214 lines
7.6 KiB
C++
214 lines
7.6 KiB
C++
/*##############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2022 Shaun Reed, all rights reserved ##
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## About: An example of a weighted graph implementation ##
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## Algorithms in this example are found in MIT Intro to Algorithms ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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################################################################################
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*/
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#include "lib-graph.hpp"
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InfoBFS Graph::BFS(const Node& startNode) const
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{
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// Create local object to track the information gathered during traversal
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InfoBFS bfs;
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// Create a queue to visit discovered nodes in FIFO order
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std::queue<const Node *> visitQueue;
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// Mark the startNode as in progress until we finish checking adjacent nodes
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bfs.nodeInfo[startNode.number].discovered = Gray;
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// Visit the startNode
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visitQueue.push(&startNode);
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// Continue to visit nodes until there are none left in the graph
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while (!visitQueue.empty()) {
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// Remove thisNode from the visitQueue, storing its vertex locally
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const Node * thisNode = visitQueue.front();
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visitQueue.pop();
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std::cout << "Visiting node " << thisNode->number << std::endl;
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// Check if we have already discovered all the adjacentNodes to thisNode
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for (const auto &adjacent : thisNode->adjacent) {
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if (bfs.nodeInfo[adjacent.first].discovered == White) {
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std::cout << "Found undiscovered adjacentNode: " << adjacent.first
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<< " with weight of " << adjacent.second << std::endl;
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bfs.totalWeight += adjacent.second;
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// Mark the adjacent node as in progress
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bfs.nodeInfo[adjacent.first].discovered = Gray;
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bfs.nodeInfo[adjacent.first].distance =
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bfs.nodeInfo[thisNode->number].distance + 1;
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bfs.nodeInfo[adjacent.first].predecessor =
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&GetNode(thisNode->number);
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// Add the discovered node the the visitQueue
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visitQueue.push(&GetNode(adjacent.first));
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}
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}
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// We are finished with this node and the adjacent nodes; Mark it discovered
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bfs.nodeInfo[thisNode->number].discovered = Black;
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}
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// Return the information gathered from this search, JIC caller needs it
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return bfs;
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}
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std::deque<Node> Graph::PathBFS(const Node &start, const Node &finish) const
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{
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// Store the path as copies of each node
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// + If the caller modifies these, it will not impact the graph's data
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std::deque<Node> path;
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InfoBFS bfs = BFS(start);
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const Node * next = bfs.nodeInfo[finish.number].predecessor;
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bool isValid = false;
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do {
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// If we have reached the start node, we have found a valid path
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if (*next == Node(start)) isValid = true;
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// Add the node to the path as we check each node
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// + Use emplace_front to call the Node copy constructor
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path.emplace_front(*next);
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// Move to the next node
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next = bfs.nodeInfo[next->number].predecessor;
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} while (next != nullptr);
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// Use emplace_back to call Node copy constructor
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path.emplace_back(finish);
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// If we never found a valid path, erase all contents of the path
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if (!isValid) path.erase(path.begin(), path.end());
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// Return the path, the caller should handle empty paths accordingly
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return path;
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}
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InfoDFS Graph::DFS() const
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{
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// Track the nodes we have discovered
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InfoDFS dfs;
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int time = 0;
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// Visit each node in the graph
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for (const auto & node : nodes_) {
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std::cout << "Visiting node " << node.number << std::endl;
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// If the node is undiscovered, visit it
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if (dfs.nodeInfo[node.number].discovered == White) {
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std::cout << "Found undiscovered node: " << node.number << std::endl;
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// Visiting the undiscovered node will check it's adjacent nodes
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DFSVisit(time, node, dfs);
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}
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}
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return dfs;
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}
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InfoDFS Graph::DFS(const Node &startNode) const
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{
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// Track the nodes we have discovered
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InfoDFS dfs;
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int time = 0;
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auto startIter =
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std::find(nodes_.begin(), nodes_.end(), Node(startNode.number, { }));
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// beginning at startNode, visit each node in the graph until we reach the end
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while (startIter != nodes_.end()) {
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std::cout << "Visiting node " << startIter->number << std::endl;
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// If the startIter is undiscovered, visit it
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if (dfs.nodeInfo[startIter->number].discovered == White) {
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std::cout << "Found undiscovered node: " << startIter->number
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<< std::endl;
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// Visiting the undiscovered node will check it's adjacent nodes
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DFSVisit(time, *startIter, dfs);
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}
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startIter++;
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}
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// Once we reach the last node, check the beginning for unchecked nodes
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startIter = nodes_.begin();
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// Once we reach the initial startNode, we have checked all nodes
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while (*startIter != startNode) {
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std::cout << "Visiting node " << startIter->number << std::endl;
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// If the startIter is undiscovered, visit it
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if (dfs.nodeInfo[startIter->number].discovered == White) {
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std::cout << "Found undiscovered node: " << startIter->number << std::endl;
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// Visiting the undiscovered node will check it's adjacent nodes
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DFSVisit(time, *startIter, dfs);
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}
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startIter++;
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}
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return dfs;
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}
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void Graph::DFSVisit(int &time, const Node& startNode, InfoDFS &dfs) const
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{
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dfs.nodeInfo[startNode.number].discovered = Gray;
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time++;
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dfs.nodeInfo[startNode.number].discoveryFinish.first = time;
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// Check the adjacent nodes of the startNode
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for (const auto & adjacent : startNode.adjacent) {
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const auto node = GetNode(adjacent.first);
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// If the adjacentNode is undiscovered, visit it
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// + Offset by 1 to account for 0 index of discovered vector
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if (dfs.nodeInfo[node.number].discovered == White) {
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std::cout << "Found undiscovered adjacentNode: " << adjacent.first
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<< " with weight of " << adjacent.second << std::endl;
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// Visiting the undiscovered node will check it's adjacent nodes
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dfs.totalWeight += adjacent.second;
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DFSVisit(time, node, dfs);
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}
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}
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dfs.nodeInfo[startNode.number].discovered = Black;
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time++;
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dfs.nodeInfo[startNode.number].discoveryFinish.second = time;
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}
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std::vector<Node> Graph::TopologicalSort(const Node &startNode) const
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{
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InfoDFS topological = DFS(GetNode(startNode.number));
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std::vector<Node> order(nodes_);
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auto comp = [&topological](const Node &a, const Node &b) {
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return (topological.nodeInfo[a.number].discoveryFinish.second <
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topological.nodeInfo[b.number].discoveryFinish.second);
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};
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std::sort(order.begin(), order.end(), comp);
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// The topologicalOrder is read right-to-left in the final result
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// + Output is handled in main as FILO, similar to a stack
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return order;
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}
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InfoMST Graph::KruskalMST() const
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{
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InfoMST mst(nodes_);
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// The ctor for InfoMST initializes all edges within the graph into a multimap
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// + Key for multimap is edge weight, so they're already sorted in ascending
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// For each edge in the graph, check if they are part of the same tree
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// + Since we do not want to create a cycle in the MST forest -
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// + we don't connect nodes that are part of the same tree
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for (const auto &edge : mst.edges) {
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// Two integers representing the node.number for the connected nodes
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const int u = edge.second.first;
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const int v = edge.second.second;
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// Check if the nodes are of the same tree
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if (mst.FindSet(u) != mst.FindSet(v)) {
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// If they are not, add the edge to our MST
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mst.edgesMST.emplace(edge);
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mst.totalWeight += edge.first;
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// Update the forest to reflect this change
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mst.Union(u, v);
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}
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}
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return mst;
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}
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