using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GemPickup : MonoBehaviour { public GameObject scoreBox; public AudioSource collectSound; public int gemValue; public int rotateSpeed = 2; void Update() { // Sreed33 // Had to change this to Space.Self to rotate gems correctly on level2 // + Gems on walls an ceilngs were spinning on wrong axis transform.Rotate(0, rotateSpeed * Time.timeScale, 0, Space.Self); } void OnTriggerEnter(Collider other) { // If the object is anything other than a player, do nothing if (!other.CompareTag("Player")) return; GlobalScore.currentScore += gemValue; collectSound.Play(); Destroy(gameObject); } }