13 lines
169 B
GLSL
13 lines
169 B
GLSL
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#version 330
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in vec2 vTextureCoord;
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uniform sampler2D uTexture;
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out vec4 fColor;
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void main()
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{
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vec4 texCol = texture(uTexture, vTextureCoord);
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fColor = texCol;
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}
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