14 lines
180 B
GLSL
14 lines
180 B
GLSL
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#version 330
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layout(location = 0) in vec3 aPosition;
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out vec4 vColor;
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uniform vec3 uColor;
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void main()
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{
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gl_Position = vec4(aPosition, 1.0);
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vColor = vec4(uColor, 1.0f);
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}
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