klips/cpp/patterns/factory/factory.cpp

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2021-05-11 19:04:58 +00:00
#include <iostream>
#include "factory.hpp"
Part* GearFactory::requestPart() {
// Create a new part
Part * newPart = makePart();
// Increment the QTY for part in AbstractFactory::inventory base class
// + If the item is not in the inventory map, this will also add it first.
inventory[newPart->getName()]++;
// Make the requested part
return newPart;
}
Part* GearFactory::requestPart(std::string partName, float price)
{
Part * newPart = makePart(partName, price);
inventory[newPart->getName()]++;
return newPart;
}
void GearFactory::showStock() const
{
for (const auto &item : inventory) {
if (item.first.empty()) continue; // Don't show an empty item
std::cout << item.first << " QTY in stock: " << item.second << std::endl;
}
}
/*****************************************************************************/
// Gear
Part* GearFactory::makePart() {
return new Gear();
}
Part* GearFactory::makePart(std::string name, float price)
{
return new Gear(name, price);
}