Add Node class, work on singly LinkedList class and examples
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118488b97f
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46717def31
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@ -30,3 +30,34 @@ target_include_directories(lib-ds PUBLIC ${INCLUDE_DIR})
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# configure_file(${INCLUDE_DIR}/lib-datastruct.h.in ${CMAKE_BINARY_DIR}/generated/lib-datastruct.h)
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# configure_file(${INCLUDE_DIR}/lib-datastruct.h.in ${CMAKE_BINARY_DIR}/generated/lib-datastruct.h)
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# include_directories( ${CMAKE_BINARY_DIR}/generated/ )
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# include_directories( ${CMAKE_BINARY_DIR}/generated/ )
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# # Location of our header files
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# # include_directories(./include)
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# include_directories(${PROJECT_BINARY_DIR})
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# include_directories( ${CMAKE_BINARY_DIR}/generated/ )
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# # Additional directories to expect a CMakeLists.txt
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# # add_subdirectory(src)
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# # add_subdirectory(apps)
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# # Configure includes to consider cmake variables
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# configure_file(${INCLUDE_DIR}/lib-datastruct.h.in ${CMAKE_BINARY_DIR}/generated/lib-datastruct.h)
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# # /apps/CMakeLists.txt
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# # Create a variable to reference any sources to add
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# set(LIB_DS_SRC ${SRC_DIR}/lib-datastruct.cpp)
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# # Create our library
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# add_library(lib-datastruct ${LIB_DS_SRC})
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# # Point the library to directories containing any includes it might need
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# target_include_directories(lib-datastruct PUBLIC "${INCLUDE_DIR}")
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# # /src/CMakeLists.txt
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# # Create a variable to reference our driver program source code
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# set(DRIVER_SRC ${APPS_DIR}/driver.cpp)
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# # Add the executable to the build list
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# add_executable(Driver ${DRIVER_SRC})
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# # Link custom libraries to our executable
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# target_link_libraries(Driver lib-datastruct)
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# # target_include_directories(Driver PUBLIC "${INCLUDE_DIR}")
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@ -0,0 +1,15 @@
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###############################################################################
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## Author: Shaun reserved ##
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## Legal: All Content (c) 2020 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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# # Create a variable to reference our source code
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# set(DRIVER_SRC driver.cpp)
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# # Add the executable to the build list
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# add_executable(driver ${DRIVER_SRC})
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# # Link custom libraries to our executable
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# target_link_libraries(driver lib-datastruct)
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@ -4,6 +4,8 @@
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// StackArray menu
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// StackArray menu
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void Stack();
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void Stack();
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void List();
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// Main menu
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// Main menu
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int main ()
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int main ()
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{
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{
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@ -27,6 +29,7 @@ int main ()
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break;
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break;
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case LISTS: // 1
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case LISTS: // 1
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List();
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break;
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break;
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case STACKS: // 2
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case STACKS: // 2
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@ -45,6 +48,74 @@ int main ()
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return 0;
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return 0;
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}
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}
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// LinkedList menu
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void List()
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{
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enum LIST_OPS {
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EXIT, APPEND, PUSH, DEQUEUE, POP, DISPLAY
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};
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bool exit = false;
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int choice;
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char val;
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LinkedList list;
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while(!exit) {
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std::cout << "\n##### LinkedList Menu #####\n"
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<< "Enter a choice below...\n\t0. Exit"
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<< "\n\t1. Append\n\t2. Push\n\t3. Dequeue\n\t4. Pop"
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<< "\n\t5. Display\n\t6. Find\n\t7. Remove\n";
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std::cin >> choice;
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std::cin.clear();
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switch(choice) {
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case EXIT: // 0
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exit = true;
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break;
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case APPEND: // 1
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std::cout << "Enter a character to append to our list: ";
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std::cin >> val;
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std::cin.clear();
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list.Append(val);
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break;
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case PUSH: // 2
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std::cout << "Enter a character to push to our list: ";
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std::cin >> val;
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std::cin.clear();
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list.Push(val);
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break;
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case DEQUEUE: // 3
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std::cout << "Enter a value to remove from the list: ";
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std::cin >> val;
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std::cin.clear();
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list.Remove(val);
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break;
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case POP: // 4
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// list.Pop();
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list.Append('a');
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Node *tem = list.Find('a');
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list.Remove('a');
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if (tem != NULL) {
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std::cout << "Found [" << tem->data << "] within the list\n";
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}
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delete tem;
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break;
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case DISPLAY: // 5
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list.Display();
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break;
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default:
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std::cout << "Invalid option selected\n";
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break;
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}
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}
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return;
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}
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// StackArray menu
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// StackArray menu
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void Stack()
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void Stack()
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{
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{
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@ -3,6 +3,33 @@
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#include <iostream>
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#include <iostream>
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class Node {
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public:
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Node() : next(NULL) {};
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Node(char val) : data(val), next(NULL) {};
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char data;
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Node *next;
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};
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// Linked list
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class LinkedList {
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public:
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LinkedList() : head(NULL), tail(NULL) {};
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void Append(char val);
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void Push(char val);
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void Remove(char val);
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void Replace(char remove, char replace);
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void Display() const;
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bool isEmpty() const;
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Node* Find(char val) const;
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private:
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Node *head, *tail;
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};
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// Array based stack
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class StackArray {
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class StackArray {
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public:
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public:
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StackArray() : top(EMPTY) {};
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StackArray() : top(EMPTY) {};
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@ -14,13 +41,6 @@ class StackArray {
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private:
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private:
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enum { EMPTY=-1, MAX=10 };
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enum { EMPTY=-1, MAX=10 };
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class Node {
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public:
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Node() : next(NULL) {};
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Node(char val) : data(val), next(NULL) {};
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char data;
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Node* next;
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};
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Node stack[MAX];
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Node stack[MAX];
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int top;
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int top;
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};
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};
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@ -0,0 +1,8 @@
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// #ifndef LDS_H
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// #define LDS_H
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#define DS_VERSION_MINOR @DataStruct_VERSION_MINOR@
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#define DS_VERSION_MAJOR @DataStruct_VERSION_MAJOR@
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#define DS_VERSION @DataStruct_VERSION@
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// #endif
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@ -0,0 +1,12 @@
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###############################################################################
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## Author: Shaun reserved ##
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## Legal: All Content (c) 2020 Shaun Reed, all rights reserved ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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# # Create a variable to reference any sources to add
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# set(LIB_DS_SRC lib-datastruct.cpp)
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# # Create our library
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# add_library(lib-datastruct ${LIB_DS_SRC})
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@ -1,5 +1,122 @@
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#include <lib-datastruct.h>
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#include <lib-datastruct.h>
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// LinkedList
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void LinkedList::Append(char val)
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{
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Node *temp = new Node(val);
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if (isEmpty()) {
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this->tail = this->head = temp;
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// head->next = tail;
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return;
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}
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else {
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tail->next = temp;
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tail = temp;
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return;
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}
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}
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void LinkedList::Push(char val)
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{
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Node *temp = new Node(val);
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if (isEmpty())
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{
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this->head = this->tail = temp;
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return;
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}
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else {
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temp->next = head;
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this->head = temp;
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return;
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}
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}
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void LinkedList::Remove(char val)
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{
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Node *foundNode = new Node;
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if (isEmpty()) {
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// if list is empty
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std::cout << "Error: List is empty\n";
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return;
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}
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else if (this->head->data == val) {
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// check the head node, return if found val
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foundNode = this->head;
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std::cout << "[" << foundNode->data << "] has been removed from our list\n";
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this->head = foundNode->next;
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delete foundNode;
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// Does this set head to NULL?
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// this->head = NULL;
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return;
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}
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Node *temp = head;
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while (temp->next->data != val) {
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temp = temp->next;
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if (temp->next == NULL) {
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std::cout << "Value [" << val << "] not found in our list\n";
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return;
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}
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}
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foundNode = temp->next;
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// If we made it our of the loop, we found val at the next node
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temp->next = foundNode->next;
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std::cout << "[" << foundNode->data << "] has been removed from our list\n";
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delete foundNode;
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return;
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}
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void LinkedList::Replace(char remove, char replace)
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{
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return;
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}
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Node* LinkedList::Find(char val) const
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{
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Node *foundNode(NULL);
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Node *temp = head;
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if(isEmpty()) {
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std::cout << "Error: The list is empty\n";
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return foundNode;
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}
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bool found = false;
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while (!found && temp->next != NULL) {
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if(temp->next->data == val) {
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found = true;
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foundNode = temp->next;
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std::cout << "[" << foundNode->data << "] has been found in our list\n";
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// temp->next = foundNode->next;
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// delete foundNode;
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}
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temp = temp->next;
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}
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return foundNode;
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}
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void LinkedList::Display() const
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{
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Node *temp = head;
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while (temp != NULL) {
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std::cout << "[" << temp->data << "] | ";
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temp = temp->next;
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}
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return;
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}
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bool LinkedList::isEmpty() const
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{
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return this->head == NULL;
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}
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// StackArray
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void StackArray::Push(char val)
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void StackArray::Push(char val)
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{
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{
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