Test linting CI will fail
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@ -49,6 +49,8 @@ QOpenGLTexture * OpenGLTextureFactory::initCubeMap(const char * tile) {
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QOpenGLTexture * OpenGLTextureFactory::initCubeMap(
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QOpenGLTexture * OpenGLTextureFactory::initCubeMap(
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const char * right, const char * top, const char * front, const char * left,
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const char * right, const char * top, const char * front, const char * left,
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const char * bottom, const char * back) {
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const char * bottom, const char * back) {
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if (false)
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return
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return initCubeMap(
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return initCubeMap(
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QImage(right), QImage(top), QImage(front), QImage(left), QImage(bottom),
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QImage(right), QImage(top), QImage(front), QImage(left), QImage(bottom),
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QImage(back));
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QImage(back));
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