Add assimp as external dependency
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parent
30d5712c07
commit
590ac52dfb
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@ -21,7 +21,7 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
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option(QTK_DEBUG "Enable debugger" ON)
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option(BUILD_SHARED_LIBS "Build shared library" ON)
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option(ASSIMP_NEW_INTERFACE "Use assimp::assimp as target instead of assimp" OFF)
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option(BUILD_ASSIMP "Add and build assimp as an external project" ON)
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################################################################################
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# External Libraries
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@ -37,11 +37,45 @@ if (NOT Qt6_FOUND)
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message(FATAL_ERROR "Specify path to Qt6 with `cmake -DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/gcc_64 -S /path/to/qtk -B /path/to/qtk/build && cmake --build /path/to/qtk/build -j $(nprocs)`")
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endif()
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# Find Assimp
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# https://github.com/assimp/assimp/commit/6ac8279977c3a54118551e549d77329497116f66
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find_package(assimp REQUIRED)
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# If no ASSIMP_DIR was provided via -DASSIMP_DIR=...
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# + Add assimp as external project
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# + If assimp is already available system-wide, we can just set -DBUILD_ASSIMP=OFF
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if (BUILD_ASSIMP AND NOT ASSIMP_DIR)
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# Add Assimp as an external project
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include(ExternalProject)
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set(ASSIMP_PREFIX "${CMAKE_BINARY_DIR}/extern/assimp")
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set(ASSIMP_INSTALL_DIR "${ASSIMP_PREFIX}/install")
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set(ASSIMP_INCLUDE_DIR "${ASSIMP_INSTALL_DIR}/include")
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set(ASSIMP_LIB_DIR "${ASSIMP_INSTALL_DIR}/lib")
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set(ASSIMP_LIB "${CMAKE_SHARED_LIBRARY_PREFIX}assimp${CMAKE_SHARED_LIBRARY_SUFFIX}")
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file(MAKE_DIRECTORY "${ASSIMP_INCLUDE_DIR}")
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ExternalProject_Add(
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assimp-extern
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PREFIX "${ASSIMP_PREFIX}"
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INSTALL_DIR "${ASSIMP_INSTALL}"
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CMAKE_ARGS "-DCMAKE_INSTALL_PREFIX=${ASSIMP_INSTALL_DIR}"
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GIT_REPOSITORY https://github.com/assimp/assimp.git
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GIT_PROGRESS ON
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GIT_TAG v5.2.4
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)
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add_library(assimp STATIC IMPORTED)
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set_target_properties(
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assimp
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PROPERTIES
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IMPORTED_LOCATION "${ASSIMP_INSTALL_DIR}/lib/${ASSIMP_LIB}"
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)
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add_dependencies(assimp assimp-extern)
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target_include_directories(assimp INTERFACE "${ASSIMP_INCLUDE_DIR}")
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else()
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if (ASSIMP_DIR)
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message(STATUS "ASSIMP_DIR: ${ASSIMP_DIR}")
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endif()
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endif()
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include(GenerateExportHeader)
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################################################################################
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# Qtk
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@ -75,6 +109,8 @@ set(SOURCE_FILES
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src/texture.cpp
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src/transform3D.cpp
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)
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include(GenerateExportHeader)
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qt_add_library(qtk-widget STATIC ${PUBLIC_HEADERS} ${SOURCE_FILES})
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target_include_directories(qtk-widget PRIVATE src/ app/)
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generate_export_header(qtk-widget)
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@ -84,24 +120,8 @@ set_target_properties(qtk-widget PROPERTIES
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VERSION ${PROJECT_VERSION}
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)
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target_include_directories(qtk-widget PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>)
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if(BUILD_SHARED_LIBS)
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target_compile_definitions(qtk-widget PRIVATE QTK_EXPORT PUBLIC QTK_SHARED)
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target_link_libraries(qtk-widget PRIVATE Qt6::OpenGLWidgets)
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if(ASSIMP_NEW_INTERFACE)
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target_link_libraries(qtk-widget PUBLIC assimp::assimp)
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else()
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target_link_libraries(qtk-widget PUBLIC assimp)
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endif()
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else()
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target_compile_definitions(qtk-widget PUBLIC QTK_STATIC)
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target_link_libraries(qtk-widget PUBLIC Qt6::OpenGLWidgets)
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if(ASSIMP_NEW_INTERFACE)
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target_link_libraries(qtk-widget PUBLIC assimp::assimp)
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else()
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target_link_libraries(qtk-widget PUBLIC assimp)
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endif()
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endif()
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target_link_libraries(qtk-widget PUBLIC Qt6::OpenGLWidgets)
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target_link_libraries(qtk-widget PRIVATE assimp)
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if(QTK_DEBUG)
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target_compile_definitions(qtk-widget PUBLIC QTK_DEBUG)
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@ -148,19 +168,19 @@ set(QTK_APP_SOURCES app/main.cpp
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)
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qt6_add_big_resources(QTK_APP_SOURCES resources.qrc)
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qt_add_executable(qtk-app ${QTK_APP_SOURCES})
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target_include_directories(qtk-app PRIVATE src/ app/)
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qt_add_executable(qtk-main ${QTK_APP_SOURCES})
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target_include_directories(qtk-main PRIVATE src/ app/)
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# Link qtk-app executable to main qtk-widget library
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target_link_libraries(qtk-app PRIVATE Qt6::OpenGLWidgets qtk-widget)
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# Link qtk-main executable to main qtk-widget library
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target_link_libraries(qtk-main PRIVATE qtk-widget)
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set_target_properties(qtk-app PROPERTIES
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set_target_properties(qtk-main PROPERTIES
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WIN32_EXECUTABLE TRUE
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MACOSX_BUNDLE TRUE
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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)
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install(TARGETS qtk-app
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install(TARGETS qtk-main
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BUNDLE DESTINATION .
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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)
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@ -170,16 +190,16 @@ if(WIN32)
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execute_process(COMMAND "${_qt6_qmake_location}" -query QT_INSTALL_PREFIX RESULT_VARIABLE return_code OUTPUT_VARIABLE qt6_install_prefix OUTPUT_STRIP_TRAILING_WHITESPACE)
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file(TO_NATIVE_PATH "${qt6_install_prefix}/bin" qt6_install_prefix)
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if(TARGET Qt6::windeployqt)
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add_custom_command(TARGET qtk-app
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add_custom_command(TARGET qtk-main
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POST_BUILD
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COMMAND set PATH=%PATH%$<SEMICOLON>${qt6_install_prefix}
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COMMAND Qt6::windeployqt --dir "${CMAKE_BINARY_DIR}/windeployqt" "$<TARGET_FILE_DIR:qtk-app>/$<TARGET_FILE_NAME:qtk-app>"
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COMMAND Qt6::windeployqt --dir "${CMAKE_BINARY_DIR}/windeployqt" "$<TARGET_FILE_DIR:qtk-main>/$<TARGET_FILE_NAME:qtk-main>"
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)
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install(DIRECTORY "${CMAKE_BINARY_DIR}/windeployqt/" DESTINATION bin)
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endif()
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if(MSVC AND TARGET Qt6::qmake)
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set(VSUSER_FILE ${CMAKE_CURRENT_BINARY_DIR}/qtk-app.vcxproj.user)
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file(TO_NATIVE_PATH "${assimp_DIR}/bin" assimp_bin)
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set(VSUSER_FILE ${CMAKE_CURRENT_BINARY_DIR}/qtk-main.vcxproj.user)
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file(TO_NATIVE_PATH "${ASSIMP_INSTALL_DIR}/bin" assimp_bin)
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file(WRITE ${VSUSER_FILE} "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n")
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file(APPEND ${VSUSER_FILE} "<Project xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n")
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file(APPEND ${VSUSER_FILE} " <PropertyGroup>\n")
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@ -14,7 +14,7 @@
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<string>Qtk - MainWindow</string>
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</property>
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<widget class="QWidget" name="centralwidget">
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<widget class="Qtk::MainWidget" name="openGLWidget">
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<widget class="Qtk::MainWidget" name="openGLWidget" native="true">
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<property name="geometry">
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<rect>
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<x>10</x>
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@ -94,8 +94,8 @@
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</widget>
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<customwidgets>
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<customwidget>
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<class>MainWidget</class>
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<extends>QOpenGLWidget</extends>
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<class>Qtk::MainWidget</class>
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<extends>QWidget</extends>
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<header>mainwidget.h</header>
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</customwidget>
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</customwidgets>
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@ -602,11 +602,7 @@ void ExampleScene::init()
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void ExampleScene::draw()
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{
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mSkybox->draw();
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for (auto & model : mModels) model->draw();
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for (const auto &mesh : mMeshes) mesh->draw();
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Scene::draw();
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mTestPhong->mProgram.bind();
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mTestPhong->setUniform("uModelInverseTransposed",
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@ -17,12 +17,13 @@
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class ExampleScene : public Qtk::Scene {
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public:
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ExampleScene();
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~ExampleScene();
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virtual void init();
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virtual void draw();
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virtual void draw() override;
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virtual void update();
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private:
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@ -20,12 +20,13 @@
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namespace Qtk {
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class Scene : protected QOpenGLFunctions {
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friend class MainWidget;
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public:
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Scene();
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~Scene();
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virtual void init() = 0;
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virtual void draw() = 0;
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virtual void draw() { privDraw(); };
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virtual void update() = 0;
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static Camera3D & Camera() { return mCamera;}
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@ -65,7 +65,7 @@ void MainWidget::paintGL()
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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// Draw the scene first, since it handles drawing our skybox
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if (mScene != Q_NULLPTR) mScene->privDraw();
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if (mScene != Q_NULLPTR) mScene->draw();
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}
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void MainWidget::initializeGL()
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@ -15,14 +15,16 @@ using namespace Qtk;
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Skybox::Skybox(std::string right, std::string top, std::string front,
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std::string left, std::string bottom, std::string back,
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const std::string & name)
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: mCubeMap(Texture::initCubeMap(
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QImage(right.c_str()).mirrored(), QImage(top.c_str()),
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QImage(front.c_str()), QImage(left.c_str()),
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QImage(bottom.c_str()), QImage(back.c_str()))),
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mVBO(QOpenGLBuffer::VertexBuffer),
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: mVBO(QOpenGLBuffer::VertexBuffer),
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mVertices(Cube(QTK_DRAW_ELEMENTS).vertices()),
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mIndices(Cube(QTK_DRAW_ELEMENTS).indices())
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{ init();}
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{
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init();
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mCubeMap = Texture::initCubeMap(
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QImage(right.c_str()).mirrored(), QImage(top.c_str()),
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QImage(front.c_str()), QImage(left.c_str()),
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QImage(bottom.c_str()), QImage(back.c_str()));
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}
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Skybox::Skybox(std::string name)
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: Skybox(":/right.png", ":/top.png", ":/front.png",
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mVBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
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mVBO.bind();
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// Allocate vertex positions into VBO
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mVBO.allocate(mVertices.data(),
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mVertices.size() * sizeof(mVertices[0]));
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mVBO.allocate(mVertices.data(), mVertices.size() * sizeof(mVertices[0]));
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// Enable attribute array for vertex positions
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mProgram.enableAttributeArray(0);
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mProgram.setAttributeBuffer(0, GL_FLOAT, 0,
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3, sizeof(QVector3D));
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mProgram.setAttributeBuffer(0, GL_FLOAT, 0, 3, sizeof(QVector3D));
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// Set shader texture unit to 0
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mProgram.setUniformValue("uTexture", 0);
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