qtk/src/texture.cpp

102 lines
3.8 KiB
C++
Raw Normal View History

2021-09-03 16:56:57 +00:00
/*##############################################################################
## Author: Shaun Reed ##
2022-03-06 16:54:05 +00:00
## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
2021-09-03 16:56:57 +00:00
## About: Texture class to help with texture and image initializations ##
## ##
## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
##############################################################################*/
#include <QDebug>
2021-09-03 16:56:57 +00:00
#include <QImageReader>
2022-11-24 22:26:53 +00:00
#include <utility>
2021-09-03 16:56:57 +00:00
#include <texture.h>
using namespace Qtk;
2021-09-03 16:56:57 +00:00
2022-11-24 22:26:53 +00:00
QImage * OpenGLTextureFactory::initImage(
const char * image, bool flipX, bool flipY) {
2022-03-06 16:54:05 +00:00
// Qt6 limits loaded images to 256MB by default
QImageReader::setAllocationLimit(512);
2021-09-03 16:56:57 +00:00
auto loadedImage = new QImage(QImage(image).mirrored(flipX, flipY));
2022-11-24 22:26:53 +00:00
if(loadedImage->isNull()) {
2021-09-03 16:56:57 +00:00
qDebug() << "Error loading image: " << image << "\n";
qDebug() << QImageReader::supportedImageFormats();
return Q_NULLPTR;
}
return loadedImage;
}
2022-11-24 22:26:53 +00:00
QOpenGLTexture * OpenGLTextureFactory::initTexture2D(
const char * texture, bool flipX, bool flipY) {
2021-09-03 16:56:57 +00:00
QImage * image = initImage(texture, flipX, flipY);
auto newTexture = new QOpenGLTexture(QOpenGLTexture::Target2D);
newTexture->setData(*image);
newTexture->setWrapMode(QOpenGLTexture::Repeat);
2022-11-24 22:26:53 +00:00
newTexture->setMinMagFilters(
QOpenGLTexture::LinearMipMapLinear, QOpenGLTexture::Linear);
2021-09-03 16:56:57 +00:00
delete image;
return newTexture;
}
2022-11-24 22:26:53 +00:00
QOpenGLTexture * OpenGLTextureFactory::initCubeMap(const char * tile) {
return initCubeMap(
QImage(tile), QImage(tile), QImage(tile), QImage(tile), QImage(tile),
QImage(tile));
2021-09-03 16:56:57 +00:00
}
2022-11-24 22:26:53 +00:00
QOpenGLTexture * OpenGLTextureFactory::initCubeMap(
const char * right, const char * top, const char * front, const char * left,
const char * bottom, const char * back) {
return initCubeMap(
QImage(right), QImage(top), QImage(front), QImage(left), QImage(bottom),
QImage(back));
2021-09-03 16:56:57 +00:00
}
2022-11-24 22:26:53 +00:00
QOpenGLTexture * OpenGLTextureFactory::initCubeMap(
const QImage & right, const QImage & top, const QImage & front,
const QImage & left, const QImage & bottom, const QImage & back) {
2021-09-03 16:56:57 +00:00
auto texture = new QOpenGLTexture(QOpenGLTexture::TargetCubeMap);
2022-11-24 22:26:53 +00:00
std::vector<QImage> faceTextures = {std::move(right), std::move(top),
std::move(front), std::move(left),
std::move(bottom), std::move(back)};
2021-09-03 16:56:57 +00:00
// Initialize skybox cubemap texture
texture->create();
texture->bind();
// For each cube map face
std::vector<QOpenGLTexture::CubeMapFace> faces = {
QOpenGLTexture::CubeMapPositiveX, QOpenGLTexture::CubeMapPositiveY,
QOpenGLTexture::CubeMapPositiveZ, QOpenGLTexture::CubeMapNegativeX,
2022-11-24 22:26:53 +00:00
QOpenGLTexture::CubeMapNegativeY, QOpenGLTexture::CubeMapNegativeZ};
2021-09-03 16:56:57 +00:00
int i = 0;
2022-11-24 22:26:53 +00:00
for(const auto & face : faces) {
2021-09-03 16:56:57 +00:00
QImage faceImage(faceTextures[i]);
2022-11-24 22:26:53 +00:00
if(faceImage.isNull()) {
2021-09-03 16:56:57 +00:00
qDebug() << "Error loading cube map image\n";
}
faceImage = faceImage.convertToFormat(QImage::Format_RGBA8888);
// On the first iteration, set format and allocate texture storage
2022-11-24 22:26:53 +00:00
if(face == QOpenGLTexture::CubeMapPositiveX) {
2021-09-03 16:56:57 +00:00
// This also needs to happen on the first iteration, anyways
2022-11-24 22:26:53 +00:00
texture->setSize(
faceImage.width(), faceImage.height(), faceImage.depth());
2021-09-03 16:56:57 +00:00
texture->setFormat(QOpenGLTexture::RGBA8_UNorm);
texture->allocateStorage();
}
2022-11-24 22:26:53 +00:00
texture->setData(
0, 0, face, QOpenGLTexture::RGBA, QOpenGLTexture::UInt8,
faceImage.constBits());
2021-09-03 16:56:57 +00:00
i++;
}
texture->setWrapMode(QOpenGLTexture::ClampToEdge);
texture->generateMipMaps();
texture->setMinificationFilter(QOpenGLTexture::LinearMipMapLinear);
texture->setMagnificationFilter(QOpenGLTexture::Linear);
texture->release();
return texture;
}