239 lines
6.5 KiB
C++
239 lines
6.5 KiB
C++
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/*#############################################################################
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## Author: Shaun Reed ##
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## Legal: All Content (c) 2020 Shaun Reed, all rights reserved ##
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## About: An example of a stack implementation using linked lists ##
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## ##
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## Contact: shaunrd0@gmail.com | URL: www.shaunreed.com | GitHub: shaunrd0 ##
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##############################################################################
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## stacklist.cpp
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*/
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#include "stacklist.h"
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/******************************************************************************
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* Constructors, Destructors, Operators
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*****************************************************************************/
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/** copy constructor
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* @brief Construct a new StackList::StackList object from an existing one
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* Creates a new deep copy of a given StackList
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*
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* @param rhs StackList object
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*/
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StackList::StackList(const StackList& rhs)
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{
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Node *cp = rhs.head;
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Node *tempHead;
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// If we are copying from an empty stack, create a new StackList with a NULL head
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if (cp == NULL) head = NULL;
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else {
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// If the stack has data, initialize a new stack with the head data
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head = new Node(cp->data);
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// Keep a temporary head node so we can return to it later
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tempHead = head;
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while (cp->next != NULL) {
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// Until we hit an end, create new nodes with the next node data
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cp = cp->next;
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head->next = new Node(cp->data);
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head = head->next;
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}
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head = tempHead;
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}
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}
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/** operator=
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* @brief Assign two StackList objects equal using copy constr and class destr
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* Pass the rhs by value to create local copy, swap its contents
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* Destructor called on previous StackList data at the end of this scope
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*
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* @param rhs StackList object passed by value
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* @return StackList A deep copy of the rhs StackList object
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*/
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StackList StackList::operator=(StackList rhs)
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{
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if (this == &rhs) return *this;
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// Swap the pointers, moving the previous head data to the local variable rhs
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std::swap(head, rhs.head);
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return *this;
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}
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/** destructor
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* @brief Destroy the StackList::StackList object
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*/
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StackList::~StackList()
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{
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makeEmpty(head);
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}
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/******************************************************************************
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* Public Member Functions
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*****************************************************************************/
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/** push
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* @brief Push a value to the head of our linked list
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*
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* @param val The value to be inserted
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*/
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bool StackList::push(int val)
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{
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bool inserted = push(val, head);
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if (inserted)
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std::cout << "[" << val << "] was inserted into the stack\n";
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else std::cout << "[" << val << "] could not be inserted into the stack\n";
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return inserted;
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}
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/** pop
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* @brief returns the value at the StackList::head
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*
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* @return int The value held at the Node pointed to by StackList::head
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*/
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int StackList::pop()
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{
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if (!isEmpty())
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std::cout << "[" << pop(head) << "] has been popped from our stack\n";
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else std::cout << "Nothing to pop, our stack is empty...\n";
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// If the stack has data we return it, otherwise we return the smallest possible int (error)
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return (!isEmpty()) ? head->data : INT32_MIN;
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}
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/** top
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* @brief returns the value at the StackList::head
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*
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* @return int The value held at the Node pointed to by StackList::head
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*/
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int StackList::top() const
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{
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if (!isEmpty())
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std::cout << "[" << head->data << "] is at the top of our stack\n";
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else std::cout << "Our stack is empty...\n";
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// If the stack has data we return it, otherwise we return the smallest possible int (error)
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return (!isEmpty()) ? head->data : INT32_MIN;
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}
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/** makeEmpty
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* @brief Empty this StackList object, deleting all associated Nodes
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*/
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void StackList::makeEmpty()
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{
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Node *nextNode, *temp;
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if (head == NULL) std::cout << "Our stack is empty...\n";
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else {
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nextNode = head->next;
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delete head;
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head = NULL;
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while(nextNode != NULL) {
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temp = nextNode;
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nextNode = nextNode->next;
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delete temp;
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temp = NULL;
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}
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}
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}
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/** isEmpty
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* @brief Determine if the StackList is empty
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*
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* @return true If the StackList::head is NULL
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* @return false If the StackList::head contains data
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*/
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bool StackList::isEmpty() const
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{
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return head == NULL;
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}
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/** print
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* @brief Output the data held by the StackList object
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* Calls to the private print()
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*/
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void StackList::print() const
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{
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if(!isEmpty()) print(head);
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else std::cout << "Nothing to print, our stack is empty...\n";
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}
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/******************************************************************************
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* Private Member Functions
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*****************************************************************************/
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/** push
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* @brief Private member to handle inserting value into the stack
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*
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* @param val Value to be inserted
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* @param head The head of the stack to push the value into
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* @return true If the value was inserted
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* @return false If the value could not be inserted
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*/
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bool StackList::push(int val, Node *&head)
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{
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Node *newNode = new Node(val);
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// If the stack is not empty, update next pointer to head node
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if (!isEmpty()) newNode->next = head;
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// Always set head to our newNode
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head = newNode;
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return true;
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}
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/** pop
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* @brief Private member to handle removing the head node from the stack
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*
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* @param head The head node of the stack
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* @return The last known value held at the head node before removal
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*/
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int StackList::pop(Node *&head)
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{
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// We already know the stack is not empty from public pop()
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Node *temp = head;
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int data = temp->data;
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head = head->next;
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delete temp;
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return data;
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}
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/** print
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* @brief Output the contents of a StackList from the given Node to NULL
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*
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* @param start The Node to begin traversing output from
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*/
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void StackList::print(Node *start) const
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{
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Node *temp = start;
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std::cout << "Stack Contents: ";
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while (temp != NULL) {
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std::cout << temp->data << " | ";
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temp = temp->next;
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}
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std::cout << std::endl;
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}
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/** makeEmpty
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* @brief Private member to empty this StackList object, deleting all associated Nodes
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* Does not print any output. Avoids destructors printing to cout
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*
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* @param head The head of the stack to be deleted
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*
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*/
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void StackList::makeEmpty(Node *&head)
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{
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Node *nextNode, *temp;
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if (head == NULL) return;
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else {
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nextNode = head->next;
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delete head;
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head = NULL;
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while(nextNode != NULL) {
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temp = nextNode;
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nextNode = nextNode->next;
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delete temp;
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temp = NULL;
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}
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}
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}
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