meteorgame/Assets/Scripts/JimmyVegas/GemPickup.cs

31 lines
764 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GemPickup : MonoBehaviour
{
public GameObject scoreBox;
public AudioSource collectSound;
public int gemValue;
public int rotateSpeed = 2;
void Update()
{
// Sreed33
// Had to change this to Space.Self to rotate gems correctly on level2
// + Gems on walls an ceilngs were spinning on wrong axis
transform.Rotate(0, rotateSpeed * Time.timeScale, 0, Space.Self);
}
void OnTriggerEnter(Collider other)
{
// If the object is anything other than a player, do nothing
if (!other.CompareTag("Player")) return;
GlobalScore.currentScore += gemValue;
collectSound.Play();
Destroy(gameObject);
}
}