diff --git a/CMakeLists.txt b/CMakeLists.txt
index 2c64a3b..2f087cf 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -65,7 +65,7 @@ option(QTK_PLUGINS "Install Qtk plugins to Qt Designer path." OFF)
# Options for qtk_gui
option(QTK_GUI "Build the Qtk desktop application" ON)
option(QTK_GUI_SCENE
- "Fetch model resources and build the GUI with an example scene." OFF
+ "Fetch model resources and build the GUI with an example scene." ON
)
if (QTK_CCACHE)
diff --git a/README.md b/README.md
index df4870d..95b1315 100644
--- a/README.md
+++ b/README.md
@@ -3,7 +3,7 @@
[](https://github.com/shaunrd0/qtk/actions/workflows/build.yml)
[](https://github.com/shaunrd0/qtk/actions/workflows/linting.yml)
-Qtk desktop application provides a model loader using [Assimp](https://assimp.org/) within a Qt widget application.
+The Qtk desktop application provides a model loader using [Assimp](https://assimp.org/) within a Qt widget application.
You can fly around the scene using WASD while holding down the left or right mouse button.
[QtkWidget](./src/designer-plugins/qtkwidget.h) is the primary QOpenGLWidget used to render the scene and handle input.
@@ -72,7 +72,7 @@ project in the root of this repository.
To get textures loading on models look
into [material files](http://www.paulbourke.net/dataformats/mtl/)
-and see some examples in the `resources/models/` directory.
+and see some examples at [qtk-resources/resources/models](https://git.shaunreed.com/shaunrd0/qtk-resources/src/branch/master/models).
### Source Builds
diff --git a/resources/minimal_resources.qrc b/resources/minimal_resources.qrc
new file mode 100644
index 0000000..cf719b1
--- /dev/null
+++ b/resources/minimal_resources.qrc
@@ -0,0 +1,22 @@
+
+
+ images/plaster.png
+ images/crate.png
+ images/stone.png
+ images/wood.png
+ skybox/back.png
+ skybox/bottom.png
+ skybox/front.png
+ skybox/left.png
+ skybox/right.png
+ skybox/top.png
+
+
+ fontawesome-free-6.2.1-desktop/svgs/solid/cube.svg
+ fontawesome-free-6.2.1-desktop/svgs/regular/trash-can.svg
+ fontawesome-free-6.2.1-desktop/svgs/regular/folder-open.svg
+ fontawesome-free-6.2.1-desktop/svgs/regular/floppy-disk.svg
+ fontawesome-free-6.2.1-desktop/svgs/brands/git-alt.svg
+ icons/icon.png
+
+
diff --git a/resources/resources.qrc b/resources/resources.qrc
index 551eed7..7f88b11 100644
--- a/resources/resources.qrc
+++ b/resources/resources.qrc
@@ -28,8 +28,6 @@
shaders/vertex/solid.vert
shaders/fragment/solid-perspective.frag
shaders/vertex/solid-perspective.vert
- shaders/fragment/multi-color.frag
- shaders/vertex/multi-color.vert
shaders/fragment/rgb-normals.frag
shaders/vertex/rgb-normals.vert
shaders/fragment/texture-cubemap.frag
@@ -44,13 +42,9 @@
shaders/vertex/solid-specular.vert
shaders/fragment/solid-phong.frag
shaders/vertex/solid-phong.vert
- shaders/fragment/model-basic.frag
- shaders/vertex/model-basic.vert
shaders/fragment/model-phong.frag
shaders/vertex/model-phong.vert
shaders/fragment/model-normals.frag
shaders/vertex/model-normals.vert
- skybox/skybox.frag
- skybox/skybox.vert
diff --git a/resources/shaders/fragment/model-basic.frag b/resources/shaders/fragment/model-basic.frag
deleted file mode 100644
index 8af8279..0000000
--- a/resources/shaders/fragment/model-basic.frag
+++ /dev/null
@@ -1,11 +0,0 @@
-#version 330 core
-out vec4 fColor;
-
-in vec2 vTextureCoord;
-
-uniform sampler2D texture_diffuse1;
-
-void main()
-{
- fColor = texture(texture_diffuse1, vTextureCoord);
-}
diff --git a/resources/shaders/fragment/multi-color.frag b/resources/shaders/fragment/multi-color.frag
deleted file mode 100644
index 896bda7..0000000
--- a/resources/shaders/fragment/multi-color.frag
+++ /dev/null
@@ -1,9 +0,0 @@
-#version 330
-in vec4 vColor;
-
-out vec4 fColor;
-
-void main()
-{
- fColor = vColor;
-}
diff --git a/resources/shaders/vertex/model-basic.vert b/resources/shaders/vertex/model-basic.vert
deleted file mode 100644
index 3c305ab..0000000
--- a/resources/shaders/vertex/model-basic.vert
+++ /dev/null
@@ -1,16 +0,0 @@
-#version 330 core
-layout (location = 0) in vec3 aPosition;
-layout (location = 1) in vec3 aNormal;
-layout (location = 2) in vec2 aTextureCoord;
-
-out vec2 vTextureCoord;
-
-uniform mat4 uModel;
-uniform mat4 uView;
-uniform mat4 uProjection;
-
-void main()
-{
- vTextureCoord = aTextureCoord;
- gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
-}
diff --git a/resources/shaders/vertex/multi-color.vert b/resources/shaders/vertex/multi-color.vert
deleted file mode 100644
index 6d4da59..0000000
--- a/resources/shaders/vertex/multi-color.vert
+++ /dev/null
@@ -1,16 +0,0 @@
-#version 330
-layout(location = 0) in vec3 aPosition;
-layout(location = 1) in vec3 aColor;
-
-out vec4 vColor;
-
-uniform mat4 uModel; // Model
-uniform mat4 uView; // View
-uniform mat4 uProjection; // Projection
-
-void main()
-{
- gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
-
- vColor = vec4(aColor, 1.0f);
-}
diff --git a/resources/skybox/skybox.frag b/resources/skybox/skybox.frag
deleted file mode 100644
index de8ed1b..0000000
--- a/resources/skybox/skybox.frag
+++ /dev/null
@@ -1,9 +0,0 @@
-#version 330
-uniform samplerCube uTexture;
-
-varying vec3 vTexCoord;
-
-void main()
-{
- gl_FragColor = texture(uTexture, vTexCoord);
-}
\ No newline at end of file
diff --git a/resources/skybox/skybox.vert b/resources/skybox/skybox.vert
deleted file mode 100644
index 28d9110..0000000
--- a/resources/skybox/skybox.vert
+++ /dev/null
@@ -1,15 +0,0 @@
-#version 330
-layout(location = 0) in vec3 aPosition;
-
-out vec3 vTexCoord;
-
-uniform mat4 uProjectionMatrix;
-uniform mat4 uViewMatrix;
-
-void main()
-{
- // Strip translation column from camera's 4x4 matrix
- mat4 view = mat4(mat3(uViewMatrix));
- gl_Position = uProjectionMatrix * view * vec4(aPosition, 1.0);
- vTexCoord = aPosition;
-}
\ No newline at end of file
diff --git a/src/app/CMakeLists.txt b/src/app/CMakeLists.txt
index c42ab1a..5883f2f 100644
--- a/src/app/CMakeLists.txt
+++ b/src/app/CMakeLists.txt
@@ -26,7 +26,17 @@ else()
)
endif()
+if(QTK_GUI_SCENE)
+ qt6_add_big_resources(QTK_GUI_SOURCES "${QTK_RESOURCES}/resources.qrc")
+else()
+ qt6_add_big_resources(
+ QTK_GUI_SOURCES
+ "${QTK_RESOURCES}/minimal_resources.qrc"
+ )
+endif()
+
qt_add_executable(qtk_gui ${QTK_GUI_SOURCES})
+
target_link_libraries(qtk_gui PRIVATE qtk_plugin_library)
if (QTK_GUI_SCENE)
diff --git a/src/app/main.cpp b/src/app/main.cpp
index 58fbca7..11ce085 100644
--- a/src/app/main.cpp
+++ b/src/app/main.cpp
@@ -10,17 +10,9 @@
#include "qtkmainwindow.h"
-#ifdef QTK_GUI_SCENE
-#include "qtkscene.h"
-using AppScene = QtkScene;
-#else
-using AppScene = EmptyScene;
-#endif
-
int main(int argc, char * argv[])
{
- Q_INIT_RESOURCE(resources);
-
+ initResources();
QApplication a(argc, argv);
auto window = MainWindow::getMainWindow();
diff --git a/src/app/qtkmainwindow.h b/src/app/qtkmainwindow.h
index 781ad7e..2c3e274 100644
--- a/src/app/qtkmainwindow.h
+++ b/src/app/qtkmainwindow.h
@@ -16,6 +16,21 @@
#include "designer-plugins/debugconsole.h"
+#ifdef QTK_GUI_SCENE
+#include "qtkscene.h"
+using AppScene = QtkScene;
+inline void initResources()
+{
+ Q_INIT_RESOURCE(resources);
+}
+#else
+using AppScene = EmptyScene;
+inline void initResources()
+{
+ Q_INIT_RESOURCE(minimal_resources);
+}
+#endif
+
namespace Ui
{
class MainWindow;
diff --git a/src/app/qtkscene.cpp b/src/app/qtkscene.cpp
index 9de11bb..527c226 100644
--- a/src/app/qtkscene.cpp
+++ b/src/app/qtkscene.cpp
@@ -42,8 +42,8 @@ void QtkScene::init()
// Clone qtk-resources if it doesn't already exist.
QDir repoDir("resources/");
if (!repoDir.exists()) {
- qDebug() << "Cloning qtk-resources repository to '"
- << repoDir.absolutePath() << "'...";
+ qDebug() << "Cloning qtk-resources repository to " << repoDir.absolutePath()
+ << "...";
// Run git clone
QProcess gitProcess;
diff --git a/src/designer-plugins/toolbox.cpp b/src/designer-plugins/toolbox.cpp
index e03213a..b59b55e 100644
--- a/src/designer-plugins/toolbox.cpp
+++ b/src/designer-plugins/toolbox.cpp
@@ -130,13 +130,8 @@ void ToolBox::createPageShader(const Object * object)
auto shaderView = new QTextEdit;
shaderView->setReadOnly(true);
- auto vertexFile = QFile(object->getVertexShader().c_str());
- if (vertexFile.exists()) {
- vertexFile.open(QIODeviceBase::ReadOnly);
- shaderView->setText(vertexFile.readAll());
- vertexFile.close();
- mainLayout->addRow(shaderView);
- }
+ shaderView->setText(object->getVertexShaderSourceCode().c_str());
+ mainLayout->addRow(shaderView);
rowLayout = new QHBoxLayout;
rowLayout->addWidget(new QLabel("Fragment Shader:"));
@@ -145,13 +140,8 @@ void ToolBox::createPageShader(const Object * object)
shaderView = new QTextEdit;
shaderView->setReadOnly(true);
- auto fragmentfile = QFile(object->getFragmentShader().c_str());
- if (fragmentfile.exists()) {
- fragmentfile.open(QIODeviceBase::ReadOnly);
- shaderView->setText(fragmentfile.readAll());
- fragmentfile.close();
- mainLayout->addRow(shaderView);
- }
+ shaderView->setText(object->getFragmentShaderSourceCode().c_str());
+ mainLayout->addRow(shaderView);
widget->setLayout(mainLayout);
}
diff --git a/src/qtk/CMakeLists.txt b/src/qtk/CMakeLists.txt
index 25ca8bc..34c7cd3 100644
--- a/src/qtk/CMakeLists.txt
+++ b/src/qtk/CMakeLists.txt
@@ -24,6 +24,7 @@ set(
skybox.h
texture.h
transform3D.h
+ shaders.h
)
set(
@@ -43,7 +44,6 @@ set(
transform3D.cpp
)
-qt6_add_big_resources(QTK_LIBRARY_SOURCES "${QTK_RESOURCES}/resources.qrc")
qt_add_library(qtk STATIC EXCLUDE_FROM_ALL)
target_sources(qtk PRIVATE ${QTK_LIBRARY_SOURCES})
target_sources(
diff --git a/src/qtk/meshrenderer.cpp b/src/qtk/meshrenderer.cpp
index 04f1ea9..fd8cb12 100644
--- a/src/qtk/meshrenderer.cpp
+++ b/src/qtk/meshrenderer.cpp
@@ -10,6 +10,7 @@
#include "meshrenderer.h"
#include "scene.h"
+#include "shaders.h"
#include "texture.h"
using namespace Qtk;
@@ -35,8 +36,7 @@ MeshRenderer::MeshRenderer(const char * name) :
}
MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape) :
- Object(name, shape, QTK_MESH), mVertexShader(":/shaders/multi-color.vert"),
- mFragmentShader(":/shaders/multi-color.frag"), mDrawType(GL_TRIANGLES)
+ Object(name, shape, QTK_MESH), mDrawType(GL_TRIANGLES)
{
mShape = Shape(shape);
init();
@@ -68,10 +68,22 @@ void MeshRenderer::init()
mVAO.bind();
mProgram.create();
- mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
- mVertexShader.c_str());
- mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
- mFragmentShader.c_str());
+ // If no shader is provided, use a default one.
+ if (mVertexShader.empty()) {
+ mProgram.addShaderFromSourceCode(QOpenGLShader::Vertex,
+ QTK_SHADER_VERTEX_MESH);
+ } else {
+ mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
+ mVertexShader.c_str());
+ }
+
+ if (mFragmentShader.empty()) {
+ mProgram.addShaderFromSourceCode(QOpenGLShader::Fragment,
+ QTK_SHADER_FRAGMENT_MESH);
+ } else {
+ mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
+ mFragmentShader.c_str());
+ }
mProgram.link();
mProgram.bind();
diff --git a/src/qtk/model.h b/src/qtk/model.h
index d87f1cf..ee1ed1d 100644
--- a/src/qtk/model.h
+++ b/src/qtk/model.h
@@ -55,8 +55,8 @@ namespace Qtk
*/
inline Model(const char * name,
const char * path,
- const char * vertexShader = ":/shaders/model-basic.vert",
- const char * fragmentShader = ":/shaders/model-basic.frag") :
+ const char * vertexShader = "",
+ const char * fragmentShader = "") :
Object(name, QTK_MODEL), mModelPath(path),
mVertexShader(vertexShader), mFragmentShader(fragmentShader)
{
diff --git a/src/qtk/modelmesh.cpp b/src/qtk/modelmesh.cpp
index 51e71a5..d7aa0cb 100644
--- a/src/qtk/modelmesh.cpp
+++ b/src/qtk/modelmesh.cpp
@@ -8,6 +8,7 @@
#include "modelmesh.h"
#include "scene.h"
+#include "shaders.h"
using namespace Qtk;
@@ -73,12 +74,12 @@ void ModelMesh::draw(QOpenGLShaderProgram & shader)
* Private Member Functions
******************************************************************************/
-void ModelMesh::initMesh(const char * vert, const char * frag)
+void ModelMesh::initMesh(const std::string & vert, const std::string & frag)
{
initializeOpenGLFunctions();
// Create VAO, VBO, EBO
- bool status = mVAO->create();
+ mVAO->create();
mVBO->create();
mEBO->create();
@@ -97,10 +98,26 @@ void ModelMesh::initMesh(const char * vert, const char * frag)
mEBO->release();
// Load and link shaders
- mProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, vert);
- mProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, frag);
- mProgram->link();
- mProgram->bind();
+ if (!vert.empty()) {
+ mProgram->addShaderFromSourceFile(QOpenGLShader::Vertex, vert.c_str());
+ } else {
+ mProgram->addShaderFromSourceCode(QOpenGLShader::Vertex,
+ QTK_SHADER_VERTEX_MODEL);
+ }
+
+ if (!frag.empty()) {
+ mProgram->addShaderFromSourceFile(QOpenGLShader::Fragment, frag.c_str());
+ } else {
+ mProgram->addShaderFromSourceCode(QOpenGLShader::Fragment,
+ QTK_SHADER_FRAGMENT_MODEL);
+ }
+
+ if (!mProgram->link()) {
+ qDebug() << "Failed to link shader: " << mProgram->log();
+ }
+ if (!mProgram->bind()) {
+ qDebug() << "Failed to bind shader: " << mProgram->log();
+ }
// Positions
mProgram->enableAttributeArray(0);
diff --git a/src/qtk/modelmesh.h b/src/qtk/modelmesh.h
index e2dc5b5..eda2979 100644
--- a/src/qtk/modelmesh.h
+++ b/src/qtk/modelmesh.h
@@ -97,8 +97,8 @@ namespace Qtk
ModelMesh(Vertices vertices,
Indices indices,
Textures textures,
- const char * vertexShader = ":/model-basic.vert",
- const char * fragmentShader = ":/model-basic.frag") :
+ const char * vertexShader = "",
+ const char * fragmentShader = "") :
mProgram(new QOpenGLShaderProgram),
mVAO(new QOpenGLVertexArrayObject),
mVBO(new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer)),
@@ -146,7 +146,7 @@ namespace Qtk
* @param vert Path to vertex shader to use for this model.
* @param frag Path to fragment shader to use for this model.
*/
- void initMesh(const char * vert, const char * frag);
+ void initMesh(const std::string & vert, const std::string & frag);
/*************************************************************************
* Private Members
diff --git a/src/qtk/object.cpp b/src/qtk/object.cpp
index 7c9993e..0510477 100644
--- a/src/qtk/object.cpp
+++ b/src/qtk/object.cpp
@@ -9,3 +9,15 @@
#include "object.h"
using namespace Qtk;
+
+std::string Object::getShaderSourceCode(
+ QOpenGLShader::ShaderType shader_type) const
+{
+ for (const auto & shader : mProgram.shaders()) {
+ if (shader->shaderType() == shader_type) {
+ return shader->sourceCode().toStdString();
+ }
+ }
+ qDebug() << "Failed to find shader of type " << shader_type;
+ return "";
+}
diff --git a/src/qtk/object.h b/src/qtk/object.h
index 2046bd7..342c3e6 100644
--- a/src/qtk/object.h
+++ b/src/qtk/object.h
@@ -51,7 +51,6 @@ namespace Qtk
mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mBound(false),
mType(type)
{
- initResources();
setObjectName(name);
}
@@ -60,7 +59,6 @@ namespace Qtk
mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape),
mBound(false), mType(type)
{
- initResources();
setObjectName(name);
}
@@ -126,6 +124,21 @@ namespace Qtk
return "Base Object has no fragment shader.";
}
+ [[nodiscard]] virtual std::string getShaderSourceCode(
+ QOpenGLShader::ShaderType shader_type) const;
+
+
+ [[nodiscard]] virtual inline std::string getVertexShaderSourceCode() const
+ {
+ return getShaderSourceCode(QOpenGLShader::Vertex);
+ }
+
+ [[nodiscard]] virtual inline std::string getFragmentShaderSourceCode()
+ const
+ {
+ return getShaderSourceCode(QOpenGLShader::Fragment);
+ }
+
/*************************************************************************
* Setters
************************************************************************/
diff --git a/src/qtk/qtkapi.h b/src/qtk/qtkapi.h
index 82ab817..9464720 100644
--- a/src/qtk/qtkapi.h
+++ b/src/qtk/qtkapi.h
@@ -22,16 +22,6 @@
#define QTKAPI
#endif
-/**
- * Initialize Qt resources required by the Qtk library.
- * This cannot be defined within any namespace, but can be called by ctors.
- * See object.h for example.
- */
-inline void initResources()
-{
- Q_INIT_RESOURCE(resources);
-}
-
namespace Qtk
{
/**
diff --git a/src/qtk/shaders.h b/src/qtk/shaders.h
new file mode 100644
index 0000000..2dc6ff4
--- /dev/null
+++ b/src/qtk/shaders.h
@@ -0,0 +1,120 @@
+/*##############################################################################
+## Author: Shaun Reed ##
+## Legal: All Content (c) 2025 Shaun Reed, all rights reserved ##
+## About: Default GLSL shaders to use for objects if no shader if provided. ##
+## ##
+## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
+##############################################################################*/
+#ifndef QTK_SHADERS_H
+#define QTK_SHADERS_H
+
+//
+// Model
+
+#define QTK_SHADER_VERTEX_MODEL \
+ R"(
+#version 330 core
+layout (location = 0) in vec3 aPosition;
+layout (location = 1) in vec3 aNormal;
+layout (location = 2) in vec2 aTextureCoord;
+
+out vec2 vTextureCoord;
+
+uniform mat4 uModel;
+uniform mat4 uView;
+uniform mat4 uProjection;
+
+void main()
+{
+ vTextureCoord = aTextureCoord;
+ gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
+}
+)"
+
+#define QTK_SHADER_FRAGMENT_MODEL \
+ R"(
+#version 330 core
+out vec4 fColor;
+
+in vec2 vTextureCoord;
+
+uniform sampler2D texture_diffuse1;
+
+void main()
+{
+ fColor = texture(texture_diffuse1, vTextureCoord);
+}
+)"
+
+//
+// MeshRenderer
+
+#define QTK_SHADER_VERTEX_MESH \
+ R"(
+#version 330
+layout(location = 0) in vec3 aPosition;
+layout(location = 1) in vec3 aColor;
+
+out vec4 vColor;
+
+uniform mat4 uModel; // Model
+uniform mat4 uView; // View
+uniform mat4 uProjection; // Projection
+
+void main()
+{
+ gl_Position = uProjection * uView * uModel * vec4(aPosition, 1.0);
+
+ vColor = vec4(aColor, 1.0f);
+}
+)"
+
+#define QTK_SHADER_FRAGMENT_MESH \
+ R"(
+#version 330
+in vec4 vColor;
+
+out vec4 fColor;
+
+void main()
+{
+ fColor = vColor;
+}
+)"
+
+//
+// Skybox
+
+#define QTK_SHADER_VERTEX_SKYBOX \
+ R"(
+#version 330
+layout(location = 0) in vec3 aPosition;
+
+out vec3 vTexCoord;
+
+uniform mat4 uProjectionMatrix;
+uniform mat4 uViewMatrix;
+
+void main()
+{
+ // Strip translation column from camera's 4x4 matrix
+ mat4 view = mat4(mat3(uViewMatrix));
+ gl_Position = uProjectionMatrix * view * vec4(aPosition, 1.0);
+ vTexCoord = aPosition;
+}
+)"
+
+#define QTK_SHADER_FRAGMENT_SKYBOX \
+ R"(
+#version 330
+uniform samplerCube uTexture;
+
+varying vec3 vTexCoord;
+
+void main()
+{
+ gl_FragColor = texture(uTexture, vTexCoord);
+}
+)"
+
+#endif // QTK_SHADERS_H
diff --git a/src/qtk/skybox.cpp b/src/qtk/skybox.cpp
index c02323e..78b4eee 100644
--- a/src/qtk/skybox.cpp
+++ b/src/qtk/skybox.cpp
@@ -8,6 +8,7 @@
#include "skybox.h"
#include "scene.h"
+#include "shaders.h"
#include "texture.h"
using namespace Qtk;
@@ -80,10 +81,10 @@ void Skybox::init()
// Set up shader program
mProgram.create();
- mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
- ":/shaders/skybox.vert");
- mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
- ":/shaders/skybox.frag");
+ mProgram.addShaderFromSourceCode(QOpenGLShader::Fragment,
+ QTK_SHADER_FRAGMENT_SKYBOX);
+ mProgram.addShaderFromSourceCode(QOpenGLShader::Vertex,
+ QTK_SHADER_VERTEX_SKYBOX);
mProgram.link();
mProgram.bind();