195 lines
4.7 KiB
C++
195 lines
4.7 KiB
C++
/*#############################################################################
|
|
## Author: Shaun Reed ##
|
|
## Requires freeglut3-dev to be installed with your package manager ##
|
|
## To build an executable: `g++ test-gl.cpp -w -lGL -lGLU -lglut -o test` ##
|
|
## ##
|
|
## Testing building OpenGL projects with source code from lazyfoo - ##
|
|
## https://lazyfoo.net/tutorials/OpenGL/ ##
|
|
##############################################################################
|
|
## test-gl.cpp
|
|
*/
|
|
#include <GL/freeglut.h>
|
|
#include <GL/gl.h>
|
|
#include <GL/glu.h>
|
|
#include <stdio.h>
|
|
|
|
//Screen constants
|
|
const int SCREEN_WIDTH = 640;
|
|
const int SCREEN_HEIGHT = 480;
|
|
const int SCREEN_FPS = 60;
|
|
|
|
//Color modes
|
|
const int COLOR_MODE_CYAN = 0;
|
|
const int COLOR_MODE_MULTI = 1;
|
|
|
|
//The current color rendering mode
|
|
int gColorMode = COLOR_MODE_CYAN;
|
|
|
|
//The projection scale
|
|
GLfloat gProjectionScale = 1.f;
|
|
|
|
bool initGL()
|
|
{
|
|
//Initialize Projection Matrix
|
|
glMatrixMode( GL_PROJECTION );
|
|
glLoadIdentity();
|
|
glOrtho( 0.0, SCREEN_WIDTH, SCREEN_HEIGHT, 0.0, 1.0, -1.0 );
|
|
|
|
//Initialize Modelview Matrix
|
|
glMatrixMode( GL_MODELVIEW );
|
|
glLoadIdentity();
|
|
|
|
//Initialize clear color
|
|
glClearColor( 0.f, 0.f, 0.f, 1.f );
|
|
|
|
//Check for error
|
|
GLenum error = glGetError();
|
|
if( error != GL_NO_ERROR )
|
|
{
|
|
printf( "Error initializing OpenGL! %s\n", gluErrorString( error ) );
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void update()
|
|
{
|
|
|
|
}
|
|
|
|
void render()
|
|
{
|
|
//Clear color buffer
|
|
glClear( GL_COLOR_BUFFER_BIT );
|
|
|
|
//Reset modelview matrix
|
|
glMatrixMode( GL_MODELVIEW );
|
|
glLoadIdentity();
|
|
|
|
//Move to center of the screen
|
|
glTranslatef( SCREEN_WIDTH / 2.f, SCREEN_HEIGHT / 2.f, 0.f );
|
|
|
|
//Render quad
|
|
if( gColorMode == COLOR_MODE_CYAN )
|
|
{
|
|
//Solid Cyan
|
|
glBegin( GL_QUADS );
|
|
glColor3f( 0.f, 1.f, 1.f );
|
|
glVertex2f( -50.f, -50.f );
|
|
glVertex2f( 50.f, -50.f );
|
|
glVertex2f( 50.f, 50.f );
|
|
glVertex2f( -50.f, 50.f );
|
|
glEnd();
|
|
}
|
|
else
|
|
{
|
|
//RYGB Mix
|
|
glBegin( GL_QUADS );
|
|
glColor3f( 1.f, 0.f, 0.f ); glVertex2f( -50.f, -50.f );
|
|
glColor3f( 1.f, 1.f, 0.f ); glVertex2f( 50.f, -50.f );
|
|
glColor3f( 0.f, 1.f, 0.f ); glVertex2f( 50.f, 50.f );
|
|
glColor3f( 0.f, 0.f, 1.f ); glVertex2f( -50.f, 50.f );
|
|
glEnd();
|
|
}
|
|
|
|
//Update screen
|
|
glutSwapBuffers();
|
|
}
|
|
|
|
void handleKeys( unsigned char key, int x, int y )
|
|
{
|
|
//If the user presses q
|
|
if( key == 'q' )
|
|
{
|
|
//Toggle color mode
|
|
if( gColorMode == COLOR_MODE_CYAN )
|
|
{
|
|
gColorMode = COLOR_MODE_MULTI;
|
|
}
|
|
else
|
|
{
|
|
gColorMode = COLOR_MODE_CYAN;
|
|
}
|
|
}
|
|
else if( key == 'e' )
|
|
{
|
|
//Cycle through projection scales
|
|
if( gProjectionScale == 1.f )
|
|
{
|
|
//Zoom out
|
|
gProjectionScale = 2.f;
|
|
}
|
|
else if( gProjectionScale == 2.f )
|
|
{
|
|
//Zoom in
|
|
gProjectionScale = 0.5f;
|
|
}
|
|
else if( gProjectionScale == 0.5f )
|
|
{
|
|
//Regular zoom
|
|
gProjectionScale = 1.f;
|
|
}
|
|
|
|
//Update projection matrix
|
|
glMatrixMode( GL_PROJECTION );
|
|
glLoadIdentity();
|
|
glOrtho( 0.0, SCREEN_WIDTH * gProjectionScale, SCREEN_HEIGHT * gProjectionScale, 0.0, 1.0, -1.0 );
|
|
}
|
|
}
|
|
|
|
void runMainLoop( int val );
|
|
/*
|
|
Pre Condition:
|
|
-Initialized freeGLUT
|
|
Post Condition:
|
|
-Calls the main loop functions and sets itself to be called back in 1000 / SCREEN_FPS milliseconds
|
|
Side Effects:
|
|
-Sets glutTimerFunc
|
|
*/
|
|
|
|
int main( int argc, char* args[] )
|
|
{
|
|
//Initialize FreeGLUT
|
|
glutInit( &argc, args );
|
|
|
|
//Create OpenGL 2.1 context
|
|
glutInitContextVersion( 2, 1 );
|
|
|
|
//Create Double Buffered Window
|
|
glutInitDisplayMode( GLUT_DOUBLE );
|
|
glutInitWindowSize( SCREEN_WIDTH, SCREEN_HEIGHT );
|
|
glutCreateWindow( "OpenGL" );
|
|
|
|
//Do post window/context creation initialization
|
|
if( !initGL() )
|
|
{
|
|
printf( "Unable to initialize graphics library!\n" );
|
|
return 1;
|
|
}
|
|
|
|
//Set keyboard handler
|
|
glutKeyboardFunc( handleKeys );
|
|
|
|
//Set rendering function
|
|
glutDisplayFunc( render );
|
|
|
|
//Set main loop
|
|
glutTimerFunc( 1000 / SCREEN_FPS, runMainLoop, 0 );
|
|
|
|
//Start GLUT main loop
|
|
glutMainLoop();
|
|
|
|
return 0;
|
|
}
|
|
|
|
void runMainLoop( int val )
|
|
{
|
|
//Frame logic
|
|
update();
|
|
render();
|
|
|
|
//Run frame one more time
|
|
glutTimerFunc( 1000 / SCREEN_FPS, runMainLoop, val );
|
|
}
|