using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlatformGripper : MonoBehaviour { // void OnCollisionStay(Collision other) { // print("DA"); // if (other.gameObject.tag != "Player") return; // if (other.transform.parent != this.transform.parent) { // other.transform.SetParent(this.transform.parent); // } // } // void OnCollisionExit() { // GameObject.FindGameObjectWithTag("Player").transform.parent = GameObject.Find("##### PLAYER #####").transform; // } void OnTriggerStay(Collider other) { if (other.gameObject.tag != "Player") return; if (other.transform.parent != this.transform.parent) { other.transform.SetParent(this.transform.parent); } } void OnTriggerExit() { GameObject.FindGameObjectWithTag("Player").transform.parent = GameObject.Find("##### PLAYER #####").transform; } }