Clean up flush callback.

This commit is contained in:
Shaun Reed 2025-03-01 15:33:10 -05:00
parent 00ea5dae20
commit 1a7da67bdb
3 changed files with 184 additions and 29 deletions

View File

@ -64,7 +64,7 @@ struct Panel {
*/
inline void register_display_callbacks(lv_display_t *display_handle) const
{
device_->register_draw_buffer(display_handle, esp_io_);
device_->register_rendering_data(display_handle, esp_io_);
device_->register_lvgl_tick_timer();
}

View File

@ -4,9 +4,6 @@
#include "scoped_lock.h"
#include "time_keeper.h"
// To use LV_COLOR_FORMAT_I1 we need an extra buffer to hold the converted data.
uint8_t IPanelDevice::oled_buffer_[LCD_H_RES * LCD_V_RES / 8];
bool IPanelDevice::lvgl_flush_ready_cb(esp_lcd_panel_io_handle_t,
esp_lcd_panel_io_event_data_t *,
void *user_ctx)
@ -23,6 +20,7 @@ void IPanelDevice::lvgl_flush_cb(lv_display_t *display, const lv_area_t *area,
(esp_lcd_panel_handle_t) lv_display_get_user_data(display);
// Necessary because LVGL reserves 2x4 bytes in the buffer for a palette.
// Since we are monochrome, we don't need these additional bytes.
// For more information about the monochrome, please refer to:
// https://docs.lvgl.io/9.2/porting/display.html#monochrome-displays
// Skip the palette here.
@ -34,31 +32,40 @@ void IPanelDevice::lvgl_flush_cb(lv_display_t *display, const lv_area_t *area,
int32_t y1 = area->y1;
int32_t y2 = area->y2;
// As of 03/01/2025 master branch of LVGL contains this helper for the same.
// https://docs.lvgl.io/master/API/draw/sw/lv_draw_sw_utils.html
// lv_draw_sw_i1_convert_to_vtiled()
for (int32_t y = y1; y <= y2; y++) {
for (int32_t x = x1; x <= x2; x++) {
/* The order of bits is MSB first.
MSB LSB
bits 7 6 5 4 3 2 1 0
pixels 0 1 2 3 4 5 6 7
Left Right
*/
bool chroma_color = (px_map[(hor_res >> 3) * y + (x >> 3)] &
1 << (7 - x % 8));
Pixel pixel(x, y, hor_res);
// Write to the buffer as required for the display.
// It writes only 1-bit for monochrome displays mapped vertically.
uint8_t *buf = IPanelDevice::oled_buffer_ + hor_res * (y >> 3) + (x);
// True if the pixel is lit, else false.
bool chroma_color =
px_map[pixel.horizontal_byte_offset()] & Pixel::msb_mask(x);
// We need an additional buffer for transposing the pixel data to the
// vertical format required by the display driver.
uint8_t *buf = IPanelDevice::get_additional_draw_buffer();
// Move to the position in the auxillary buffer where the pixel is stored.
buf += pixel.vertical_byte_offset();
// Write the single bit to the monochrome display mapped vertically.
// Take the Least Significant Bit mask of the Y coordinate to select the
// bit representing a pixel at position y in a vertically-mapped display.
if (chroma_color) {
(*buf) &= ~(1 << (y % 8));
// Set the vertically-mapped pixel to on.
*buf &= ~Pixel::lsb_mask(y);
} else {
(*buf) |= (1 << (y % 8));
// Set the vertically-mapped pixel to off.
*buf |= Pixel::lsb_mask(y);
}
}
}
// Pass the draw buffer to the driver.
ESP_ERROR_CHECK(
esp_lcd_panel_draw_bitmap(panel_handle, x1, y1, x2 + 1, y2 + 1,
IPanelDevice::oled_buffer_));
IPanelDevice::get_additional_draw_buffer()));
}
void IPanelDevice::lvgl_increase_tick_cb(void *)
@ -83,8 +90,8 @@ void IPanelDevice::lvgl_increase_tick_cb(void *)
}
}
void IPanelDevice::register_draw_buffer(lv_display_t *display_handle,
esp_lcd_panel_io_handle_t io_handle)
void IPanelDevice::register_rendering_data(lv_display_t *display_handle,
esp_lcd_panel_io_handle_t io_handle)
{
// Create draw buffer.
ESP_LOGI(TAG, "Allocate separate LVGL draw buffers");

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@ -20,6 +20,102 @@
#define LCD_H_RES 128
#define LCD_V_RES 64
/**
* Wraps some foundational operations performed on pixel coordinates when
* dealing with pointer arithmetic. Most of these could be done ad-hoc as needed
* but using this helper reduces the risk of errors.
*/
struct Pixel {
Pixel(int32_t x, int32_t y, uint16_t horizontal_res) :
x_(x), y_(y), hor_res_(horizontal_res) { }
/**
* Calculate byte offset for the pixel at [x,y] within a horizontally-mapped
* monochrome uint8 draw buffer, using the initialized horizontal resolution.
*
* We use `>> 3` because each pixel requires 1 bit, but each uint8 in the draw
* buffer can hold 8 bits. To find the uint8 value in our draw buffer that
* stores this pixel's value we must compensate for this when using pixel
* coordinates in byte math.
*
* Therefore, each uint8 in the draw buffer stores the state of 8 pixels.
* Below is an example of calculating for [x, y] pixel coordinates [20, 10].
*
* For the horizontal case, each row (y_) of the image is represented by
* `hor_res_ >> 3` bytes (16). The byte-offset of the first pixel in the 10th
* row for example is `16 * 10` = 160.
*
* Since the pixels are stored horizontally we must calculate the 20th pixel
* column (x_) as `160 + (20 >> 3)`, or `160 + (20 / 8)` to get a final offset
* of 162.
*
* @return byte offset for a single-byte monochrome pixel at [x,y].
*/
[[nodiscard]] ptrdiff_t horizontal_byte_offset() const
{
// Convert pixel (bit) coordinates to byte coordinates in the draw buffer.
return (hor_res_ >> 3) * y_ + (x_ >> 3);
}
/**
* Calculate byte offset for the pixel at [x,y] within a vertically-mapped
* monochrome uint8 draw buffer, using the initialized horizontal resolution.
*
* We use `>> 3` because each pixel requires 1 bit, but each uint8 in the draw
* buffer can hold 8 bits. To find the uint8 value in our draw buffer that
* stores this pixel's value we must compensate for this when using pixel
* coordinates in byte math.
*
* Therefore, each uint8 in the draw buffer stores the state of 8 pixels.
* Below is an example of calculating for [x, y] pixel coordinates [20, 10].
*
* For the vertical case, each row (y_) of the image is represented by
* `hor_res_` bytes (128) - one for each column (x_). Because the pixels are
* stored vertically, the byte-offset of the first pixel in the 10th row is
* `128 * (10 >> 3)` or * `128 * (10 / 8)` = 128.
*
* From this location we can simply calculate the 20th pixel column (x_) as
* `128 + 20` to get a final offset of 148, because the pixels are stored in a
* columnar format.
*
*/
[[nodiscard]] ptrdiff_t vertical_byte_offset() const
{
// Convert pixel (bit) coordinates to byte coordinates in the draw buffer.
return hor_res_ * (y_ >> 3) + x_;
}
/**
* Finds the Most Significant Bit location of bit `i` in a byte.
*
* MSB LSB
* bits 7 6 5 4 3 2 1 0
* data 8 7 6 5 4 3 2 1
* Left Right
*
* @return bitmask for MSB location of `i`.
*/
[[maybe_unused]] [[nodiscard]] static uint8_t
msb_mask(const int32_t &i) { return 1 << (7 - i % 8); }
/**
* Finds the Least Significant Bit location of bit `i` in a byte.
*
* LSB MSB
* bits 0 1 2 3 4 5 6 7
* data 1 2 3 4 5 6 7 8
* Left Right
*
* @return bitmask for LSB location of `i`.
*/
[[maybe_unused]] [[nodiscard]] static uint8_t
lsb_mask(const int32_t &i) { return 1 << (i % 8); }
int32_t x_, y_;
uint16_t hor_res_;
};
/**
* Encapsulates vendor specific ESP LCD panel initialization logic.
* This pure virtual interface can be inherited from for using new LCD devices.
@ -146,7 +242,7 @@ public:
esp_lcd_panel_io_i2c_config_t esp_io_config_;
/**
* Registers LVGL draw buffers for this display.
* Registers LVGL draw buffers and callbacks for this display.
*
* An implementation of the interface can optionally override this method to
* provide custom LVGL callbacks and display configurations.
@ -154,8 +250,8 @@ public:
* @param display_handle LVGL display handle to use for rendering.
* @param io_handle IO handle for the ESP LCD panel.
*/
virtual void register_draw_buffer(lv_display_t *display_handle,
esp_lcd_panel_io_handle_t io_handle);
virtual void register_rendering_data(lv_display_t *display_handle,
esp_lcd_panel_io_handle_t io_handle);
/**
* Registers LVGL ticker timer callback for rendering this display.
@ -165,6 +261,30 @@ public:
*/
virtual void register_lvgl_tick_timer();
protected:
/**
* Static accessor to a static buffer to store draw buffer data for the panel.
*
* This method is protected to allow an implementation to provide a custom
* callback method similar to IPanelDevice::lvgl_flush_cb.
*
* The buffer is allocated statically within the scope of this function to
* allow creating multiple panels that _each_ manage their own statically
* allocated draw buffer data. This simplifies implementing the interface by
* taking this responsibility off of the implementor. The buffer will only be
* allocated if this method is called, so the memory is only used if required.
*
* @return Pointer to uint8 draw buffer data.
* @sa register_rendering_data for overriding LVGL rendering callbacks.
*/
static uint8_t *get_additional_draw_buffer()
{
// Static to the scope of this function, not the compilation unit.
// For LV_COLOR_FORMAT_I1 we need an extra buffer to hold converted data.
static uint8_t oled_buffer[LCD_H_RES * LCD_V_RES / 8];
return oled_buffer;
}
private:
//
@ -206,10 +326,44 @@ private:
* `px_map` contains the rendered image as raw pixel map and it should be
* copied to `area` on the display.
*
* The following details are crucial for understanding the logic surrounding
* flushing to the display in this example.
*
* The order of bits within the px_map from _LVGL_ is MSB first.
* MSB LSB
* bits 7 6 5 4 3 2 1 0
* pixels 0 1 2 3 4 5 6 7
* Left Right
*
* The bytes from _LVGL_ are mapped to pixel rows of the display
* [0, 0, 0, 0]
* [0, 0, 0, 0]
* [0, 0, 0, 0]
*
* The order of bits expected by the _display driver_ is LSB first.
* We must preserve pairing of each bit and pixel when writing to the display.
* LSB MSB
* bits 0 1 2 3 4 5 6 7
* pixels 7 6 5 4 3 2 1 0
* Left Right
*
* Bytes expected by the _display driver_ map to pixel columns of the display.
* [0, [0, [0, [0,
* 0, 0, 0, 0,
* 0] 0] 0] 0]
*
* For the LV_COLOR_FORMAT_I1 color format we are using, an additional buffer
* is needed for transposing the bits to the vertical arrangement required by
* the display driver that is outlined above.
*
* This callback implementation is an example of handling this transposition
* and flushing the data to the display in the expected format.
*
* @param display LVGL display handle to use for rendering.
* @param area Area of the display being flushed.
* @param px_map Rendered image data for writing to the display area.
* @sa register_rendering_data for overriding this callback.
* @sa get_additional_draw_buffer
*/
static void lvgl_flush_cb(lv_display_t *display,
const lv_area_t *area,
@ -241,12 +395,6 @@ private:
*/
[[noreturn]] static void lvgl_port_task(void *data);
/**
* Draw buffer for this panel device.
* For LV_COLOR_FORMAT_I1 we need an extra buffer to hold the converted data.
*/
static uint8_t oled_buffer_[LCD_H_RES * LCD_V_RES / 8];
//
// PRIVATE MEMBERS