Work on separating widget from main application
+ Thanks @-OgreTransporter for help in #4 + Closes #4
This commit is contained in:
parent
432bf9919c
commit
4559eac2ca
187
CMakeLists.txt
187
CMakeLists.txt
|
@ -3,7 +3,7 @@
|
||||||
## ##
|
## ##
|
||||||
## Project for working with OpenGL and Qt6 widgets ##
|
## Project for working with OpenGL and Qt6 widgets ##
|
||||||
################################################################################
|
################################################################################
|
||||||
cmake_minimum_required(VERSION 3.5)
|
cmake_minimum_required(VERSION 3.2)
|
||||||
|
|
||||||
project(
|
project(
|
||||||
#[[NAME]] Qtk
|
#[[NAME]] Qtk
|
||||||
|
@ -16,72 +16,177 @@ set(CMAKE_INCLUDE_CURRENT_DIR ON)
|
||||||
set(CMAKE_AUTOUIC ON)
|
set(CMAKE_AUTOUIC ON)
|
||||||
set(CMAKE_AUTOMOC ON)
|
set(CMAKE_AUTOMOC ON)
|
||||||
set(CMAKE_AUTORCC ON)
|
set(CMAKE_AUTORCC ON)
|
||||||
set(CMAKE_CXX_STANDARD 11)
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||||
|
|
||||||
|
option(QTK_DEBUG "Enable debugger" ON)
|
||||||
|
option(BUILD_SHARED_LIBS "Build shared library" ON)
|
||||||
|
option(ASSIMP_NEW_INTERFACE "Use assimp::assimp as target instead of assimp" OFF)
|
||||||
|
|
||||||
|
################################################################################
|
||||||
|
# External Libraries
|
||||||
|
################################################################################
|
||||||
|
|
||||||
# For CLion builds, point CMAKE_PREFIX_PATH to Qt6 install directory
|
# For CLion builds, point CMAKE_PREFIX_PATH to Qt6 install directory
|
||||||
list(APPEND CMAKE_PREFIX_PATH $ENV{HOME}/Code/Clones/Qt/6.3.1/gcc_64/)
|
list(APPEND CMAKE_PREFIX_PATH $ENV{HOME}/Code/Clones/Qt/6.3.1/gcc_64/)
|
||||||
|
|
||||||
|
# Find Qt
|
||||||
find_package(Qt6 COMPONENTS OpenGLWidgets)
|
find_package(Qt6 COMPONENTS OpenGLWidgets)
|
||||||
if (NOT Qt6_FOUND)
|
if (NOT Qt6_FOUND)
|
||||||
message(SEND_ERROR "Unable to find Qt6 at CMAKE_PREFIX_PATH: ${CMAKE_PREFIX_PATH}")
|
message(SEND_ERROR "Unable to find Qt6 at CMAKE_PREFIX_PATH: ${CMAKE_PREFIX_PATH}")
|
||||||
message(FATAL_ERROR "Specify path to Qt6 with `cmake -DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/gcc_64 -S /path/to/qtk -B /path/to/qtk/build && cmake --build /path/to/qtk/build -j $(nprocs)`")
|
message(FATAL_ERROR "Specify path to Qt6 with `cmake -DCMAKE_PREFIX_PATH=/path/to/Qt/6.x.x/gcc_64 -S /path/to/qtk -B /path/to/qtk/build && cmake --build /path/to/qtk/build -j $(nprocs)`")
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
################################################################################
|
# Find Assimp
|
||||||
# External Libraries
|
|
||||||
################################################################################
|
|
||||||
|
|
||||||
# https://github.com/assimp/assimp/commit/6ac8279977c3a54118551e549d77329497116f66
|
# https://github.com/assimp/assimp/commit/6ac8279977c3a54118551e549d77329497116f66
|
||||||
find_package(assimp REQUIRED)
|
find_package(assimp REQUIRED)
|
||||||
option(ASSIMP_NEW_INTERFACE "Use assimp::assimp as target instead of assimp" OFF)
|
|
||||||
include(GenerateExportHeader)
|
include(GenerateExportHeader)
|
||||||
|
|
||||||
|
################################################################################
|
||||||
|
# Qtk
|
||||||
|
################################################################################
|
||||||
|
|
||||||
|
set(PUBLIC_HEADERS
|
||||||
|
src/mainwidget.h
|
||||||
|
src/abstractscene.h
|
||||||
|
src/camera3d.h
|
||||||
|
src/mesh.h
|
||||||
|
src/meshrenderer.h
|
||||||
|
src/model.h
|
||||||
|
src/object.h
|
||||||
|
src/skybox.h
|
||||||
|
src/texture.h
|
||||||
|
src/transform3D.h
|
||||||
|
)
|
||||||
|
|
||||||
|
set(SOURCE_FILES
|
||||||
|
src/mainwidget.cpp
|
||||||
|
src/abstractscene.cpp
|
||||||
|
src/camera3d.cpp
|
||||||
|
src/input.cpp
|
||||||
|
src/input.h
|
||||||
|
src/mesh.cpp
|
||||||
|
src/meshrenderer.cpp
|
||||||
|
src/model.cpp
|
||||||
|
src/object.cpp
|
||||||
|
src/qtkapi.h
|
||||||
|
src/skybox.cpp
|
||||||
|
src/texture.cpp
|
||||||
|
src/transform3D.cpp
|
||||||
|
)
|
||||||
|
qt_add_library(qtk-widget STATIC ${PUBLIC_HEADERS} ${SOURCE_FILES})
|
||||||
|
target_include_directories(qtk-widget PRIVATE src/ app/)
|
||||||
|
generate_export_header(qtk-widget)
|
||||||
|
|
||||||
|
set_target_properties(qtk-widget PROPERTIES
|
||||||
|
PUBLIC_HEADER "${PUBLIC_HEADERS}"
|
||||||
|
VERSION ${PROJECT_VERSION}
|
||||||
|
)
|
||||||
|
|
||||||
|
target_include_directories(qtk-widget PUBLIC $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}>)
|
||||||
|
if(BUILD_SHARED_LIBS)
|
||||||
|
target_compile_definitions(qtk-widget PRIVATE QTK_EXPORT PUBLIC QTK_SHARED)
|
||||||
|
target_link_libraries(qtk-widget PRIVATE Qt6::OpenGLWidgets)
|
||||||
|
if(ASSIMP_NEW_INTERFACE)
|
||||||
|
target_link_libraries(qtk-widget PUBLIC assimp::assimp)
|
||||||
|
else()
|
||||||
|
target_link_libraries(qtk-widget PUBLIC assimp)
|
||||||
|
endif()
|
||||||
|
else()
|
||||||
|
target_compile_definitions(qtk-widget PUBLIC QTK_STATIC)
|
||||||
|
target_link_libraries(qtk-widget PUBLIC Qt6::OpenGLWidgets)
|
||||||
|
if(ASSIMP_NEW_INTERFACE)
|
||||||
|
target_link_libraries(qtk-widget PUBLIC assimp::assimp)
|
||||||
|
else()
|
||||||
|
target_link_libraries(qtk-widget PUBLIC assimp)
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
||||||
|
if(QTK_DEBUG)
|
||||||
|
target_compile_definitions(qtk-widget PUBLIC QTK_DEBUG)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
|
||||||
|
if(WIN32)
|
||||||
|
find_package(OpenGL REQUIRED)
|
||||||
|
target_link_libraries(qtk-widget PUBLIC OpenGL::GL)
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# Install files
|
||||||
|
install(TARGETS qtk-widget
|
||||||
|
# Associate qtk-widget target with qtk-export
|
||||||
|
EXPORT qtk-export
|
||||||
|
# <prefix>/bin on DLL systems and <prefix>/lib on non-dll systems
|
||||||
|
LIBRARY DESTINATION lib
|
||||||
|
ARCHIVE DESTINATION lib/static
|
||||||
|
RUNTIME DESTINATION bin
|
||||||
|
PUBLIC_HEADER DESTINATION include
|
||||||
|
)
|
||||||
|
|
||||||
|
# Install export
|
||||||
|
# qtkTargets.cmake will only be installed when one of the CONFIGURATIONS is installed
|
||||||
|
# + The generated import will only reference that qtk configuration
|
||||||
|
install(EXPORT qtk-export
|
||||||
|
FILE qtkTargets.cmake
|
||||||
|
CONFIGURATIONS Debug|Release
|
||||||
|
DESTINATION ${CMAKE_INSTALL_PREFIX}/cmake
|
||||||
|
)
|
||||||
|
|
||||||
################################################################################
|
################################################################################
|
||||||
# Final Application
|
# Final Application
|
||||||
################################################################################
|
################################################################################
|
||||||
|
|
||||||
|
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources.h "#ifndef QTK_RESOURCES_H\n#define QTK_RESOURCES_H\n#define QTK_RESOURCES_DIR \"${CMAKE_SOURCE_DIR}/resources\"\n#endif\n")
|
||||||
|
|
||||||
# Add our Qt resources.qrc file to our application
|
# Add our Qt resources.qrc file to our application
|
||||||
set(SOURCES app/main.cpp)
|
set(QTK_APP_SOURCES app/main.cpp
|
||||||
qt6_add_big_resources(SOURCES resources.qrc)
|
app/mainwindow.cpp app/mainwindow.h app/mainwindow.ui
|
||||||
qt_add_executable(qtk ${SOURCES})
|
app/scene.cpp app/scene.h
|
||||||
|
app/resourcemanager.cpp app/resourcemanager.h
|
||||||
set(SOURCES
|
${CMAKE_CURRENT_BINARY_DIR}/resources.h
|
||||||
src/mainwidget.cpp src/mainwidget.h
|
|
||||||
src/mainwindow.cpp src/mainwindow.h src/mainwindow.ui
|
|
||||||
src/input.cpp src/input.h
|
|
||||||
src/mesh.cpp src/mesh.h
|
|
||||||
src/texture.cpp src/texture.h
|
|
||||||
src/object.cpp src/object.h
|
|
||||||
src/meshrenderer.cpp src/meshrenderer.h
|
|
||||||
src/camera3d.cpp src/camera3d.h
|
|
||||||
src/skybox.cpp src/skybox.h
|
|
||||||
src/transform3D.cpp src/transform3D.h
|
|
||||||
src/model.cpp src/model.h
|
|
||||||
src/scene.cpp src/scene.h
|
|
||||||
src/resourcemanager.cpp src/resourcemanager.h
|
|
||||||
)
|
)
|
||||||
qt_add_library(main-widget STATIC ${SOURCES})
|
qt6_add_big_resources(QTK_APP_SOURCES resources.qrc)
|
||||||
|
|
||||||
target_include_directories(main-widget PUBLIC src/)
|
qt_add_executable(qtk-app ${QTK_APP_SOURCES})
|
||||||
if(ASSIMP_NEW_INTERFACE)
|
target_include_directories(qtk-app PRIVATE src/ app/)
|
||||||
target_link_libraries(main-widget PRIVATE assimp::assimp)
|
|
||||||
else()
|
|
||||||
target_link_libraries(main-widget PRIVATE assimp)
|
|
||||||
endif()
|
|
||||||
target_link_libraries(main-widget PUBLIC Qt6::OpenGLWidgets)
|
|
||||||
if(WIN32)
|
|
||||||
find_package(OpenGL REQUIRED)
|
|
||||||
target_link_libraries(main-widget PUBLIC OpenGL::GL)
|
|
||||||
endif()
|
|
||||||
|
|
||||||
target_link_libraries(qtk PUBLIC main-widget)
|
# Link qtk-app executable to main qtk-widget library
|
||||||
|
target_link_libraries(qtk-app PRIVATE Qt6::OpenGLWidgets qtk-widget)
|
||||||
|
|
||||||
# Link qtk executable to main main-widget library
|
set_target_properties(qtk-app PROPERTIES
|
||||||
set_target_properties(qtk PROPERTIES
|
|
||||||
WIN32_EXECUTABLE TRUE
|
WIN32_EXECUTABLE TRUE
|
||||||
MACOSX_BUNDLE TRUE
|
MACOSX_BUNDLE TRUE
|
||||||
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
|
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
|
||||||
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
|
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
|
||||||
)
|
)
|
||||||
|
install(TARGETS qtk-app
|
||||||
|
BUNDLE DESTINATION .
|
||||||
|
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||||
|
)
|
||||||
|
|
||||||
generate_export_header(main-widget)
|
if(WIN32)
|
||||||
|
get_target_property(_qt6_qmake_location Qt6::qmake IMPORTED_LOCATION)
|
||||||
|
execute_process(COMMAND "${_qt6_qmake_location}" -query QT_INSTALL_PREFIX RESULT_VARIABLE return_code OUTPUT_VARIABLE qt6_install_prefix OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||||
|
file(TO_NATIVE_PATH "${qt6_install_prefix}/bin" qt6_install_prefix)
|
||||||
|
if(TARGET Qt6::windeployqt)
|
||||||
|
add_custom_command(TARGET qtk-app
|
||||||
|
POST_BUILD
|
||||||
|
COMMAND set PATH=%PATH%$<SEMICOLON>${qt6_install_prefix}
|
||||||
|
COMMAND Qt6::windeployqt --dir "${CMAKE_BINARY_DIR}/windeployqt" "$<TARGET_FILE_DIR:qtk-app>/$<TARGET_FILE_NAME:qtk-app>"
|
||||||
|
)
|
||||||
|
install(DIRECTORY "${CMAKE_BINARY_DIR}/windeployqt/" DESTINATION bin)
|
||||||
|
endif()
|
||||||
|
if(MSVC AND TARGET Qt6::qmake)
|
||||||
|
set(VSUSER_FILE ${CMAKE_CURRENT_BINARY_DIR}/qtk-app.vcxproj.user)
|
||||||
|
file(TO_NATIVE_PATH "${assimp_DIR}/bin" assimp_bin)
|
||||||
|
file(WRITE ${VSUSER_FILE} "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n")
|
||||||
|
file(APPEND ${VSUSER_FILE} "<Project xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n")
|
||||||
|
file(APPEND ${VSUSER_FILE} " <PropertyGroup>\n")
|
||||||
|
file(APPEND ${VSUSER_FILE} " <LocalDebuggerEnvironment>Path=$(SolutionDir)\\lib\\$(Configuration);${qt6_install_prefix};${assimp_bin};$(Path)\n")
|
||||||
|
file(APPEND ${VSUSER_FILE} "$(LocalDebuggerEnvironment)</LocalDebuggerEnvironment>\n")
|
||||||
|
file(APPEND ${VSUSER_FILE} " <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>\n")
|
||||||
|
file(APPEND ${VSUSER_FILE} " </PropertyGroup>\n")
|
||||||
|
file(APPEND ${VSUSER_FILE} "</Project>\n")
|
||||||
|
endif()
|
||||||
|
endif()
|
||||||
|
|
|
@ -1,11 +1,13 @@
|
||||||
#include "mainwindow.h"
|
#include <mainwindow.h>
|
||||||
#include "ui_mainwindow.h"
|
#include <ui_mainwindow.h>
|
||||||
|
|
||||||
MainWindow::MainWindow(QWidget *parent) :
|
MainWindow::MainWindow(QWidget *parent) :
|
||||||
QMainWindow(parent),
|
QMainWindow(parent),
|
||||||
ui(new Ui::MainWindow)
|
ui(new Ui::MainWindow)
|
||||||
{
|
{
|
||||||
ui->setupUi(this);
|
ui->setupUi(this);
|
||||||
|
mScene = new ExampleScene();
|
||||||
|
ui->openGLWidget->setScene(mScene);
|
||||||
setWindowIcon(QIcon("../resources/icon.png"));
|
setWindowIcon(QIcon("../resources/icon.png"));
|
||||||
}
|
}
|
||||||
|
|
|
@ -3,13 +3,15 @@
|
||||||
|
|
||||||
#include <QMainWindow>
|
#include <QMainWindow>
|
||||||
|
|
||||||
#include "main-widget_export.h"
|
#include <qtk-widget_export.h>
|
||||||
|
#include <scene.h>
|
||||||
|
|
||||||
|
|
||||||
namespace Ui {
|
namespace Ui {
|
||||||
class MainWindow;
|
class MainWindow;
|
||||||
}
|
}
|
||||||
|
|
||||||
class MAIN_WIDGET_EXPORT MainWindow : public QMainWindow
|
class QTK_WIDGET_EXPORT MainWindow : public QMainWindow
|
||||||
{
|
{
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
|
@ -19,6 +21,7 @@ public:
|
||||||
|
|
||||||
private:
|
private:
|
||||||
Ui::MainWindow *ui;
|
Ui::MainWindow *ui;
|
||||||
|
Qtk::Scene * mScene;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // MAINWINDOW_H
|
#endif // MAINWINDOW_H
|
|
@ -14,7 +14,7 @@
|
||||||
<string>Qtk - MainWindow</string>
|
<string>Qtk - MainWindow</string>
|
||||||
</property>
|
</property>
|
||||||
<widget class="QWidget" name="centralwidget">
|
<widget class="QWidget" name="centralwidget">
|
||||||
<widget class="MainWidget" name="openGLWidget">
|
<widget class="Qtk::MainWidget" name="openGLWidget">
|
||||||
<property name="geometry">
|
<property name="geometry">
|
||||||
<rect>
|
<rect>
|
||||||
<x>10</x>
|
<x>10</x>
|
|
@ -6,19 +6,4 @@
|
||||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
##############################################################################*/
|
##############################################################################*/
|
||||||
|
|
||||||
#include "resourcemanager.h"
|
#include <resourcemanager.h>
|
||||||
#include <algorithm>
|
|
||||||
#include <string>
|
|
||||||
#include <QtGlobal>
|
|
||||||
|
|
||||||
static std::string nixPath(std::string path)
|
|
||||||
{
|
|
||||||
#ifdef Q_OS_WINDOWS
|
|
||||||
std::replace(path.begin(), path.end(), '\\', '/');
|
|
||||||
#endif
|
|
||||||
return path;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string RM::resourcesDir =
|
|
||||||
std::string(__FILE__).substr(0, nixPath(__FILE__).find("src/"))
|
|
||||||
+ "resources/";
|
|
|
@ -8,6 +8,8 @@
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
#include <resources.h>
|
||||||
|
|
||||||
#ifndef QTK_RESOURCEMANAGER_H
|
#ifndef QTK_RESOURCEMANAGER_H
|
||||||
#define QTK_RESOURCEMANAGER_H
|
#define QTK_RESOURCEMANAGER_H
|
||||||
|
|
||||||
|
@ -26,10 +28,8 @@ public:
|
||||||
*/
|
*/
|
||||||
static std::string getPath(const std::string & path) {
|
static std::string getPath(const std::string & path) {
|
||||||
// Only construct qtk resource path if in qrc format; else return it as-is
|
// Only construct qtk resource path if in qrc format; else return it as-is
|
||||||
return path[0] == ':' ? resourcesDir + path.substr(2) : path;
|
return path[0] == ':' ? QTK_RESOURCES_DIR + path.substr(1) : path;
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::string resourcesDir;
|
|
||||||
} RM;
|
} RM;
|
||||||
|
|
||||||
#endif //QTK_RESOURCEMANAGER_H
|
#endif //QTK_RESOURCEMANAGER_H
|
|
@ -6,32 +6,27 @@
|
||||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
##############################################################################*/
|
##############################################################################*/
|
||||||
|
|
||||||
|
#include <abstractscene.h>
|
||||||
#include <camera3d.h>
|
#include <camera3d.h>
|
||||||
#include <texture.h>
|
|
||||||
#include <meshrenderer.h>
|
#include <meshrenderer.h>
|
||||||
#include <model.h>
|
#include <model.h>
|
||||||
#include <resourcemanager.h>
|
#include <resourcemanager.h>
|
||||||
|
|
||||||
#include <scene.h>
|
#include <scene.h>
|
||||||
|
#include <texture.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
Camera3D Scene::mCamera;
|
|
||||||
QMatrix4x4 Scene::mProjection;
|
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Constructors, Destructors
|
* Constructors, Destructors
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
Scene::Scene()
|
ExampleScene::ExampleScene()
|
||||||
{
|
{
|
||||||
mCamera.transform().setTranslation(0.0f, 0.0f, 20.0f);
|
Camera().transform().setTranslation(0.0f, 0.0f, 20.0f);
|
||||||
mCamera.transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
Camera().transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
init();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Scene::~Scene()
|
ExampleScene::~ExampleScene()
|
||||||
{
|
{
|
||||||
delete mTestPhong;
|
delete mTestPhong;
|
||||||
delete mTestSpecular;
|
delete mTestSpecular;
|
||||||
|
@ -39,6 +34,7 @@ Scene::~Scene()
|
||||||
delete mTestAmbient;
|
delete mTestAmbient;
|
||||||
for (auto & mesh : mMeshes) delete mesh;
|
for (auto & mesh : mMeshes) delete mesh;
|
||||||
for (auto & model : mModels) delete model;
|
for (auto & model : mModels) delete model;
|
||||||
|
delete mSkybox;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -46,10 +42,13 @@ Scene::~Scene()
|
||||||
* Public Member Functions
|
* Public Member Functions
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
void Scene::init()
|
void ExampleScene::init()
|
||||||
{
|
{
|
||||||
|
Qtk::Skybox * sb = new Qtk::Skybox("Skybox");
|
||||||
|
setSkybox(sb);
|
||||||
|
|
||||||
// Initialize Phong example cube
|
// Initialize Phong example cube
|
||||||
mTestPhong = new MeshRenderer("phong", Cube());
|
mTestPhong = new Qtk::MeshRenderer("phong", Qtk::Cube());
|
||||||
mTestPhong->mTransform.setTranslation(3.0f, 0.0f, -2.0f);
|
mTestPhong->mTransform.setTranslation(3.0f, 0.0f, -2.0f);
|
||||||
mTestPhong->setShaders(":/solid-phong.vert", ":/solid-phong.frag");
|
mTestPhong->setShaders(":/solid-phong.vert", ":/solid-phong.frag");
|
||||||
mTestPhong->init();
|
mTestPhong->init();
|
||||||
|
@ -76,7 +75,7 @@ void Scene::init()
|
||||||
|
|
||||||
|
|
||||||
// Initialize Ambient example cube
|
// Initialize Ambient example cube
|
||||||
mTestAmbient = new MeshRenderer("ambient", Cube());
|
mTestAmbient = new Qtk::MeshRenderer("ambient", Cube());
|
||||||
mTestAmbient->mTransform.setTranslation(7.0f, 0.0f, -2.0f);
|
mTestAmbient->mTransform.setTranslation(7.0f, 0.0f, -2.0f);
|
||||||
mTestAmbient->setShaders(":/solid-ambient.vert", ":/solid-ambient.frag");
|
mTestAmbient->setShaders(":/solid-ambient.vert", ":/solid-ambient.frag");
|
||||||
mTestAmbient->init();
|
mTestAmbient->init();
|
||||||
|
@ -100,7 +99,7 @@ void Scene::init()
|
||||||
mTestAmbient->mProgram.release();
|
mTestAmbient->mProgram.release();
|
||||||
|
|
||||||
// Initialize Diffuse example cube
|
// Initialize Diffuse example cube
|
||||||
mTestDiffuse = new MeshRenderer("diffuse", Cube());
|
mTestDiffuse = new Qtk::MeshRenderer("diffuse", Cube());
|
||||||
mTestDiffuse->mTransform.setTranslation(9.0f, 0.0f, -2.0f);
|
mTestDiffuse->mTransform.setTranslation(9.0f, 0.0f, -2.0f);
|
||||||
mTestDiffuse->setShaders(":/solid-diffuse.vert", ":/solid-diffuse.frag");
|
mTestDiffuse->setShaders(":/solid-diffuse.vert", ":/solid-diffuse.frag");
|
||||||
mTestDiffuse->init();
|
mTestDiffuse->init();
|
||||||
|
@ -124,7 +123,7 @@ void Scene::init()
|
||||||
mTestDiffuse->mProgram.release();
|
mTestDiffuse->mProgram.release();
|
||||||
|
|
||||||
// Initialize Specular example cube
|
// Initialize Specular example cube
|
||||||
mTestSpecular = new MeshRenderer("specular", Cube());
|
mTestSpecular = new Qtk::MeshRenderer("specular", Cube());
|
||||||
mTestSpecular->mTransform.setTranslation(11.0f, 0.0f, -2.0f);
|
mTestSpecular->mTransform.setTranslation(11.0f, 0.0f, -2.0f);
|
||||||
mTestSpecular->setShaders(":/solid-specular.vert", ":/solid-specular.frag");
|
mTestSpecular->setShaders(":/solid-specular.vert", ":/solid-specular.frag");
|
||||||
mTestSpecular->init();
|
mTestSpecular->init();
|
||||||
|
@ -152,31 +151,31 @@ void Scene::init()
|
||||||
//
|
//
|
||||||
// Model loading
|
// Model loading
|
||||||
|
|
||||||
mModels.push_back(new Model("backpack", ":/models/backpack/backpack.obj"));
|
mModels.push_back(new Qtk::Model("backpack", ":/models/backpack/backpack.obj"));
|
||||||
// Sometimes model textures need flipped in certain directions
|
// Sometimes model textures need flipped in certain directions
|
||||||
mModels.back()->flipTexture("diffuse.jpg", false, true);
|
mModels.back()->flipTexture("diffuse.jpg", false, true);
|
||||||
mModels.back()->mTransform.setTranslation(0.0f, 0.0f, -10.0f);
|
mModels.back()->mTransform.setTranslation(0.0f, 0.0f, -10.0f);
|
||||||
|
|
||||||
mModels.push_back(new Model("bird", ":/models/bird/bird.obj"));
|
mModels.push_back(new Qtk::Model("bird", ":/models/bird/bird.obj"));
|
||||||
mModels.back()->mTransform.setTranslation(2.0f, 2.0f, -10.0f);
|
mModels.back()->mTransform.setTranslation(2.0f, 2.0f, -10.0f);
|
||||||
// Sometimes the models are very large
|
// Sometimes the models are very large
|
||||||
mModels.back()->mTransform.scale(0.0025f);
|
mModels.back()->mTransform.scale(0.0025f);
|
||||||
mModels.back()->mTransform.rotate(-110.0f, 0.0f, 1.0f, 0.0f);
|
mModels.back()->mTransform.rotate(-110.0f, 0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
mModels.push_back(new Model("lion", ":/models/lion/lion.obj"));
|
mModels.push_back(new Qtk::Model("lion", ":/models/lion/lion.obj"));
|
||||||
mModels.back()->mTransform.setTranslation(-3.0f, -1.0f, -10.0f);
|
mModels.back()->mTransform.setTranslation(-3.0f, -1.0f, -10.0f);
|
||||||
mModels.back()->mTransform.scale(0.15f);
|
mModels.back()->mTransform.scale(0.15f);
|
||||||
|
|
||||||
mModels.push_back(new Model("alien", ":/models/alien-hominid/alien.obj"));
|
mModels.push_back(new Qtk::Model("alien", ":/models/alien-hominid/alien.obj"));
|
||||||
mModels.back()->mTransform.setTranslation(2.0f, -1.0f, -5.0f);
|
mModels.back()->mTransform.setTranslation(2.0f, -1.0f, -5.0f);
|
||||||
mModels.back()->mTransform.scale(0.15f);
|
mModels.back()->mTransform.scale(0.15f);
|
||||||
|
|
||||||
mModels.push_back(new Model("scythe", ":/models/scythe/scythe.obj"));
|
mModels.push_back(new Qtk::Model("scythe", ":/models/scythe/scythe.obj"));
|
||||||
mModels.back()->mTransform.setTranslation(-6.0f, 0.0f, -10.0f);
|
mModels.back()->mTransform.setTranslation(-6.0f, 0.0f, -10.0f);
|
||||||
mModels.back()->mTransform.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
|
mModels.back()->mTransform.rotate(-90.0f, 1.0f, 0.0f, 0.0f);
|
||||||
mModels.back()->mTransform.rotate(90.0f, 0.0f, 1.0f, 0.0f);
|
mModels.back()->mTransform.rotate(90.0f, 0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
mModels.push_back(new Model("masterChief", ":/models/spartan/spartan.obj"));
|
mModels.push_back(new Qtk::Model("masterChief", ":/models/spartan/spartan.obj"));
|
||||||
mModels.back()->mTransform.setTranslation(-1.5f, 0.5f, -2.0f);
|
mModels.back()->mTransform.setTranslation(-1.5f, 0.5f, -2.0f);
|
||||||
|
|
||||||
|
|
||||||
|
@ -186,7 +185,7 @@ void Scene::init()
|
||||||
// Render an alien with specular
|
// Render an alien with specular
|
||||||
// Test alien Model with phong lighting and specular mapping
|
// Test alien Model with phong lighting and specular mapping
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("alienTestLight", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("alienTestLight", Triangle(Qtk::QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(4.0f, 1.5f, 10.0f);
|
mMeshes.back()->mTransform.setTranslation(4.0f, 1.5f, 10.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
// This function changes values we have allocated in a buffer, so init() after
|
// This function changes values we have allocated in a buffer, so init() after
|
||||||
|
@ -194,7 +193,7 @@ void Scene::init()
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
|
||||||
mModels.push_back(
|
mModels.push_back(
|
||||||
new Model("alienTest", ":/models/alien-hominid/alien.obj",
|
new Qtk::Model("alienTest", ":/models/alien-hominid/alien.obj",
|
||||||
":/model-specular.vert", ":/model-specular.frag")
|
":/model-specular.vert", ":/model-specular.frag")
|
||||||
);
|
);
|
||||||
mModels.back()->mTransform.setTranslation(3.0f, -1.0f, 10.0f);
|
mModels.back()->mTransform.setTranslation(3.0f, -1.0f, 10.0f);
|
||||||
|
@ -214,7 +213,7 @@ void Scene::init()
|
||||||
|
|
||||||
// Test spartan Model with phong lighting, specular and normal mapping
|
// Test spartan Model with phong lighting, specular and normal mapping
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("spartanTestLight", Triangle(QTK_DRAW_ELEMENTS))
|
new Qtk::MeshRenderer("spartanTestLight", Triangle(QTK_DRAW_ELEMENTS))
|
||||||
);
|
);
|
||||||
mMeshes.back()->mTransform.setTranslation(1.0f, 1.5f, 10.0f);
|
mMeshes.back()->mTransform.setTranslation(1.0f, 1.5f, 10.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
|
@ -223,7 +222,7 @@ void Scene::init()
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
|
||||||
mModels.push_back(
|
mModels.push_back(
|
||||||
new Model("spartanTest", ":/models/spartan/spartan.obj",
|
new Qtk::Model("spartanTest", ":/models/spartan/spartan.obj",
|
||||||
":/model-normals.vert", ":/model-normals.frag")
|
":/model-normals.vert", ":/model-normals.frag")
|
||||||
);
|
);
|
||||||
mModels.back()->mTransform.setTranslation(0.0f, -1.0f, 10.0f);
|
mModels.back()->mTransform.setTranslation(0.0f, -1.0f, 10.0f);
|
||||||
|
@ -242,7 +241,7 @@ void Scene::init()
|
||||||
|
|
||||||
// Test basic cube with phong.vert and phong.frag shaders
|
// Test basic cube with phong.vert and phong.frag shaders
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("testLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 1.25f, 10.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 1.25f, 10.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||||
|
@ -251,7 +250,7 @@ void Scene::init()
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("testPhong", Cube(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 10.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 10.0f);
|
||||||
mMeshes.back()->setShaders(":/phong.vert", ":/phong.frag");
|
mMeshes.back()->setShaders(":/phong.vert", ":/phong.frag");
|
||||||
mMeshes.back()->setColor(QVector3D(0.0f, 0.25f, 0.0f));
|
mMeshes.back()->setColor(QVector3D(0.0f, 0.25f, 0.0f));
|
||||||
|
@ -291,25 +290,25 @@ void Scene::init()
|
||||||
// Create simple shapes using MeshRenderer class and data in mesh.h
|
// Create simple shapes using MeshRenderer class and data in mesh.h
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("rightTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-5.0f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-5.0f, 0.0f, -2.0f);
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("centerCube", Cube(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("centerCube", Cube(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-7.0f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-7.0f, 0.0f, -2.0f);
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("leftTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-9.0f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-9.0f, 0.0f, -2.0f);
|
||||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("topTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-7.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-7.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("bottomTriangle", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-7.0f, -2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-7.0f, -2.0f, -2.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
mMeshes.back()->setDrawType(GL_LINE_LOOP);
|
||||||
|
@ -322,7 +321,7 @@ void Scene::init()
|
||||||
|
|
||||||
// RGB Normals cube to show normals are correct with QTK_DRAW_ARRAYS
|
// RGB Normals cube to show normals are correct with QTK_DRAW_ARRAYS
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("rgbNormalsCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("rgbNormalsCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 4.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 4.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -344,7 +343,7 @@ void Scene::init()
|
||||||
|
|
||||||
// RGB Normals cube to show normals are correct with QTK_DRAW_ELEMENTS_NORMALS
|
// RGB Normals cube to show normals are correct with QTK_DRAW_ELEMENTS_NORMALS
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
new Qtk::MeshRenderer("rgbNormalsCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 2.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, 2.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -369,7 +368,7 @@ void Scene::init()
|
||||||
// + UVs required duplicating element position data from QTK_DRAW_ELEMENTS
|
// + UVs required duplicating element position data from QTK_DRAW_ELEMENTS
|
||||||
// + This is because the same position must use different UV coordinates
|
// + This is because the same position must use different UV coordinates
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("uvCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("uvCubeArraysTest", Cube(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-3.0f, 0.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -397,7 +396,7 @@ void Scene::init()
|
||||||
|
|
||||||
// Test drawing a cube with texture coordinates using glDrawElements
|
// Test drawing a cube with texture coordinates using glDrawElements
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("uvCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
new Qtk::MeshRenderer("uvCubeElementsTest", Cube(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-1.7f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-1.7f, 0.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -423,7 +422,7 @@ void Scene::init()
|
||||||
// Texturing a cube using a cube map
|
// Texturing a cube using a cube map
|
||||||
// + Cube map texturing works with both QTK_DRAW_ARRAYS and QTK_DRAW_ELEMENTS
|
// + Cube map texturing works with both QTK_DRAW_ARRAYS and QTK_DRAW_ELEMENTS
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("testCubeMap", Cube(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("testCubeMap", Cube(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 1.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-3.0f, 1.0f, -2.0f);
|
||||||
mMeshes.back()->mTransform.setRotation(45.0f, 0.0f, 1.0f, 0.0f);
|
mMeshes.back()->mTransform.setRotation(45.0f, 0.0f, 1.0f, 0.0f);
|
||||||
mMeshes.back()->setShaders(":/texture-cubemap.vert", ":/texture-cubemap.frag");
|
mMeshes.back()->setShaders(":/texture-cubemap.vert", ":/texture-cubemap.frag");
|
||||||
|
@ -450,7 +449,7 @@ void Scene::init()
|
||||||
// Create a cube with custom shaders
|
// Create a cube with custom shaders
|
||||||
// + Apply RGB normals shader and spin the cube for a neat effect
|
// + Apply RGB normals shader and spin the cube for a neat effect
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("rgbNormalsCube", Cube(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -472,7 +471,7 @@ void Scene::init()
|
||||||
|
|
||||||
// RGB Normals triangle to show normals are correct with QTK_DRAW_ARRAYS
|
// RGB Normals triangle to show normals are correct with QTK_DRAW_ARRAYS
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("rgbTriangleArraysTest", Triangle(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("rgbTriangleArraysTest", Triangle(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 2.0f);
|
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 2.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -493,7 +492,7 @@ void Scene::init()
|
||||||
|
|
||||||
// RGB Normals triangle to show normals are correct with QTK_DRAW_ELEMENTS
|
// RGB Normals triangle to show normals are correct with QTK_DRAW_ELEMENTS
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("rgbTriangleElementsTest",
|
new Qtk::MeshRenderer("rgbTriangleElementsTest",
|
||||||
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 4.0f);
|
mMeshes.back()->mTransform.setTranslation(7.0f, 0.0f, 4.0f);
|
||||||
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
mMeshes.back()->setShaders(":/rgb-normals.vert", ":/rgb-normals.frag");
|
||||||
|
@ -515,7 +514,7 @@ void Scene::init()
|
||||||
|
|
||||||
// Test drawing triangle with glDrawArrays with texture coordinates
|
// Test drawing triangle with glDrawArrays with texture coordinates
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("testTriangleArraysUV", Triangle(QTK_DRAW_ARRAYS)));
|
new Qtk::MeshRenderer("testTriangleArraysUV", Triangle(QTK_DRAW_ARRAYS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-3.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(-3.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||||
mMeshes.back()->init();
|
mMeshes.back()->init();
|
||||||
|
@ -543,7 +542,7 @@ void Scene::init()
|
||||||
|
|
||||||
// Test drawing triangle with glDrawElements with texture coordinates
|
// Test drawing triangle with glDrawElements with texture coordinates
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("testTriangleElementsUV",
|
new Qtk::MeshRenderer("testTriangleElementsUV",
|
||||||
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
Triangle(QTK_DRAW_ELEMENTS_NORMALS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(-2.5f, 0.0f, -1.0f);
|
mMeshes.back()->mTransform.setTranslation(-2.5f, 0.0f, -1.0f);
|
||||||
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
mMeshes.back()->setShaders(":/texture2d.vert", ":/texture2d.frag");
|
||||||
|
@ -575,7 +574,7 @@ void Scene::init()
|
||||||
|
|
||||||
// Example of a cube with no lighting applied
|
// Example of a cube with no lighting applied
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("noLight", Cube(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("noLight", Cube(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(5.0f, 0.0f, -2.0f);
|
||||||
mMeshes.back()->setShaders(":/solid-perspective.vert",
|
mMeshes.back()->setShaders(":/solid-perspective.vert",
|
||||||
":/solid-perspective.frag");
|
":/solid-perspective.frag");
|
||||||
|
@ -586,24 +585,24 @@ void Scene::init()
|
||||||
|
|
||||||
// Create objects that represent light sources for lighting examples
|
// Create objects that represent light sources for lighting examples
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("phongLight", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("phongLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(3.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(3.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("diffuseLight", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("diffuseLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(9.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(9.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
|
|
||||||
mMeshes.push_back(
|
mMeshes.push_back(
|
||||||
new MeshRenderer("specularLight", Triangle(QTK_DRAW_ELEMENTS)));
|
new Qtk::MeshRenderer("specularLight", Triangle(QTK_DRAW_ELEMENTS)));
|
||||||
mMeshes.back()->mTransform.setTranslation(11.0f, 2.0f, -2.0f);
|
mMeshes.back()->mTransform.setTranslation(11.0f, 2.0f, -2.0f);
|
||||||
mMeshes.back()->mTransform.scale(0.25f);
|
mMeshes.back()->mTransform.scale(0.25f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene::draw()
|
void ExampleScene::draw()
|
||||||
{
|
{
|
||||||
mSkybox.draw();
|
mSkybox->draw();
|
||||||
|
|
||||||
for (auto & model : mModels) model->draw();
|
for (auto & model : mModels) model->draw();
|
||||||
|
|
||||||
|
@ -616,13 +615,13 @@ void Scene::draw()
|
||||||
"uLightPosition",
|
"uLightPosition",
|
||||||
MeshRenderer::getInstance("phongLight")->mTransform.translation());
|
MeshRenderer::getInstance("phongLight")->mTransform.translation());
|
||||||
mTestPhong->setUniform("uCameraPosition",
|
mTestPhong->setUniform("uCameraPosition",
|
||||||
Scene::Camera().transform().translation());
|
ExampleScene::Camera().transform().translation());
|
||||||
mTestPhong->mProgram.release();
|
mTestPhong->mProgram.release();
|
||||||
mTestPhong->draw();
|
mTestPhong->draw();
|
||||||
|
|
||||||
mTestAmbient->mProgram.bind();
|
mTestAmbient->mProgram.bind();
|
||||||
mTestAmbient->setUniform("uCameraPosition",
|
mTestAmbient->setUniform("uCameraPosition",
|
||||||
Scene::Camera().transform().translation());
|
ExampleScene::Camera().transform().translation());
|
||||||
mTestAmbient->mProgram.release();
|
mTestAmbient->mProgram.release();
|
||||||
mTestAmbient->draw();
|
mTestAmbient->draw();
|
||||||
|
|
||||||
|
@ -632,7 +631,7 @@ void Scene::draw()
|
||||||
mTestDiffuse->setUniform(
|
mTestDiffuse->setUniform(
|
||||||
"uLightPosition",
|
"uLightPosition",
|
||||||
MeshRenderer::getInstance("diffuseLight")->mTransform.translation());
|
MeshRenderer::getInstance("diffuseLight")->mTransform.translation());
|
||||||
mTestDiffuse->setUniform("uCameraPosition", Scene::Camera().transform().translation());
|
mTestDiffuse->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||||
mTestDiffuse->mProgram.release();
|
mTestDiffuse->mProgram.release();
|
||||||
mTestDiffuse->draw();
|
mTestDiffuse->draw();
|
||||||
|
|
||||||
|
@ -643,43 +642,43 @@ void Scene::draw()
|
||||||
mTestSpecular->setUniform(
|
mTestSpecular->setUniform(
|
||||||
"uLightPosition",
|
"uLightPosition",
|
||||||
MeshRenderer::getInstance("specularLight")->mTransform.translation());
|
MeshRenderer::getInstance("specularLight")->mTransform.translation());
|
||||||
mTestSpecular->setUniform("uCameraPosition", Scene::Camera().transform().translation());
|
mTestSpecular->setUniform("uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||||
mTestSpecular->mProgram.release();
|
mTestSpecular->mProgram.release();
|
||||||
mTestSpecular->draw();
|
mTestSpecular->draw();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene::update()
|
void ExampleScene::update()
|
||||||
{
|
{
|
||||||
auto position = MeshRenderer::getInstance("alienTestLight")->mTransform.translation();
|
auto position = MeshRenderer::getInstance("alienTestLight")->mTransform.translation();
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uLight.position", position);
|
"uLight.position", position);
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uCameraPosition", Scene::Camera().transform().translation());
|
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||||
auto posMatrix = Model::getInstance("alienTest")->mTransform.toMatrix();
|
auto posMatrix = Model::getInstance("alienTest")->mTransform.toMatrix();
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uMVP.model", posMatrix);
|
"uMVP.model", posMatrix);
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uMVP.view", Scene::Camera().toMatrix());
|
"uMVP.view", ExampleScene::Camera().toMatrix());
|
||||||
Model::getInstance("alienTest")->setUniform(
|
Model::getInstance("alienTest")->setUniform(
|
||||||
"uMVP.projection", Scene::Projection());
|
"uMVP.projection", ExampleScene::Projection());
|
||||||
Model::getInstance("alienTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
Model::getInstance("alienTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
position = MeshRenderer::getInstance("spartanTestLight")->mTransform.translation();
|
position = MeshRenderer::getInstance("spartanTestLight")->mTransform.translation();
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uLight.position", position);
|
"uLight.position", position);
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uCameraPosition", Scene::Camera().transform().translation());
|
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||||
posMatrix = Model::getInstance("spartanTest")->mTransform.toMatrix();
|
posMatrix = Model::getInstance("spartanTest")->mTransform.toMatrix();
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uMVP.model", posMatrix);
|
"uMVP.model", posMatrix);
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uMVP.view", Scene::Camera().toMatrix());
|
"uMVP.view", ExampleScene::Camera().toMatrix());
|
||||||
Model::getInstance("spartanTest")->setUniform(
|
Model::getInstance("spartanTest")->setUniform(
|
||||||
"uMVP.projection", Scene::Projection());
|
"uMVP.projection", ExampleScene::Projection());
|
||||||
Model::getInstance("spartanTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
Model::getInstance("spartanTest")->mTransform.rotate(0.75f, 0.0f, 1.0f, 0.0f);
|
||||||
|
|
||||||
|
|
||||||
|
@ -691,16 +690,16 @@ void Scene::update()
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uLight.position", position);
|
"uLight.position", position);
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uCameraPosition", Scene::Camera().transform().translation());
|
"uCameraPosition", ExampleScene::Camera().transform().translation());
|
||||||
posMatrix = MeshRenderer::getInstance("testPhong")->mTransform.toMatrix();
|
posMatrix = MeshRenderer::getInstance("testPhong")->mTransform.toMatrix();
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
"uMVP.normalMatrix", posMatrix.normalMatrix());
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uMVP.model", posMatrix);
|
"uMVP.model", posMatrix);
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uMVP.view", Scene::Camera().toMatrix());
|
"uMVP.view", ExampleScene::Camera().toMatrix());
|
||||||
MeshRenderer::getInstance("testPhong")->setUniform(
|
MeshRenderer::getInstance("testPhong")->setUniform(
|
||||||
"uMVP.projection", Scene::Projection());
|
"uMVP.projection", ExampleScene::Projection());
|
||||||
MeshRenderer::getInstance("testPhong")->mProgram.release();
|
MeshRenderer::getInstance("testPhong")->mProgram.release();
|
||||||
|
|
||||||
// Rotate lighting example cubes
|
// Rotate lighting example cubes
|
|
@ -6,40 +6,31 @@
|
||||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
##############################################################################*/
|
##############################################################################*/
|
||||||
|
|
||||||
#ifndef QTK_SCENE_H
|
#ifndef QTK_EXAMPLE_SCENE_H
|
||||||
#define QTK_SCENE_H
|
#define QTK_EXAMPLE_SCENE_H
|
||||||
|
|
||||||
|
#include <abstractscene.h>
|
||||||
#include <camera3d.h>
|
#include <camera3d.h>
|
||||||
#include <skybox.h>
|
#include <skybox.h>
|
||||||
|
|
||||||
#include <QMatrix4x4>
|
#include <QMatrix4x4>
|
||||||
|
|
||||||
class MeshRenderer;
|
|
||||||
class Model;
|
|
||||||
|
|
||||||
class Scene {
|
class ExampleScene : public Qtk::Scene {
|
||||||
public:
|
public:
|
||||||
Scene();
|
ExampleScene();
|
||||||
~Scene();
|
~ExampleScene();
|
||||||
|
|
||||||
void init();
|
virtual void init();
|
||||||
void draw();
|
virtual void draw();
|
||||||
void update();
|
virtual void update();
|
||||||
|
|
||||||
static Camera3D & Camera() { return mCamera;}
|
|
||||||
static QMatrix4x4 View() { return mCamera.toMatrix();}
|
|
||||||
static QMatrix4x4 & Projection() { return mProjection;}
|
|
||||||
private:
|
private:
|
||||||
static Camera3D mCamera;
|
|
||||||
static QMatrix4x4 mProjection;
|
|
||||||
|
|
||||||
Skybox mSkybox;
|
Qtk::MeshRenderer * mTestPhong;
|
||||||
MeshRenderer * mTestPhong;
|
Qtk::MeshRenderer * mTestSpecular;
|
||||||
MeshRenderer * mTestSpecular;
|
Qtk::MeshRenderer * mTestDiffuse;
|
||||||
MeshRenderer * mTestDiffuse;
|
Qtk::MeshRenderer * mTestAmbient;
|
||||||
MeshRenderer * mTestAmbient;
|
|
||||||
std::vector<MeshRenderer *> mMeshes;
|
|
||||||
std::vector<Model *> mModels;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // QTK_SCENE_H
|
#endif // QTK_EXAMPLE_SCENE_H
|
|
@ -0,0 +1,48 @@
|
||||||
|
/*##############################################################################
|
||||||
|
## Author: Shaun Reed ##
|
||||||
|
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||||
|
## About: Classes for managing objects and data within a scene ##
|
||||||
|
## ##
|
||||||
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
|
##############################################################################*/
|
||||||
|
|
||||||
|
#include <abstractscene.h>
|
||||||
|
#include <camera3d.h>
|
||||||
|
#include <resourcemanager.h>
|
||||||
|
#include <texture.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
|
Camera3D Scene::mCamera;
|
||||||
|
QMatrix4x4 Scene::mProjection;
|
||||||
|
|
||||||
|
|
||||||
|
/*******************************************************************************
|
||||||
|
* Constructors, Destructors
|
||||||
|
******************************************************************************/
|
||||||
|
|
||||||
|
Scene::Scene()
|
||||||
|
{
|
||||||
|
mCamera.transform().setTranslation(0.0f, 0.0f, 20.0f);
|
||||||
|
mCamera.transform().setRotation(-5.0f, 0.0f, 1.0f, 0.0f);
|
||||||
|
}
|
||||||
|
|
||||||
|
Scene::~Scene()
|
||||||
|
{
|
||||||
|
for (auto & mesh : mMeshes) delete mesh;
|
||||||
|
for (auto & model : mModels) delete model;
|
||||||
|
if (mSkybox != Q_NULLPTR) delete mSkybox;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Scene::privDraw()
|
||||||
|
{
|
||||||
|
if (!mInit) {
|
||||||
|
initializeOpenGLFunctions();
|
||||||
|
init();
|
||||||
|
mInit = true;
|
||||||
|
}
|
||||||
|
if (mSkybox != Q_NULLPTR) mSkybox->draw();
|
||||||
|
for (auto & model : mModels) model->draw();
|
||||||
|
for (const auto & mesh : mMeshes) mesh->draw();
|
||||||
|
}
|
||||||
|
|
|
@ -0,0 +1,54 @@
|
||||||
|
/*##############################################################################
|
||||||
|
## Author: Shaun Reed ##
|
||||||
|
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||||
|
## About: Classes for managing objects and data within a scene ##
|
||||||
|
## ##
|
||||||
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
|
##############################################################################*/
|
||||||
|
|
||||||
|
#ifndef QTK_SCENE_H
|
||||||
|
#define QTK_SCENE_H
|
||||||
|
|
||||||
|
#include <camera3d.h>
|
||||||
|
#include <meshrenderer.h>
|
||||||
|
#include <model.h>
|
||||||
|
#include <skybox.h>
|
||||||
|
|
||||||
|
#include <QMatrix4x4>
|
||||||
|
|
||||||
|
|
||||||
|
namespace Qtk {
|
||||||
|
class Scene : protected QOpenGLFunctions {
|
||||||
|
friend class MainWidget;
|
||||||
|
public:
|
||||||
|
Scene();
|
||||||
|
~Scene();
|
||||||
|
|
||||||
|
virtual void init() = 0;
|
||||||
|
virtual void draw() = 0;
|
||||||
|
virtual void update() = 0;
|
||||||
|
|
||||||
|
static Camera3D & Camera() { return mCamera;}
|
||||||
|
static QMatrix4x4 View() { return mCamera.toMatrix();}
|
||||||
|
static QMatrix4x4 & Projection() { return mProjection;}
|
||||||
|
|
||||||
|
inline Skybox * getSkybox() {return mSkybox;}
|
||||||
|
inline void setSkybox(Skybox * skybox) {
|
||||||
|
mSkybox = skybox;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
static Camera3D mCamera;
|
||||||
|
static QMatrix4x4 mProjection;
|
||||||
|
bool mInit = false;
|
||||||
|
|
||||||
|
void privDraw();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
Skybox * mSkybox;
|
||||||
|
std::vector<MeshRenderer *> mMeshes;
|
||||||
|
std::vector<Model *> mModels;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // QTK_SCENE_H
|
|
@ -8,6 +8,7 @@
|
||||||
|
|
||||||
#include <camera3d.h>
|
#include <camera3d.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
const QVector3D Camera3D::LocalForward(0.0f, 0.0f, -1.0f);
|
const QVector3D Camera3D::LocalForward(0.0f, 0.0f, -1.0f);
|
||||||
const QVector3D Camera3D::LocalUp(0.0f, 1.0f, 0.0f);
|
const QVector3D Camera3D::LocalUp(0.0f, 1.0f, 0.0f);
|
||||||
|
|
|
@ -12,51 +12,53 @@
|
||||||
#include <QDebug>
|
#include <QDebug>
|
||||||
|
|
||||||
#include <transform3D.h>
|
#include <transform3D.h>
|
||||||
|
#include <qtkapi.h>
|
||||||
|
|
||||||
|
namespace Qtk {
|
||||||
|
class QTKAPI Camera3D {
|
||||||
|
public:
|
||||||
|
// Constants
|
||||||
|
static const QVector3D LocalForward;
|
||||||
|
static const QVector3D LocalUp;
|
||||||
|
static const QVector3D LocalRight;
|
||||||
|
|
||||||
class Camera3D {
|
// Accessors
|
||||||
public:
|
inline Transform3D & transform() { return mTransform;}
|
||||||
// Constants
|
inline const QVector3D & translation() const
|
||||||
static const QVector3D LocalForward;
|
{ return mTransform.translation();}
|
||||||
static const QVector3D LocalUp;
|
inline const QQuaternion & rotation() const
|
||||||
static const QVector3D LocalRight;
|
{ return mTransform.rotation();}
|
||||||
|
const QMatrix4x4 & toMatrix();
|
||||||
|
|
||||||
// Accessors
|
// Queries
|
||||||
inline Transform3D & transform() { return mTransform;}
|
inline QVector3D forward() const
|
||||||
inline const QVector3D & translation() const
|
{ return mTransform.rotation().rotatedVector(LocalForward);}
|
||||||
{ return mTransform.translation();}
|
inline QVector3D right() const
|
||||||
inline const QQuaternion & rotation() const
|
{ return mTransform.rotation().rotatedVector(LocalRight);}
|
||||||
{ return mTransform.rotation();}
|
inline QVector3D up() const
|
||||||
const QMatrix4x4 & toMatrix();
|
{ return mTransform.rotation().rotatedVector(LocalUp);}
|
||||||
|
|
||||||
// Queries
|
private:
|
||||||
inline QVector3D forward() const
|
Transform3D mTransform;
|
||||||
{ return mTransform.rotation().rotatedVector(LocalForward);}
|
QMatrix4x4 mWorld;
|
||||||
inline QVector3D right() const
|
|
||||||
{ return mTransform.rotation().rotatedVector(LocalRight);}
|
|
||||||
inline QVector3D up() const
|
|
||||||
{ return mTransform.rotation().rotatedVector(LocalUp);}
|
|
||||||
|
|
||||||
private:
|
|
||||||
Transform3D mTransform;
|
|
||||||
QMatrix4x4 mWorld;
|
|
||||||
|
|
||||||
#ifndef QT_NO_DATASTREAM
|
#ifndef QT_NO_DATASTREAM
|
||||||
friend QDataStream & operator<<(QDataStream & out, Camera3D & transform);
|
friend QDataStream & operator<<(QDataStream & out, Camera3D & transform);
|
||||||
friend QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
friend QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
Q_DECLARE_TYPEINFO(Camera3D, Q_MOVABLE_TYPE);
|
|
||||||
|
|
||||||
// Qt Streams
|
// Qt Streams
|
||||||
#ifndef QT_NO_DATASTREAM
|
#ifndef QT_NO_DATASTREAM
|
||||||
QDataStream & operator<<(QDataStream & out, const Camera3D & transform);
|
QDataStream & operator<<(QDataStream & out, const Camera3D & transform);
|
||||||
QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
QDataStream & operator>>(QDataStream & in, Camera3D & transform);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef QT_NO_DEBUG_STREAM
|
#ifndef QT_NO_DEBUG_STREAM
|
||||||
QDebug operator<<(QDebug dbg, const Camera3D & transform);
|
QDebug operator<<(QDebug dbg, const Camera3D & transform);
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
Q_DECLARE_TYPEINFO(Qtk::Camera3D, Q_MOVABLE_TYPE);
|
||||||
|
|
||||||
#endif // QTK_CAMERA3D_H
|
#endif // QTK_CAMERA3D_H
|
||||||
|
|
|
@ -13,6 +13,7 @@
|
||||||
|
|
||||||
#include <input.h>
|
#include <input.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Static Helper Structs
|
* Static Helper Structs
|
||||||
|
|
89
src/input.h
89
src/input.h
|
@ -12,52 +12,53 @@
|
||||||
#include <QPoint>
|
#include <QPoint>
|
||||||
#include <Qt>
|
#include <Qt>
|
||||||
|
|
||||||
|
#include <qtkapi.h>
|
||||||
|
|
||||||
class Input {
|
namespace Qtk {
|
||||||
friend class MainWidget;
|
class QTKAPI Input {
|
||||||
public:
|
friend class MainWidget;
|
||||||
|
public:
|
||||||
|
// Possible key states
|
||||||
|
enum InputState
|
||||||
|
{
|
||||||
|
InputInvalid,
|
||||||
|
InputRegistered,
|
||||||
|
InputUnregistered,
|
||||||
|
InputTriggered,
|
||||||
|
InputPressed,
|
||||||
|
InputReleased
|
||||||
|
};
|
||||||
|
|
||||||
// Possible key states
|
// State checking
|
||||||
enum InputState
|
inline static bool keyTriggered(Qt::Key key)
|
||||||
{
|
{ return keyState(key) == InputTriggered;}
|
||||||
InputInvalid,
|
inline static bool keyPressed(Qt::Key key)
|
||||||
InputRegistered,
|
{ return keyState(key) == InputPressed;}
|
||||||
InputUnregistered,
|
inline static bool keyReleased(Qt::Key key)
|
||||||
InputTriggered,
|
{ return keyState(key) == InputReleased;}
|
||||||
InputPressed,
|
inline static bool buttonTriggered(Qt::MouseButton button)
|
||||||
InputReleased
|
{ return buttonState(button) == InputTriggered;}
|
||||||
|
inline static bool buttonPressed(Qt::MouseButton button)
|
||||||
|
{ return buttonState(button) == InputPressed;}
|
||||||
|
inline static bool buttonReleased(Qt::MouseButton button)
|
||||||
|
{ return buttonState(button) == InputReleased;}
|
||||||
|
|
||||||
|
// Implementation
|
||||||
|
static InputState keyState(Qt::Key key);
|
||||||
|
static InputState buttonState(Qt::MouseButton button);
|
||||||
|
|
||||||
|
static QPoint mousePosition();
|
||||||
|
static QPoint mouseDelta();
|
||||||
|
|
||||||
|
private:
|
||||||
|
// State updating
|
||||||
|
static void update();
|
||||||
|
static void registerKeyPress(int key);
|
||||||
|
static void registerKeyRelease(int key);
|
||||||
|
static void registerMousePress(Qt::MouseButton button);
|
||||||
|
static void registerMouseRelease(Qt::MouseButton button);
|
||||||
|
static void reset();
|
||||||
};
|
};
|
||||||
|
}
|
||||||
// State checking
|
|
||||||
inline static bool keyTriggered(Qt::Key key)
|
|
||||||
{ return keyState(key) == InputTriggered;}
|
|
||||||
inline static bool keyPressed(Qt::Key key)
|
|
||||||
{ return keyState(key) == InputPressed;}
|
|
||||||
inline static bool keyReleased(Qt::Key key)
|
|
||||||
{ return keyState(key) == InputReleased;}
|
|
||||||
inline static bool buttonTriggered(Qt::MouseButton button)
|
|
||||||
{ return buttonState(button) == InputTriggered;}
|
|
||||||
inline static bool buttonPressed(Qt::MouseButton button)
|
|
||||||
{ return buttonState(button) == InputPressed;}
|
|
||||||
inline static bool buttonReleased(Qt::MouseButton button)
|
|
||||||
{ return buttonState(button) == InputReleased;}
|
|
||||||
|
|
||||||
// Implementation
|
|
||||||
static InputState keyState(Qt::Key key);
|
|
||||||
static InputState buttonState(Qt::MouseButton button);
|
|
||||||
|
|
||||||
static QPoint mousePosition();
|
|
||||||
static QPoint mouseDelta();
|
|
||||||
|
|
||||||
private:
|
|
||||||
|
|
||||||
// State updating
|
|
||||||
static void update();
|
|
||||||
static void registerKeyPress(int key);
|
|
||||||
static void registerKeyRelease(int key);
|
|
||||||
static void registerMousePress(Qt::MouseButton button);
|
|
||||||
static void registerMouseRelease(Qt::MouseButton button);
|
|
||||||
static void reset();
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // QTOPENGL_INPUT_H
|
#endif // QTOPENGL_INPUT_H
|
||||||
|
|
|
@ -9,30 +9,30 @@
|
||||||
#include <QKeyEvent>
|
#include <QKeyEvent>
|
||||||
|
|
||||||
#include <input.h>
|
#include <input.h>
|
||||||
#include <mesh.h>
|
|
||||||
#include <object.h>
|
|
||||||
#include <scene.h>
|
|
||||||
|
|
||||||
#include <mainwidget.h>
|
#include <mainwidget.h>
|
||||||
|
#include <mesh.h>
|
||||||
|
#include <abstractscene.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Constructors, Destructors
|
* Constructors, Destructors
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
MainWidget::MainWidget() : mDebugLogger(Q_NULLPTR)
|
MainWidget::MainWidget() : mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
||||||
{
|
{
|
||||||
initializeWidget();
|
initializeWidget();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Constructor for using this widget in QtDesigner
|
// Constructor for using this widget in QtDesigner
|
||||||
MainWidget::MainWidget(QWidget *parent) : QOpenGLWidget(parent), mDebugLogger(Q_NULLPTR)
|
MainWidget::MainWidget(QWidget *parent) : QOpenGLWidget(parent),
|
||||||
|
mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
||||||
{
|
{
|
||||||
initializeWidget();
|
initializeWidget();
|
||||||
}
|
}
|
||||||
|
|
||||||
MainWidget::MainWidget(const QSurfaceFormat &format)
|
MainWidget::MainWidget(const QSurfaceFormat &format)
|
||||||
: mDebugLogger(Q_NULLPTR)
|
: mScene(Q_NULLPTR), mDebugLogger(Q_NULLPTR)
|
||||||
{
|
{
|
||||||
setFormat(format);
|
setFormat(format);
|
||||||
setFocusPolicy(Qt::ClickFocus);
|
setFocusPolicy(Qt::ClickFocus);
|
||||||
|
@ -54,49 +54,6 @@ void MainWidget::teardownGL()
|
||||||
// Nothing to teardown yet...
|
// Nothing to teardown yet...
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainWidget::initObjects()
|
|
||||||
{
|
|
||||||
mScene = new Scene;
|
|
||||||
|
|
||||||
// Drawing a primitive object using Qt and OpenGL
|
|
||||||
// The Object class only stores basic QOpenGL* members and shape data
|
|
||||||
// + Within mainwidget, mObject serves as a basic QOpenGL example
|
|
||||||
mObject = new Object("testObject");
|
|
||||||
mObject->setVertices(Cube(QTK_DRAW_ELEMENTS).vertices());
|
|
||||||
mObject->setIndices(Cube(QTK_DRAW_ELEMENTS).indices());
|
|
||||||
mObject->mProgram.create();
|
|
||||||
mObject->mProgram.addShaderFromSourceFile(QOpenGLShader::Vertex,
|
|
||||||
":/solid-ambient.vert");
|
|
||||||
mObject->mProgram.addShaderFromSourceFile(QOpenGLShader::Fragment,
|
|
||||||
":/solid-ambient.frag");
|
|
||||||
mObject->mProgram.link();
|
|
||||||
mObject->mProgram.bind();
|
|
||||||
|
|
||||||
mObject->mVAO.create();
|
|
||||||
mObject->mVAO.bind();
|
|
||||||
|
|
||||||
mObject->mVBO.create();
|
|
||||||
mObject->mVBO.setUsagePattern(QOpenGLBuffer::StaticDraw);
|
|
||||||
mObject->mVBO.bind();
|
|
||||||
|
|
||||||
mObject->mVBO.allocate(mObject->vertices().data(),
|
|
||||||
mObject->vertices().size()
|
|
||||||
* sizeof(mObject->vertices()[0]));
|
|
||||||
|
|
||||||
mObject->mProgram.enableAttributeArray(0);
|
|
||||||
mObject->mProgram.setAttributeBuffer(0, GL_FLOAT, 0,
|
|
||||||
3, sizeof(mObject->vertices()[0]));
|
|
||||||
mObject->mProgram.setUniformValue("uColor", QVector3D(1.0f, 0.0f, 0.0f));
|
|
||||||
mObject->mProgram.setUniformValue("uLightColor", WHITE);
|
|
||||||
mObject->mProgram.setUniformValue("uAmbientStrength", 0.75f);
|
|
||||||
|
|
||||||
mObject->mVBO.release();
|
|
||||||
mObject->mVAO.release();
|
|
||||||
mObject->mProgram.release();
|
|
||||||
|
|
||||||
mObject->mTransform.setTranslation(13.0f, 0.0f, -2.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/*******************************************************************************
|
/*******************************************************************************
|
||||||
* Inherited Virtual Member Functions
|
* Inherited Virtual Member Functions
|
||||||
|
@ -108,18 +65,7 @@ void MainWidget::paintGL()
|
||||||
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||||
|
|
||||||
// Draw the scene first, since it handles drawing our skybox
|
// Draw the scene first, since it handles drawing our skybox
|
||||||
mScene->draw();
|
if (mScene != Q_NULLPTR) mScene->privDraw();
|
||||||
|
|
||||||
// Draw any additional objects within mainwidget manually
|
|
||||||
mObject->mProgram.bind();
|
|
||||||
mObject->mVAO.bind();
|
|
||||||
mObject->mProgram.setUniformValue("uModel", mObject->mTransform.toMatrix());
|
|
||||||
mObject->mProgram.setUniformValue("uView", Scene::Camera().toMatrix());
|
|
||||||
mObject->mProgram.setUniformValue("uProjection", Scene::Projection());
|
|
||||||
glDrawElements(GL_TRIANGLES, mObject->indices().size(),
|
|
||||||
GL_UNSIGNED_INT, mObject->indices().data());
|
|
||||||
mObject->mVAO.release();
|
|
||||||
mObject->mProgram.release();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainWidget::initializeGL()
|
void MainWidget::initializeGL()
|
||||||
|
@ -150,9 +96,6 @@ void MainWidget::initializeGL()
|
||||||
glClearDepth(1.0f);
|
glClearDepth(1.0f);
|
||||||
glClearColor(0.0f, 0.25f, 0.0f, 0.0f);
|
glClearColor(0.0f, 0.25f, 0.0f, 0.0f);
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||||
|
|
||||||
// Initialize default objects within the scene
|
|
||||||
initObjects();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void MainWidget::resizeGL(int width, int height)
|
void MainWidget::resizeGL(int width, int height)
|
||||||
|
@ -172,7 +115,7 @@ void MainWidget::update()
|
||||||
{
|
{
|
||||||
updateCameraInput();
|
updateCameraInput();
|
||||||
|
|
||||||
mScene->update();
|
if (mScene != Q_NULLPTR) mScene->update();
|
||||||
|
|
||||||
QWidget::update();
|
QWidget::update();
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,57 +15,61 @@
|
||||||
#include <QOpenGLFunctions>
|
#include <QOpenGLFunctions>
|
||||||
#include <QOpenGLWidget>
|
#include <QOpenGLWidget>
|
||||||
|
|
||||||
#define QTK_DEBUG
|
#include <qtkapi.h>
|
||||||
|
#include <abstractscene.h>
|
||||||
|
|
||||||
class MeshRenderer;
|
|
||||||
class Model;
|
|
||||||
class Object;
|
|
||||||
class Scene;
|
|
||||||
class Skybox;
|
|
||||||
class Texture;
|
|
||||||
|
|
||||||
class MainWidget : public QOpenGLWidget,
|
namespace Qtk {
|
||||||
protected QOpenGLFunctions {
|
class QTKAPI MainWidget : public QOpenGLWidget,
|
||||||
Q_OBJECT;
|
protected QOpenGLFunctions {
|
||||||
|
Q_OBJECT;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Constructors
|
// Constructors
|
||||||
MainWidget();
|
MainWidget();
|
||||||
explicit MainWidget(QWidget *parent);
|
explicit MainWidget(QWidget *parent);
|
||||||
explicit MainWidget(const QSurfaceFormat &format);
|
explicit MainWidget(const QSurfaceFormat &format);
|
||||||
~MainWidget() override;
|
~MainWidget() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void teardownGL();
|
void teardownGL();
|
||||||
void initObjects();
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
// Inherited virtual Members
|
// Inherited virtual Members
|
||||||
void paintGL() override;
|
void paintGL() override;
|
||||||
void initializeGL() override;
|
void initializeGL() override;
|
||||||
void resizeGL(int width, int height) override;
|
void resizeGL(int width, int height) override;
|
||||||
|
|
||||||
protected slots:
|
inline Scene * getScene() {return mScene;}
|
||||||
void update();
|
inline void setScene(Scene * scene) {
|
||||||
void messageLogged(const QOpenGLDebugMessage &msg);
|
if (mScene != Q_NULLPTR) delete mScene;
|
||||||
|
mScene = scene;
|
||||||
|
}
|
||||||
|
|
||||||
// Protected Helpers
|
protected slots:
|
||||||
protected:
|
void update();
|
||||||
void keyPressEvent(QKeyEvent *event);
|
#ifdef QTK_DEBUG
|
||||||
void keyReleaseEvent(QKeyEvent *event);
|
void messageLogged(const QOpenGLDebugMessage &msg);
|
||||||
void mousePressEvent(QMouseEvent *event);
|
#endif
|
||||||
void mouseReleaseEvent(QMouseEvent *event);
|
|
||||||
|
|
||||||
private:
|
// Protected Helpers
|
||||||
// Private helpers
|
protected:
|
||||||
void initializeWidget();
|
void keyPressEvent(QKeyEvent *event);
|
||||||
void printContextInformation();
|
void keyReleaseEvent(QKeyEvent *event);
|
||||||
void updateCameraInput();
|
void mousePressEvent(QMouseEvent *event);
|
||||||
|
void mouseReleaseEvent(QMouseEvent *event);
|
||||||
|
|
||||||
Scene * mScene;
|
private:
|
||||||
Object * mObject;
|
// Private helpers
|
||||||
|
void initializeWidget();
|
||||||
|
void updateCameraInput();
|
||||||
|
|
||||||
QOpenGLDebugLogger * mDebugLogger;
|
Scene * mScene;
|
||||||
};
|
#ifdef QTK_DEBUG
|
||||||
|
void printContextInformation();
|
||||||
|
QOpenGLDebugLogger * mDebugLogger;
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QTK_MAINWIDGET_H
|
#endif // QTK_MAINWIDGET_H
|
||||||
|
|
|
@ -8,6 +8,7 @@
|
||||||
|
|
||||||
#include <mesh.h>
|
#include <mesh.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
Cube::Cube(DrawMode mode)
|
Cube::Cube(DrawMode mode)
|
||||||
{
|
{
|
||||||
|
|
122
src/mesh.h
122
src/mesh.h
|
@ -12,25 +12,27 @@
|
||||||
#include <QVector2D>
|
#include <QVector2D>
|
||||||
#include <QVector3D>
|
#include <QVector3D>
|
||||||
|
|
||||||
|
#include <qtkapi.h>
|
||||||
#include <transform3D.h>
|
#include <transform3D.h>
|
||||||
|
|
||||||
class MeshRenderer;
|
namespace Qtk {
|
||||||
class Object;
|
class MeshRenderer;
|
||||||
|
class Object;
|
||||||
|
|
||||||
// Define vertices for drawing a cube using two faces (8 vertex points)
|
// Define vertices for drawing a cube using two faces (8 vertex points)
|
||||||
// Front Vertices
|
// Front Vertices
|
||||||
#define VERTEX_FTR QVector3D( 0.5f, 0.5f, 0.5f) // 1
|
#define VERTEX_FTR QVector3D( 0.5f, 0.5f, 0.5f) // 1
|
||||||
#define VERTEX_FTL QVector3D(-0.5f, 0.5f, 0.5f) // 2
|
#define VERTEX_FTL QVector3D(-0.5f, 0.5f, 0.5f) // 2
|
||||||
#define VERTEX_FBL QVector3D(-0.5f, -0.5f, 0.5f) // 3
|
#define VERTEX_FBL QVector3D(-0.5f, -0.5f, 0.5f) // 3
|
||||||
#define VERTEX_FBR QVector3D( 0.5f, -0.5f, 0.5f) // 4
|
#define VERTEX_FBR QVector3D( 0.5f, -0.5f, 0.5f) // 4
|
||||||
|
|
||||||
// Back Vertices
|
// Back Vertices
|
||||||
#define VERTEX_BTR QVector3D( 0.5f, 0.5f, -0.5f) // 5
|
#define VERTEX_BTR QVector3D( 0.5f, 0.5f, -0.5f) // 5
|
||||||
#define VERTEX_BTL QVector3D(-0.5f, 0.5f, -0.5f) // 6
|
#define VERTEX_BTL QVector3D(-0.5f, 0.5f, -0.5f) // 6
|
||||||
#define VERTEX_BBL QVector3D(-0.5f, -0.5f, -0.5f) // 7
|
#define VERTEX_BBL QVector3D(-0.5f, -0.5f, -0.5f) // 7
|
||||||
#define VERTEX_BBR QVector3D( 0.5f, -0.5f, -0.5f) // 8
|
#define VERTEX_BBR QVector3D( 0.5f, -0.5f, -0.5f) // 8
|
||||||
|
|
||||||
// Direction vectors
|
// Direction vectors
|
||||||
#define VECTOR_UP QVector3D(0.0f, 1.0f, 0.0f)
|
#define VECTOR_UP QVector3D(0.0f, 1.0f, 0.0f)
|
||||||
#define VECTOR_DOWN QVector3D(0.0f, -1.0f, 0.0f)
|
#define VECTOR_DOWN QVector3D(0.0f, -1.0f, 0.0f)
|
||||||
#define VECTOR_LEFT QVector3D(-1.0f, 0.0f, 0.0f)
|
#define VECTOR_LEFT QVector3D(-1.0f, 0.0f, 0.0f)
|
||||||
|
@ -38,25 +40,25 @@ class Object;
|
||||||
#define VECTOR_FORWARD QVector3D(0.0f, 0.0f, 1.0f)
|
#define VECTOR_FORWARD QVector3D(0.0f, 0.0f, 1.0f)
|
||||||
#define VECTOR_BACK QVector3D(0.0f, 0.0f, -1.0f)
|
#define VECTOR_BACK QVector3D(0.0f, 0.0f, -1.0f)
|
||||||
|
|
||||||
// Identity and zero vectors
|
// Identity and zero vectors
|
||||||
#define VECTOR_ONE QVector3D(1.0f, 1.0f, 1.0f)
|
#define VECTOR_ONE QVector3D(1.0f, 1.0f, 1.0f)
|
||||||
#define VECTOR_ZERO QVector3D(0.0f, 0.0f, 0.0f)
|
#define VECTOR_ZERO QVector3D(0.0f, 0.0f, 0.0f)
|
||||||
|
|
||||||
// A series of direction vectors to represent cube face normal
|
// A series of direction vectors to represent cube face normal
|
||||||
#define FACE_TOP VECTOR_UP, VECTOR_UP, VECTOR_UP, \
|
#define FACE_TOP VECTOR_UP, VECTOR_UP, VECTOR_UP, \
|
||||||
VECTOR_UP, VECTOR_UP, VECTOR_UP
|
VECTOR_UP, VECTOR_UP, VECTOR_UP
|
||||||
#define FACE_BOTTOM VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN, \
|
#define FACE_BOTTOM VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN, \
|
||||||
VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN
|
VECTOR_DOWN, VECTOR_DOWN, VECTOR_DOWN
|
||||||
#define FACE_LEFT VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT, \
|
#define FACE_LEFT VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT, \
|
||||||
VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT
|
VECTOR_LEFT, VECTOR_LEFT, VECTOR_LEFT
|
||||||
#define FACE_RIGHT VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT, \
|
#define FACE_RIGHT VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT, \
|
||||||
VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT
|
VECTOR_RIGHT, VECTOR_RIGHT, VECTOR_RIGHT
|
||||||
#define FACE_FRONT VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD, \
|
#define FACE_FRONT VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD, \
|
||||||
VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD
|
VECTOR_FORWARD, VECTOR_FORWARD, VECTOR_FORWARD
|
||||||
#define FACE_BACK VECTOR_BACK, VECTOR_BACK, VECTOR_BACK, \
|
#define FACE_BACK VECTOR_BACK, VECTOR_BACK, VECTOR_BACK, \
|
||||||
VECTOR_BACK, VECTOR_BACK, VECTOR_BACK
|
VECTOR_BACK, VECTOR_BACK, VECTOR_BACK
|
||||||
|
|
||||||
// Colors using QVector3Ds as RGB values
|
// Colors using QVector3Ds as RGB values
|
||||||
#define WHITE VECTOR_ONE
|
#define WHITE VECTOR_ONE
|
||||||
#define BLACK VECTOR_ZERO
|
#define BLACK VECTOR_ZERO
|
||||||
#define RED QVector3D(1.0f, 0.0f, 0.0f)
|
#define RED QVector3D(1.0f, 0.0f, 0.0f)
|
||||||
|
@ -71,62 +73,62 @@ class Object;
|
||||||
#define UV_RIGHT QVector2D(0.0f, 1.0f)
|
#define UV_RIGHT QVector2D(0.0f, 1.0f)
|
||||||
#define UV_CORNER QVector2D(1.0f, 1.0f)
|
#define UV_CORNER QVector2D(1.0f, 1.0f)
|
||||||
|
|
||||||
|
typedef std::vector<QVector3D> Vertices;
|
||||||
|
typedef std::vector<QVector3D> Colors;
|
||||||
|
typedef std::vector<GLuint> Indices;
|
||||||
|
typedef std::vector<QVector2D> TexCoords;
|
||||||
|
typedef std::vector<QVector3D> Normals;
|
||||||
|
|
||||||
typedef std::vector<QVector3D> Vertices;
|
enum DrawMode { QTK_DRAW_ARRAYS, QTK_DRAW_ELEMENTS, QTK_DRAW_ELEMENTS_NORMALS };
|
||||||
typedef std::vector<QVector3D> Colors;
|
|
||||||
typedef std::vector<GLuint> Indices;
|
|
||||||
typedef std::vector<QVector2D> TexCoords;
|
|
||||||
typedef std::vector<QVector3D> Normals;
|
|
||||||
|
|
||||||
enum DrawMode { QTK_DRAW_ARRAYS, QTK_DRAW_ELEMENTS, QTK_DRAW_ELEMENTS_NORMALS };
|
struct QTKAPI ShapeBase {
|
||||||
|
ShapeBase(DrawMode mode=QTK_DRAW_ARRAYS, Vertices v={},Indices i={}, Colors c={},
|
||||||
|
TexCoords t={}, Normals n={})
|
||||||
|
: mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n)
|
||||||
|
{}
|
||||||
|
|
||||||
struct ShapeBase {
|
inline const Vertices & vertices() const { return mVertices;}
|
||||||
ShapeBase(DrawMode mode=QTK_DRAW_ARRAYS, Vertices v={},Indices i={}, Colors c={},
|
inline const Indices & indices() const { return mIndices;}
|
||||||
TexCoords t={}, Normals n={})
|
inline const Colors & colors() const { return mColors;}
|
||||||
: mVertices(v), mColors(c), mIndices(i), mTexCoords(t), mNormals(n)
|
inline const TexCoords & texCoords() const { return mTexCoords;}
|
||||||
{}
|
inline const Normals & normals() const { return mNormals;}
|
||||||
|
|
||||||
inline const Vertices & vertices() const { return mVertices;}
|
protected:
|
||||||
inline const Indices & indices() const { return mIndices;}
|
DrawMode mDrawMode;
|
||||||
inline const Colors & colors() const { return mColors;}
|
|
||||||
inline const TexCoords & texCoords() const { return mTexCoords;}
|
|
||||||
inline const Normals & normals() const { return mNormals;}
|
|
||||||
|
|
||||||
protected:
|
Vertices mVertices;
|
||||||
DrawMode mDrawMode;
|
Colors mColors;
|
||||||
|
Indices mIndices;
|
||||||
|
TexCoords mTexCoords;
|
||||||
|
Normals mNormals;
|
||||||
|
};
|
||||||
|
|
||||||
Vertices mVertices;
|
struct Shape : public ShapeBase {
|
||||||
Colors mColors;
|
friend MeshRenderer;
|
||||||
Indices mIndices;
|
friend Object;
|
||||||
TexCoords mTexCoords;
|
Shape () {}
|
||||||
Normals mNormals;
|
Shape(const ShapeBase & rhs) : ShapeBase(rhs) {}
|
||||||
};
|
|
||||||
|
|
||||||
struct Shape : public ShapeBase {
|
virtual inline void setVertices(const Vertices & value) {mVertices = value;}
|
||||||
friend MeshRenderer;
|
virtual inline void setIndices(const Indices & value) {mIndices = value;}
|
||||||
friend Object;
|
virtual inline void setColors(const Colors & value) {mColors = value;}
|
||||||
Shape () {}
|
virtual inline void setTexCoords(const TexCoords & value) {mTexCoords = value;}
|
||||||
Shape(const ShapeBase & rhs) : ShapeBase(rhs) {}
|
virtual inline void setNormals(const Normals & value) {mNormals = value;}
|
||||||
|
virtual inline void setShape(const Shape & value) { *this = value;}
|
||||||
virtual inline void setVertices(const Vertices & value) {mVertices = value;}
|
};
|
||||||
virtual inline void setIndices(const Indices & value) {mIndices = value;}
|
|
||||||
virtual inline void setColors(const Colors & value) {mColors = value;}
|
|
||||||
virtual inline void setTexCoords(const TexCoords & value) {mTexCoords = value;}
|
|
||||||
virtual inline void setNormals(const Normals & value) {mNormals = value;}
|
|
||||||
virtual inline void setShape(const Shape & value) { *this = value;}
|
|
||||||
};
|
|
||||||
|
|
||||||
// Primitives inherit from ShapeBase, does not allow setting of shape values
|
// Primitives inherit from ShapeBase, does not allow setting of shape values
|
||||||
class Mesh {
|
class QTKAPI Mesh {
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Cube : public ShapeBase {
|
struct QTKAPI Cube : public ShapeBase {
|
||||||
Cube(DrawMode mode=QTK_DRAW_ARRAYS);
|
Cube(DrawMode mode=QTK_DRAW_ARRAYS);
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Triangle : public ShapeBase {
|
struct QTKAPI Triangle : public ShapeBase {
|
||||||
Triangle(DrawMode mode=QTK_DRAW_ARRAYS);
|
Triangle(DrawMode mode=QTK_DRAW_ARRAYS);
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QTK_MESH_H
|
#endif // QTK_MESH_H
|
||||||
|
|
|
@ -8,14 +8,14 @@
|
||||||
|
|
||||||
#include <QImageReader>
|
#include <QImageReader>
|
||||||
|
|
||||||
#include <scene.h>
|
#include <abstractscene.h>
|
||||||
|
#include <meshrenderer.h>
|
||||||
#include <texture.h>
|
#include <texture.h>
|
||||||
|
|
||||||
#include <meshrenderer.h>
|
using namespace Qtk;
|
||||||
|
|
||||||
|
|
||||||
// Static QHash that holds all MeshRenderer instances using their mName as keys
|
// Static QHash that holds all MeshRenderer instances using their mName as keys
|
||||||
MeshRenderer::MeshManager MeshRenderer::sInstances;
|
Qtk::MeshRenderer::MeshManager Qtk::MeshRenderer::sInstances;
|
||||||
|
|
||||||
MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape)
|
MeshRenderer::MeshRenderer(const char * name, const ShapeBase & shape)
|
||||||
: Object(name, shape), mVertexShader(":/multi-color.vert"),
|
: Object(name, shape), mVertexShader(":/multi-color.vert"),
|
||||||
|
|
|
@ -10,68 +10,71 @@
|
||||||
|
|
||||||
#include <mesh.h>
|
#include <mesh.h>
|
||||||
#include <object.h>
|
#include <object.h>
|
||||||
|
#include <qtkapi.h>
|
||||||
|
|
||||||
|
|
||||||
class MeshRenderer : public Object {
|
namespace Qtk {
|
||||||
public:
|
class QTKAPI MeshRenderer : public Object {
|
||||||
// Delegate constructors
|
public:
|
||||||
MeshRenderer(const char * name, Vertices vertices, Indices indices,
|
// Delegate constructors
|
||||||
DrawMode mode=QTK_DRAW_ARRAYS)
|
MeshRenderer(const char * name, Vertices vertices, Indices indices,
|
||||||
: MeshRenderer(name, ShapeBase(mode, vertices, indices))
|
DrawMode mode=QTK_DRAW_ARRAYS)
|
||||||
{}
|
: MeshRenderer(name, ShapeBase(mode, vertices, indices))
|
||||||
MeshRenderer(const char * name)
|
{}
|
||||||
: MeshRenderer(name, Cube(QTK_DRAW_ELEMENTS))
|
MeshRenderer(const char * name)
|
||||||
{}
|
: MeshRenderer(name, Cube(QTK_DRAW_ELEMENTS))
|
||||||
// Constructor
|
{}
|
||||||
MeshRenderer(const char * name, const ShapeBase &shape);
|
// Constructor
|
||||||
~MeshRenderer();
|
MeshRenderer(const char * name, const ShapeBase &shape);
|
||||||
|
~MeshRenderer();
|
||||||
|
|
||||||
// Retrieve a mesh by name stored within a static QHash
|
// Retrieve a mesh by name stored within a static QHash
|
||||||
static MeshRenderer * getInstance(const QString & name);
|
static MeshRenderer * getInstance(const QString & name);
|
||||||
|
|
||||||
void init();
|
void init();
|
||||||
void draw();
|
void draw();
|
||||||
|
|
||||||
// Draw types like GL_TRIANGLES, GL_POINTS, GL_LINES, etc
|
// Draw types like GL_TRIANGLES, GL_POINTS, GL_LINES, etc
|
||||||
void setDrawType(int drawType) { mDrawType = drawType;}
|
void setDrawType(int drawType) { mDrawType = drawType;}
|
||||||
|
|
||||||
// Shader settings
|
// Shader settings
|
||||||
inline void setShaderVertex(const std::string & vert) { mVertexShader = vert;}
|
inline void setShaderVertex(const std::string & vert) { mVertexShader = vert;}
|
||||||
inline void setShaderFragment(const std::string & frag)
|
inline void setShaderFragment(const std::string & frag)
|
||||||
{ mFragmentShader = frag;}
|
{ mFragmentShader = frag;}
|
||||||
void setShaders(const std::string & vert, const std::string & frag);
|
void setShaders(const std::string & vert, const std::string & frag);
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
inline void setUniform(int location, T value)
|
inline void setUniform(int location, T value)
|
||||||
{ mProgram.setUniformValue(location, value);}
|
{ mProgram.setUniformValue(location, value);}
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
inline void setUniform(const char * location, T value)
|
inline void setUniform(const char * location, T value)
|
||||||
{ mProgram.setUniformValue(location, value);}
|
{ mProgram.setUniformValue(location, value);}
|
||||||
|
|
||||||
// Set MVP matrix using this Object's transform
|
// Set MVP matrix using this Object's transform
|
||||||
// + View and projection provided by MainWidget static members
|
// + View and projection provided by MainWidget static members
|
||||||
void setUniformMVP(const char * model="uModel", const char * view="uView",
|
void setUniformMVP(const char * model="uModel", const char * view="uView",
|
||||||
const char * projection="uProjection");
|
const char * projection="uProjection");
|
||||||
|
|
||||||
// Sets the texture to the image at the given path
|
// Sets the texture to the image at the given path
|
||||||
// + Sets mHasTexture to enable texture binding in draw()
|
// + Sets mHasTexture to enable texture binding in draw()
|
||||||
void setTexture(const char * path);
|
void setTexture(const char * path);
|
||||||
void setTexture(QOpenGLTexture * texture);
|
void setTexture(QOpenGLTexture * texture);
|
||||||
|
|
||||||
// These functions modify data stored in a VBO
|
// These functions modify data stored in a VBO
|
||||||
// + After calling them, the VBO will need to be reallocated
|
// + After calling them, the VBO will need to be reallocated
|
||||||
void setShape(const Shape & value) override;
|
void setShape(const Shape & value) override;
|
||||||
void setColor(const QVector3D & color);
|
void setColor(const QVector3D & color);
|
||||||
|
|
||||||
// Static QHash of all mesh objects within the scene
|
// Static QHash of all mesh objects within the scene
|
||||||
typedef QHash<QString, MeshRenderer *> MeshManager;
|
typedef QHash<QString, MeshRenderer *> MeshManager;
|
||||||
private:
|
private:
|
||||||
static MeshManager sInstances;
|
static MeshManager sInstances;
|
||||||
|
|
||||||
int mDrawType;
|
int mDrawType;
|
||||||
bool mHasTexture;
|
bool mHasTexture;
|
||||||
std::string mVertexShader, mFragmentShader;
|
std::string mVertexShader, mFragmentShader;
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QTK_MESHRENDERER_H
|
#endif // QTK_MESHRENDERER_H
|
||||||
|
|
|
@ -9,12 +9,12 @@
|
||||||
|
|
||||||
#include <QFileInfo>
|
#include <QFileInfo>
|
||||||
|
|
||||||
#include <scene.h>
|
#include <abstractscene.h>
|
||||||
#include <texture.h>
|
|
||||||
#include <resourcemanager.h>
|
|
||||||
|
|
||||||
#include <model.h>
|
#include <model.h>
|
||||||
|
#include <resourcemanager.h>
|
||||||
|
#include <texture.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
Model::ModelManager Model::mManager;
|
Model::ModelManager Model::mManager;
|
||||||
|
|
||||||
|
|
165
src/model.h
165
src/model.h
|
@ -16,7 +16,6 @@
|
||||||
#include <QOpenGLShaderProgram>
|
#include <QOpenGLShaderProgram>
|
||||||
#include <QOpenGLTexture>
|
#include <QOpenGLTexture>
|
||||||
#include <QOpenGLVertexArrayObject>
|
#include <QOpenGLVertexArrayObject>
|
||||||
#include <QOpenGLFunctions>
|
|
||||||
|
|
||||||
// Assimp
|
// Assimp
|
||||||
#include <assimp/Importer.hpp>
|
#include <assimp/Importer.hpp>
|
||||||
|
@ -24,117 +23,119 @@
|
||||||
#include <assimp/scene.h>
|
#include <assimp/scene.h>
|
||||||
|
|
||||||
// QTK
|
// QTK
|
||||||
|
#include <qtkapi.h>
|
||||||
#include <transform3D.h>
|
#include <transform3D.h>
|
||||||
|
|
||||||
|
namespace Qtk {
|
||||||
|
struct QTKAPI ModelVertex {
|
||||||
|
QVector3D mPosition;
|
||||||
|
QVector3D mNormal;
|
||||||
|
QVector3D mTangent;
|
||||||
|
QVector3D mBitangent;
|
||||||
|
QVector2D mTextureCoord;
|
||||||
|
};
|
||||||
|
|
||||||
struct ModelVertex {
|
struct QTKAPI ModelTexture {
|
||||||
QVector3D mPosition;
|
GLuint mID;
|
||||||
QVector3D mNormal;
|
QOpenGLTexture * mTexture;
|
||||||
QVector3D mTangent;
|
std::string mType;
|
||||||
QVector3D mBitangent;
|
std::string mPath;
|
||||||
QVector2D mTextureCoord;
|
};
|
||||||
};
|
|
||||||
|
|
||||||
struct ModelTexture {
|
class Model;
|
||||||
GLuint mID;
|
|
||||||
QOpenGLTexture * mTexture;
|
|
||||||
std::string mType;
|
|
||||||
std::string mPath;
|
|
||||||
};
|
|
||||||
|
|
||||||
class Model;
|
class QTKAPI ModelMesh : protected QOpenGLFunctions {
|
||||||
|
public:
|
||||||
|
friend Model;
|
||||||
|
typedef std::vector<ModelVertex> Vertices;
|
||||||
|
typedef std::vector<GLuint> Indices;
|
||||||
|
typedef std::vector<ModelTexture> Textures;
|
||||||
|
|
||||||
class ModelMesh : protected QOpenGLFunctions {
|
// Constructors, Destructors
|
||||||
public:
|
ModelMesh(Vertices vertices, Indices indices, Textures textures,
|
||||||
friend Model;
|
const char * vertexShader=":/model-basic.vert",
|
||||||
typedef std::vector<ModelVertex> Vertices;
|
const char * fragmentShader=":/model-basic.frag")
|
||||||
typedef std::vector<GLuint> Indices;
|
: mProgram(new QOpenGLShaderProgram),
|
||||||
typedef std::vector<ModelTexture> Textures;
|
|
||||||
|
|
||||||
// Constructors, Destructors
|
|
||||||
ModelMesh(Vertices vertices, Indices indices, Textures textures,
|
|
||||||
const char * vertexShader=":/model-basic.vert",
|
|
||||||
const char * fragmentShader=":/model-basic.frag")
|
|
||||||
: mProgram(new QOpenGLShaderProgram),
|
|
||||||
mVAO(new QOpenGLVertexArrayObject),
|
mVAO(new QOpenGLVertexArrayObject),
|
||||||
mVBO(new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer)),
|
mVBO(new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer)),
|
||||||
mEBO(new QOpenGLBuffer(QOpenGLBuffer::IndexBuffer)),
|
mEBO(new QOpenGLBuffer(QOpenGLBuffer::IndexBuffer)),
|
||||||
mVertices(std::move(vertices)),
|
mVertices(std::move(vertices)),
|
||||||
mIndices(std::move(indices)),
|
mIndices(std::move(indices)),
|
||||||
mTextures(std::move(textures))
|
mTextures(std::move(textures))
|
||||||
{ initMesh(vertexShader, fragmentShader);}
|
{ initMesh(vertexShader, fragmentShader);}
|
||||||
~ModelMesh() {}
|
~ModelMesh() {}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void initMesh(const char * vert, const char * frag);
|
void initMesh(const char * vert, const char * frag);
|
||||||
|
|
||||||
// ModelMesh Private Members
|
// ModelMesh Private Members
|
||||||
QOpenGLBuffer * mVBO, * mEBO;
|
QOpenGLBuffer * mVBO, * mEBO;
|
||||||
QOpenGLVertexArrayObject * mVAO;
|
QOpenGLVertexArrayObject * mVAO;
|
||||||
QOpenGLShaderProgram * mProgram;
|
QOpenGLShaderProgram * mProgram;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
inline void draw() { draw(*mProgram);}
|
inline void draw() { draw(*mProgram);}
|
||||||
void draw(QOpenGLShaderProgram & shader);
|
void draw(QOpenGLShaderProgram & shader);
|
||||||
|
|
||||||
// ModelMesh Public Members
|
// ModelMesh Public Members
|
||||||
Vertices mVertices;
|
Vertices mVertices;
|
||||||
Indices mIndices;
|
Indices mIndices;
|
||||||
Textures mTextures;
|
Textures mTextures;
|
||||||
Transform3D mTransform;
|
Transform3D mTransform;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
class Model : public QObject {
|
class QTKAPI Model : public QObject {
|
||||||
Q_OBJECT
|
Q_OBJECT
|
||||||
|
|
||||||
public:
|
public:
|
||||||
inline Model(const char * name, const char * path,
|
inline Model(const char * name, const char * path,
|
||||||
const char * vertexShader=":/model-basic.vert",
|
const char * vertexShader=":/model-basic.vert",
|
||||||
const char * fragmentShader=":/model-basic.frag")
|
const char * fragmentShader=":/model-basic.frag")
|
||||||
: mName(name), mVertexShader(vertexShader),
|
: mName(name), mVertexShader(vertexShader),
|
||||||
mFragmentShader(fragmentShader)
|
mFragmentShader(fragmentShader)
|
||||||
{ loadModel(path);}
|
{ loadModel(path);}
|
||||||
inline ~Model() { mManager.remove(mName);}
|
inline ~Model() { mManager.remove(mName);}
|
||||||
|
|
||||||
void draw();
|
void draw();
|
||||||
void draw(QOpenGLShaderProgram & shader);
|
void draw(QOpenGLShaderProgram & shader);
|
||||||
|
|
||||||
void flipTexture(const std::string & fileName,
|
void flipTexture(const std::string & fileName,
|
||||||
bool flipX=false, bool flipY=true);
|
bool flipX=false, bool flipY=true);
|
||||||
|
|
||||||
template <typename T>
|
template <typename T>
|
||||||
void setUniform(const char * location, T value)
|
void setUniform(const char * location, T value)
|
||||||
{
|
{
|
||||||
for (auto & mesh : mMeshes) {
|
for (auto & mesh : mMeshes) {
|
||||||
mesh.mProgram->bind();
|
mesh.mProgram->bind();
|
||||||
|
|
||||||
mesh.mProgram->setUniformValue(location, value);
|
mesh.mProgram->setUniformValue(location, value);
|
||||||
|
|
||||||
mesh.mProgram->release();
|
mesh.mProgram->release();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
Transform3D mTransform;
|
Transform3D mTransform;
|
||||||
|
|
||||||
static Model * getInstance(const char * name);
|
static Model * getInstance(const char * name);
|
||||||
|
|
||||||
typedef QHash<QString, Model *> ModelManager;
|
typedef QHash<QString, Model *> ModelManager;
|
||||||
private:
|
private:
|
||||||
static ModelManager mManager;
|
static ModelManager mManager;
|
||||||
void loadModel(const std::string & path);
|
void loadModel(const std::string & path);
|
||||||
void processNode(aiNode * node, const aiScene * scene);
|
void processNode(aiNode * node, const aiScene * scene);
|
||||||
ModelMesh processMesh(aiMesh * mesh, const aiScene * scene);
|
ModelMesh processMesh(aiMesh * mesh, const aiScene * scene);
|
||||||
ModelMesh::Textures loadMaterialTextures(aiMaterial * mat, aiTextureType type,
|
ModelMesh::Textures loadMaterialTextures(aiMaterial * mat, aiTextureType type,
|
||||||
const std::string & typeName);
|
const std::string & typeName);
|
||||||
void sortModels();
|
void sortModels();
|
||||||
|
|
||||||
// Model Private Members
|
// Model Private Members
|
||||||
|
|
||||||
ModelMesh::Textures mTexturesLoaded;
|
ModelMesh::Textures mTexturesLoaded;
|
||||||
std::vector<ModelMesh> mMeshes;
|
std::vector<ModelMesh> mMeshes;
|
||||||
std::string mDirectory;
|
std::string mDirectory;
|
||||||
const char * mVertexShader, * mFragmentShader, * mName;
|
const char * mVertexShader, * mFragmentShader, * mName;
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QTK_MODEL_H
|
#endif // QTK_MODEL_H
|
||||||
|
|
|
@ -7,3 +7,5 @@
|
||||||
##############################################################################*/
|
##############################################################################*/
|
||||||
|
|
||||||
#include <object.h>
|
#include <object.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
72
src/object.h
72
src/object.h
|
@ -14,48 +14,50 @@
|
||||||
#include <QOpenGLVertexArrayObject>
|
#include <QOpenGLVertexArrayObject>
|
||||||
|
|
||||||
#include <mesh.h>
|
#include <mesh.h>
|
||||||
|
#include <qtkapi.h>
|
||||||
|
|
||||||
|
namespace Qtk {
|
||||||
|
class QTKAPI Object : public QObject {
|
||||||
|
Q_OBJECT
|
||||||
|
|
||||||
class Object : public QObject {
|
public:
|
||||||
Q_OBJECT
|
friend MeshRenderer;
|
||||||
|
// Initialize an object with no shape data assigned
|
||||||
|
Object(const char * name)
|
||||||
|
: mName(name), mVBO(QOpenGLBuffer::VertexBuffer)
|
||||||
|
{ }
|
||||||
|
// Initialize an object with shape data assigned
|
||||||
|
Object(const char * name, const ShapeBase & shape)
|
||||||
|
: mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape)
|
||||||
|
{ }
|
||||||
|
|
||||||
public:
|
~Object() {}
|
||||||
friend MeshRenderer;
|
|
||||||
// Initialize an object with no shape data assigned
|
|
||||||
Object(const char * name)
|
|
||||||
: mName(name), mVBO(QOpenGLBuffer::VertexBuffer)
|
|
||||||
{ }
|
|
||||||
// Initialize an object with shape data assigned
|
|
||||||
Object(const char * name, const ShapeBase & shape)
|
|
||||||
: mName(name), mVBO(QOpenGLBuffer::VertexBuffer), mShape(shape)
|
|
||||||
{ }
|
|
||||||
|
|
||||||
~Object() {}
|
inline const Vertices & vertices() { return mShape.mVertices;}
|
||||||
|
inline const Indices & indices() { return mShape.mIndices;}
|
||||||
|
inline const Colors & colors() { return mShape.mColors;}
|
||||||
|
inline const TexCoords & texCoords() { return mShape.mTexCoords;}
|
||||||
|
inline const Normals & normals() { return mShape.mNormals;}
|
||||||
|
inline QOpenGLTexture & texture() const { return *mTexture;}
|
||||||
|
|
||||||
inline const Vertices & vertices() { return mShape.mVertices;}
|
virtual inline void setVertices(const Vertices & value) { mShape.mVertices = value;}
|
||||||
inline const Indices & indices() { return mShape.mIndices;}
|
virtual inline void setIndices(const Indices & value) { mShape.mIndices = value;}
|
||||||
inline const Colors & colors() { return mShape.mColors;}
|
virtual inline void setColors(const Colors & value) { mShape.mColors = value;}
|
||||||
inline const TexCoords & texCoords() { return mShape.mTexCoords;}
|
virtual inline void setTexCoords(const TexCoords & value) { mShape.mTexCoords = value;}
|
||||||
inline const Normals & normals() { return mShape.mNormals;}
|
virtual inline void setNormals(const Normals & value) { mShape.mNormals = value;}
|
||||||
inline QOpenGLTexture & texture() const { return *mTexture;}
|
virtual inline void setShape(const Shape & value) { mShape = value;}
|
||||||
|
|
||||||
virtual inline void setVertices(const Vertices & value) { mShape.mVertices = value;}
|
QOpenGLBuffer mVBO, mNBO;
|
||||||
virtual inline void setIndices(const Indices & value) { mShape.mIndices = value;}
|
QOpenGLVertexArrayObject mVAO;
|
||||||
virtual inline void setColors(const Colors & value) { mShape.mColors = value;}
|
QOpenGLShaderProgram mProgram;
|
||||||
virtual inline void setTexCoords(const TexCoords & value) { mShape.mTexCoords = value;}
|
|
||||||
virtual inline void setNormals(const Normals & value) { mShape.mNormals = value;}
|
|
||||||
virtual inline void setShape(const Shape & value) { mShape = value;}
|
|
||||||
|
|
||||||
QOpenGLBuffer mVBO, mNBO;
|
Transform3D mTransform;
|
||||||
QOpenGLVertexArrayObject mVAO;
|
Shape mShape;
|
||||||
QOpenGLShaderProgram mProgram;
|
|
||||||
|
|
||||||
Transform3D mTransform;
|
const char * mName;
|
||||||
Shape mShape;
|
private:
|
||||||
|
QOpenGLTexture * mTexture;
|
||||||
const char * mName;
|
};
|
||||||
private:
|
}
|
||||||
QOpenGLTexture * mTexture;
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // QTK_OBJECT_H
|
#endif // QTK_OBJECT_H
|
||||||
|
|
|
@ -0,0 +1,23 @@
|
||||||
|
/*##############################################################################
|
||||||
|
## Author: Shaun Reed ##
|
||||||
|
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
|
||||||
|
## About: Main window for Qt6 OpenGL widget application ##
|
||||||
|
## ##
|
||||||
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
|
##############################################################################*/
|
||||||
|
#ifndef QTK_QTKAPI_H
|
||||||
|
#define QTK_QTKAPI_H
|
||||||
|
|
||||||
|
#include <QtCore/QtGlobal>
|
||||||
|
|
||||||
|
#ifdef QTK_SHARED
|
||||||
|
# if defined(QTK_EXPORT)
|
||||||
|
# define QTKAPI Q_DECL_EXPORT
|
||||||
|
# else
|
||||||
|
# define QTKAPI Q_DECL_IMPORT
|
||||||
|
# endif
|
||||||
|
#else
|
||||||
|
# define QTKAPI
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#endif //QTK_QTKAPI_H
|
|
@ -6,11 +6,11 @@
|
||||||
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
|
||||||
##############################################################################*/
|
##############################################################################*/
|
||||||
|
|
||||||
#include <scene.h>
|
#include <abstractscene.h>
|
||||||
|
#include <skybox.h>
|
||||||
#include <texture.h>
|
#include <texture.h>
|
||||||
|
|
||||||
#include <skybox.h>
|
using namespace Qtk;
|
||||||
|
|
||||||
|
|
||||||
Skybox::Skybox(std::string right, std::string top, std::string front,
|
Skybox::Skybox(std::string right, std::string top, std::string front,
|
||||||
std::string left, std::string bottom, std::string back,
|
std::string left, std::string bottom, std::string back,
|
||||||
|
|
47
src/skybox.h
47
src/skybox.h
|
@ -10,39 +10,42 @@
|
||||||
|
|
||||||
#include <QImage>
|
#include <QImage>
|
||||||
#include <QOpenGLBuffer>
|
#include <QOpenGLBuffer>
|
||||||
|
#include <QOpenGLFunctions>
|
||||||
#include <QOpenGLShaderProgram>
|
#include <QOpenGLShaderProgram>
|
||||||
#include <QOpenGLTexture>
|
#include <QOpenGLTexture>
|
||||||
#include <QOpenGLVertexArrayObject>
|
#include <QOpenGLVertexArrayObject>
|
||||||
#include <QOpenGLFunctions>
|
|
||||||
|
|
||||||
#include <camera3d.h>
|
#include <camera3d.h>
|
||||||
#include <mesh.h>
|
#include <mesh.h>
|
||||||
|
#include <qtkapi.h>
|
||||||
|
|
||||||
|
|
||||||
class Skybox : protected QOpenGLFunctions {
|
namespace Qtk {
|
||||||
public:
|
class QTKAPI Skybox : protected QOpenGLFunctions {
|
||||||
// Delegate this constructor to use default skybox images
|
public:
|
||||||
// + This allows creating a skybox with no arguments ( auto s = new Skybox; )
|
// Delegate this constructor to use default skybox images
|
||||||
explicit Skybox(std::string name="Skybox");
|
// + This allows creating a skybox with no arguments ( auto s = new Skybox; )
|
||||||
explicit Skybox(QOpenGLTexture * cubeMap, const std::string & name="Skybox");
|
explicit Skybox(std::string name="Skybox");
|
||||||
// Constructor, Destructor
|
explicit Skybox(QOpenGLTexture * cubeMap, const std::string & name="Skybox");
|
||||||
Skybox(std::string right, std::string top, std::string front,
|
// Constructor, Destructor
|
||||||
std::string left, std::string bottom, std::string back,
|
Skybox(std::string right, std::string top, std::string front,
|
||||||
const std::string & name="Skybox");
|
std::string left, std::string bottom, std::string back,
|
||||||
~Skybox() {}
|
const std::string & name="Skybox");
|
||||||
|
~Skybox() {}
|
||||||
|
|
||||||
void draw();
|
void draw();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void init();
|
void init();
|
||||||
|
|
||||||
Vertices mVertices;
|
Vertices mVertices;
|
||||||
Indices mIndices;
|
Indices mIndices;
|
||||||
|
|
||||||
QOpenGLShaderProgram mProgram;
|
QOpenGLShaderProgram mProgram;
|
||||||
QOpenGLVertexArrayObject mVAO;
|
QOpenGLVertexArrayObject mVAO;
|
||||||
QOpenGLBuffer mVBO;
|
QOpenGLBuffer mVBO;
|
||||||
QOpenGLTexture * mCubeMap;
|
QOpenGLTexture * mCubeMap;
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QTK_SKYBOX_H
|
#endif // QTK_SKYBOX_H
|
||||||
|
|
|
@ -11,6 +11,7 @@
|
||||||
|
|
||||||
#include <texture.h>
|
#include <texture.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
QImage * Texture::initImage(const char * image, bool flipX, bool flipY)
|
QImage * Texture::initImage(const char * image, bool flipX, bool flipY)
|
||||||
{
|
{
|
||||||
|
|
|
@ -11,32 +11,35 @@
|
||||||
|
|
||||||
#include <QOpenGLTexture>
|
#include <QOpenGLTexture>
|
||||||
|
|
||||||
|
#include <qtkapi.h>
|
||||||
|
|
||||||
class Texture {
|
namespace Qtk {
|
||||||
public:
|
class QTKAPI Texture {
|
||||||
~Texture() {}
|
public:
|
||||||
|
~Texture() {}
|
||||||
|
|
||||||
// QImage
|
// QImage
|
||||||
static QImage * initImage(const char * image,
|
static QImage * initImage(const char * image,
|
||||||
bool flipX=false, bool flipY=false);
|
bool flipX=false, bool flipY=false);
|
||||||
|
|
||||||
// 2D Texture
|
// 2D Texture
|
||||||
static QOpenGLTexture * initTexture2D(const char * texture,
|
static QOpenGLTexture * initTexture2D(const char * texture,
|
||||||
bool flipX=false, bool flipY=false);
|
bool flipX=false, bool flipY=false);
|
||||||
|
|
||||||
// Cube maps
|
// Cube maps
|
||||||
static QOpenGLTexture * initCubeMap(QImage right, QImage top,
|
static QOpenGLTexture * initCubeMap(QImage right, QImage top,
|
||||||
QImage front, QImage left,
|
QImage front, QImage left,
|
||||||
QImage bottom, QImage back);
|
QImage bottom, QImage back);
|
||||||
// Overloads for cube map initialization
|
// Overloads for cube map initialization
|
||||||
static QOpenGLTexture * initCubeMap(const char * tile);
|
static QOpenGLTexture * initCubeMap(const char * tile);
|
||||||
static QOpenGLTexture * initCubeMap(const char * right, const char * top,
|
static QOpenGLTexture * initCubeMap(const char * right, const char * top,
|
||||||
const char * front, const char * left,
|
const char * front, const char * left,
|
||||||
const char * bottom, const char * back);
|
const char * bottom, const char * back);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// Private ctor to prevent creating instances of this class
|
// Private ctor to prevent creating instances of this class
|
||||||
Texture() {}
|
Texture() {}
|
||||||
};
|
};
|
||||||
|
}
|
||||||
|
|
||||||
#endif // QTOPENGL_TEXTURE_H
|
#endif // QTOPENGL_TEXTURE_H
|
||||||
|
|
|
@ -9,6 +9,7 @@
|
||||||
|
|
||||||
#include <transform3D.h>
|
#include <transform3D.h>
|
||||||
|
|
||||||
|
using namespace Qtk;
|
||||||
|
|
||||||
const QVector3D Transform3D::LocalForward(0.0f, 0.0f, 1.0f);
|
const QVector3D Transform3D::LocalForward(0.0f, 0.0f, 1.0f);
|
||||||
const QVector3D Transform3D::LocalUp(0.0f, 1.0f, 0.0f);
|
const QVector3D Transform3D::LocalUp(0.0f, 1.0f, 0.0f);
|
||||||
|
@ -110,35 +111,41 @@ QVector3D Transform3D::right() const
|
||||||
* QT Streams
|
* QT Streams
|
||||||
******************************************************************************/
|
******************************************************************************/
|
||||||
|
|
||||||
QDebug operator<<(QDebug dbg, const Transform3D & transform)
|
namespace Qtk {
|
||||||
{
|
#ifndef QT_NO_DEBUG_STREAM
|
||||||
dbg << "Transform3D\n{\n";
|
QDebug operator<<(QDebug dbg, const Transform3D & transform)
|
||||||
dbg << "Position: <" << transform.translation().x() << ", "
|
{
|
||||||
<< transform.translation().y() << ", "
|
dbg << "Transform3D\n{\n";
|
||||||
<< transform.translation().z() << ">\n";
|
dbg << "Position: <" << transform.translation().x() << ", "
|
||||||
dbg << "Scale: <" << transform.scale().x() << ", "
|
<< transform.translation().y() << ", "
|
||||||
<< transform.scale().y() << ", "
|
<< transform.translation().z() << ">\n";
|
||||||
<< transform.scale().z() << ">\n";
|
dbg << "Scale: <" << transform.scale().x() << ", "
|
||||||
dbg << "Rotation: <" << transform.rotation().x() << ", "
|
<< transform.scale().y() << ", "
|
||||||
<< transform.rotation().y() << ", "
|
<< transform.scale().z() << ">\n";
|
||||||
<< transform.rotation().z() << " | " <<
|
dbg << "Rotation: <" << transform.rotation().x() << ", "
|
||||||
transform.rotation().scalar() << ">\n}";
|
<< transform.rotation().y() << ", "
|
||||||
return dbg;
|
<< transform.rotation().z() << " | " <<
|
||||||
|
transform.rotation().scalar() << ">\n}";
|
||||||
|
return dbg;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
QDataStream & operator<<(QDataStream & out, const Transform3D & transform)
|
#ifndef QT_NO_DATASTREAM
|
||||||
{
|
QDataStream & operator<<(QDataStream & out, const Transform3D & transform)
|
||||||
out << transform.mTranslation;
|
{
|
||||||
out << transform.mScale;
|
out << transform.mTranslation;
|
||||||
out << transform.mRotation;
|
out << transform.mScale;
|
||||||
return out;
|
out << transform.mRotation;
|
||||||
}
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
QDataStream & operator>>(QDataStream & in, Transform3D & transform)
|
QDataStream & operator>>(QDataStream & in, Transform3D & transform)
|
||||||
{
|
{
|
||||||
in >> transform.mTranslation;
|
in >> transform.mTranslation;
|
||||||
in >> transform.mScale;
|
in >> transform.mScale;
|
||||||
in >> transform.mRotation;
|
in >> transform.mRotation;
|
||||||
transform.m_dirty = true;
|
transform.m_dirty = true;
|
||||||
return in;
|
return in;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,108 +10,116 @@
|
||||||
#ifndef QTK_TRANSFORM3D_H
|
#ifndef QTK_TRANSFORM3D_H
|
||||||
#define QTK_TRANSFORM3D_H
|
#define QTK_TRANSFORM3D_H
|
||||||
|
|
||||||
#include <QDebug>
|
|
||||||
#include <QMatrix4x4>
|
#include <QMatrix4x4>
|
||||||
#include <QQuaternion>
|
#include <QQuaternion>
|
||||||
#include <QVector3D>
|
#include <QVector3D>
|
||||||
|
|
||||||
|
#ifndef QT_NO_DEBUG_STREAM
|
||||||
|
#include <QDebug>
|
||||||
|
#endif
|
||||||
|
|
||||||
class Transform3D
|
#include <qtkapi.h>
|
||||||
{
|
|
||||||
public:
|
|
||||||
// Constructors
|
|
||||||
inline Transform3D() : m_dirty(true),
|
|
||||||
mScale(1.0f, 1.0f, 1.0f),
|
|
||||||
mTranslation(0.0f, 0.0f, 0.0f) { }
|
|
||||||
|
|
||||||
//
|
namespace Qtk {
|
||||||
// Transformations
|
class QTKAPI Transform3D
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
// Constructors
|
||||||
|
inline Transform3D() : m_dirty(true),
|
||||||
|
mScale(1.0f, 1.0f, 1.0f),
|
||||||
|
mTranslation(0.0f, 0.0f, 0.0f) { }
|
||||||
|
|
||||||
void translate(const QVector3D & dt);
|
//
|
||||||
inline void translate(float dx, float dy, float dz)
|
// Transformations
|
||||||
{ translate(QVector3D(dx, dy, dz));}
|
|
||||||
|
|
||||||
// Scale object with multiplication
|
void translate(const QVector3D & dt);
|
||||||
void scale(const QVector3D & ds);
|
inline void translate(float dx, float dy, float dz)
|
||||||
inline void scale(float dx, float dy, float dz)
|
{ translate(QVector3D(dx, dy, dz));}
|
||||||
{ scale(QVector3D(dx, dy, dz));}
|
|
||||||
inline void scale(float factor)
|
|
||||||
{ scale(QVector3D(factor, factor, factor));}
|
|
||||||
|
|
||||||
// Multiplying by a rotation
|
// Scale object with multiplication
|
||||||
void rotate(const QQuaternion & dr);
|
void scale(const QVector3D & ds);
|
||||||
inline void rotate(float angle, const QVector3D & axis)
|
inline void scale(float dx, float dy, float dz)
|
||||||
{ rotate(QQuaternion::fromAxisAndAngle(axis, angle));}
|
{ scale(QVector3D(dx, dy, dz));}
|
||||||
inline void rotate(float angle, float ax, float ay, float az)
|
inline void scale(float factor)
|
||||||
{ rotate(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));}
|
{ scale(QVector3D(factor, factor, factor));}
|
||||||
|
|
||||||
// Scale object by addition
|
// Multiplying by a rotation
|
||||||
void grow(const QVector3D & ds);
|
void rotate(const QQuaternion & dr);
|
||||||
inline void grow(float dx, float dy, float dz)
|
inline void rotate(float angle, const QVector3D & axis)
|
||||||
{ grow(QVector3D(dx, dy, dz));}
|
{ rotate(QQuaternion::fromAxisAndAngle(axis, angle));}
|
||||||
inline void grow(float factor)
|
inline void rotate(float angle, float ax, float ay, float az)
|
||||||
{ grow(QVector3D(factor, factor, factor));}
|
{ rotate(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));}
|
||||||
|
|
||||||
//
|
// Scale object by addition
|
||||||
// Setters
|
void grow(const QVector3D & ds);
|
||||||
|
inline void grow(float dx, float dy, float dz)
|
||||||
|
{ grow(QVector3D(dx, dy, dz));}
|
||||||
|
inline void grow(float factor)
|
||||||
|
{ grow(QVector3D(factor, factor, factor));}
|
||||||
|
|
||||||
// Set object position
|
//
|
||||||
void setTranslation(const QVector3D & t);
|
// Setters
|
||||||
inline void setTranslation(float x, float y, float z)
|
|
||||||
{ setTranslation(QVector3D(x, y, z));}
|
|
||||||
|
|
||||||
// Set object scale
|
// Set object position
|
||||||
void setScale(const QVector3D & s);
|
void setTranslation(const QVector3D & t);
|
||||||
inline void setScale(float x, float y, float z)
|
inline void setTranslation(float x, float y, float z)
|
||||||
{ setScale(QVector3D(x, y, z));}
|
{ setTranslation(QVector3D(x, y, z));}
|
||||||
inline void setScale(float k)
|
|
||||||
{ setScale(QVector3D(k, k, k));}
|
|
||||||
|
|
||||||
// Set object rotation
|
// Set object scale
|
||||||
void setRotation(const QQuaternion & r);
|
void setScale(const QVector3D & s);
|
||||||
inline void setRotation(float angle, const QVector3D & axis)
|
inline void setScale(float x, float y, float z)
|
||||||
{ setRotation(QQuaternion::fromAxisAndAngle(axis, angle));}
|
{ setScale(QVector3D(x, y, z));}
|
||||||
inline void setRotation(float angle, float ax, float ay, float az)
|
inline void setScale(float k)
|
||||||
{ setRotation(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));}
|
{ setScale(QVector3D(k, k, k));}
|
||||||
|
|
||||||
//
|
// Set object rotation
|
||||||
// Accessors
|
void setRotation(const QQuaternion & r);
|
||||||
|
inline void setRotation(float angle, const QVector3D & axis)
|
||||||
|
{ setRotation(QQuaternion::fromAxisAndAngle(axis, angle));}
|
||||||
|
inline void setRotation(float angle, float ax, float ay, float az)
|
||||||
|
{ setRotation(QQuaternion::fromAxisAndAngle(ax, ay, az, angle));}
|
||||||
|
|
||||||
inline const QVector3D & translation() const { return mTranslation;}
|
//
|
||||||
inline const QVector3D & scale() const { return mScale; }
|
// Accessors
|
||||||
inline const QQuaternion & rotation() const { return mRotation; }
|
|
||||||
const QMatrix4x4 & toMatrix();
|
|
||||||
|
|
||||||
QVector3D forward() const;
|
inline const QVector3D & translation() const { return mTranslation;}
|
||||||
QVector3D up() const;
|
inline const QVector3D & scale() const { return mScale; }
|
||||||
QVector3D right() const;
|
inline const QQuaternion & rotation() const { return mRotation; }
|
||||||
|
const QMatrix4x4 & toMatrix();
|
||||||
|
|
||||||
static const QVector3D LocalForward, LocalUp, LocalRight;
|
QVector3D forward() const;
|
||||||
|
QVector3D up() const;
|
||||||
|
QVector3D right() const;
|
||||||
|
|
||||||
private:
|
static const QVector3D LocalForward, LocalUp, LocalRight;
|
||||||
QVector3D mTranslation;
|
|
||||||
QQuaternion mRotation;
|
private:
|
||||||
QVector3D mScale;
|
QVector3D mTranslation;
|
||||||
QMatrix4x4 mWorld;
|
QQuaternion mRotation;
|
||||||
|
QVector3D mScale;
|
||||||
|
QMatrix4x4 mWorld;
|
||||||
|
|
||||||
|
bool m_dirty;
|
||||||
|
|
||||||
bool m_dirty;
|
|
||||||
|
|
||||||
#ifndef QT_NO_DATASTREAM
|
#ifndef QT_NO_DATASTREAM
|
||||||
friend QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
friend QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
||||||
friend QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
friend QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
||||||
#endif
|
#endif
|
||||||
};
|
};
|
||||||
|
|
||||||
Q_DECLARE_TYPEINFO(Transform3D, Q_MOVABLE_TYPE);
|
|
||||||
|
|
||||||
// Qt Streams
|
// Qt Streams
|
||||||
#ifndef QT_NO_DEBUG_STREAM
|
#ifndef QT_NO_DEBUG_STREAM
|
||||||
QDebug operator<<(QDebug dbg, const Transform3D & transform);
|
QDebug operator<<(QDebug dbg, const Transform3D & transform);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef QT_NO_DATASTREAM
|
#ifndef QT_NO_DATASTREAM
|
||||||
QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
QDataStream &operator<<(QDataStream & out, const Transform3D & transform);
|
||||||
QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
QDataStream &operator>>(QDataStream & in, Transform3D & transform);
|
||||||
#endif
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
Q_DECLARE_TYPEINFO(Qtk::Transform3D, Q_MOVABLE_TYPE);
|
||||||
|
|
||||||
#endif // QTK_TRANSFORM3D_H
|
#endif // QTK_TRANSFORM3D_H
|
||||||
|
|
Loading…
Reference in New Issue