a/src/transform3D.h b/src/transform3D.h index 14123b7..5750cdd 100644 --- a/src/transform3D.h +++ b/src/transform3D.h @@ -82,14 +82,14 @@ namespace Qtk { // // Accessors - inline const QVector3D & translation() const { return mTranslation;} - inline const QVector3D & scale() const { return mScale; } - inline const QQuaternion & rotation() const { return mRotation; } + inline const QVector3D & getTranslation() const { return mTranslation;} + inline const QVector3D & getScale() const { return mScale; } + inline const QQuaternion & getRotation() const { return mRotation; } const QMatrix4x4 & toMatrix(); - QVector3D forward() const; - QVector3D up() const; - QVector3D right() const; + QVector3D getForward() const; + QVector3D getUp() const; + QVector3D getRight() const; static const QVector3D LocalForward, LocalUp, LocalRight;