/*############################################################################## ## Author: Shaun Reed ## ## Legal: All Content (c) 2019 Shaun Reed, all rights reserved ## ## ## ## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ## ############################################################################## ## */ #include /******************************************************************************/ // Shape base class definitions std::string Shape::PrintInfo() { return name + " HxW: " + std::to_string(height) + "x" + std::to_string(width); }; /******************************************************************************/ // SDL helper function definitions int InitScreen(SDL_Window* &window, SDL_Renderer* &renderer) { int state = 0; // Create window, renderer to draw to screen if (SDL_CreateWindowAndRenderer(500, 500, 0, &window, &renderer) < 0) { std::cout << "Error - Unable to create SDL screen and renderer objects\n"; state = -1; } // Set render DrawColor, fill screen with color if (SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255) < 0 || SDL_RenderClear(renderer) < 0) { std::cout << "Error - Unable to set renderer draw color\n"; state = -1; } return state; } void DrawDelay(SDL_Renderer* renderer, int delay) { // Show what we have rendered SDL_RenderPresent(renderer); // Wait 3000ms, then continue SDL_Delay(delay); return; }