194 lines
7.0 KiB
Rust
194 lines
7.0 KiB
Rust
use crate::tui::component::{Action, Component, ComponentState, Focus, FocusState};
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use anyhow::{Context, Result, bail};
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use log::trace;
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use ratatui::buffer::Buffer;
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use ratatui::crossterm::event::{Event, KeyCode, KeyEvent, MouseEvent, MouseEventKind};
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use ratatui::layout::{Alignment, Position, Rect};
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use ratatui::prelude::Style;
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use ratatui::style::{Color, Modifier};
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use ratatui::widgets::{Block, Borders, StatefulWidget, Widget};
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use std::fs;
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use std::path::PathBuf;
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use tui_tree_widget::{Tree, TreeItem, TreeState};
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#[derive(Debug)]
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pub struct Explorer<'a> {
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pub(crate) root_path: PathBuf,
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tree_items: TreeItem<'a, String>,
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tree_state: TreeState<String>,
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pub(crate) component_state: ComponentState,
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}
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impl<'a> Explorer<'a> {
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pub fn id() -> &'static str {
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"Explorer"
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}
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pub fn new(path: &PathBuf) -> Result<Self> {
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trace!(target:Self::id(), "Building {}", Self::id());
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let explorer = Explorer {
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root_path: path.to_owned(),
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tree_items: Self::build_tree_from_path(path.to_owned())?,
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tree_state: TreeState::default(),
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component_state: ComponentState::default().with_help_text(concat!(
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"(↑/k)/(↓/j): Select item | ←/h: Close folder | →/l: Open folder |",
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" Space: Open / close folder | Enter: Open file in new editor tab"
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)),
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};
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Ok(explorer)
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}
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fn build_tree_from_path(path: PathBuf) -> Result<TreeItem<'static, String>> {
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let mut children = vec![];
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if let Ok(entries) = fs::read_dir(&path) {
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let mut paths = entries
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.map(|res| res.map(|e| e.path()))
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.collect::<Result<Vec<_>, std::io::Error>>()
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.context(format!(
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"Failed to build vector of paths under directory: {:?}",
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path
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))?;
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paths.sort();
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for path in paths {
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if path.is_dir() {
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children.push(Self::build_tree_from_path(path)?);
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} else {
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if let Ok(path) = std::path::absolute(&path) {
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let path_str = path.to_string_lossy().to_string();
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children.push(TreeItem::new_leaf(
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path_str,
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path.file_name()
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.context("Failed to get file name from path.")?
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.to_string_lossy()
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.to_string(),
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));
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}
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}
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}
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}
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let abs = std::path::absolute(&path)
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.context(format!(
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"Failed to find absolute path for TreeItem: {:?}",
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path
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))?
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.to_string_lossy()
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.to_string();
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TreeItem::new(
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abs,
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path.file_name()
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.expect("Failed to get file name from path.")
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.to_string_lossy()
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.to_string(),
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children,
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)
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.context("Failed to build tree from path.")
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}
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pub fn selected(&self) -> Result<String> {
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if let Some(path) = self.tree_state.selected().last() {
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return Ok(std::path::absolute(path)?
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.to_str()
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.context("Failed to get absolute path to selected TreeItem")?
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.to_string());
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}
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bail!("Failed to get selected TreeItem")
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}
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}
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impl<'a> Widget for &mut Explorer<'a> {
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fn render(self, area: Rect, buf: &mut Buffer) {
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if let Ok(tree) = Tree::new(&self.tree_items.children()) {
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let file_name = self.root_path.file_name().unwrap_or("Unknown".as_ref());
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StatefulWidget::render(
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tree.block(
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Block::default()
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.borders(Borders::ALL)
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.title(file_name.to_string_lossy())
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.border_style(Style::default().fg(self.component_state.get_active_color()))
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.title_style(Style::default().fg(Color::Green))
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.title_alignment(Alignment::Center),
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)
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.highlight_style(
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Style::new()
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.fg(Color::Black)
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.bg(Color::Rgb(57, 59, 64))
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.add_modifier(Modifier::BOLD),
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),
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area,
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buf,
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&mut self.tree_state,
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);
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}
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}
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}
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impl<'a> Component for Explorer<'a> {
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fn handle_event(&mut self, event: Event) -> Result<Action> {
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if let Some(key_event) = event.as_key_event() {
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// Handle events here that should not be passed on to the vim emulation handler.
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match self.handle_key_events(key_event)? {
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Action::Handled => return Ok(Action::Handled),
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Action::OpenTab => return Ok(Action::OpenTab),
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_ => {}
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}
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}
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if let Some(mouse_event) = event.as_mouse_event() {
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match self.handle_mouse_events(mouse_event)? {
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Action::Handled => return Ok(Action::Handled),
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_ => {}
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}
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}
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Ok(Action::Pass)
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}
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fn handle_key_events(&mut self, key: KeyEvent) -> Result<Action> {
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if key.code == KeyCode::Enter {
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if let Ok(selected) = self.selected() {
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if PathBuf::from(&selected).is_file() {
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return Ok(Action::OpenTab);
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}
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}
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// Otherwise fall through and handle Enter in the next match case.
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}
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let changed = match key.code {
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KeyCode::Up | KeyCode::Char('k') => self.tree_state.key_up(),
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KeyCode::Down | KeyCode::Char('j') => self.tree_state.key_down(),
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KeyCode::Left | KeyCode::Char('h') => {
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// Do not call key_left(); Calling it on a closed folder clears the selection.
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let key = self.tree_state.selected().to_owned();
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self.tree_state.close(key.as_ref())
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}
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KeyCode::Char(' ') | KeyCode::Enter => self
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.tree_state
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.toggle(self.tree_state.selected().to_owned()),
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KeyCode::Right | KeyCode::Char('l') => self.tree_state.key_right(),
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_ => false,
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};
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if changed {
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return Ok(Action::Handled);
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}
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Ok(Action::Noop)
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}
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fn handle_mouse_events(&mut self, mouse: MouseEvent) -> Result<Action> {
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let changed = match mouse.kind {
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MouseEventKind::ScrollDown => self.tree_state.scroll_down(1),
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MouseEventKind::ScrollUp => self.tree_state.scroll_up(1),
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MouseEventKind::Down(_button) => self
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.tree_state
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.click_at(Position::new(mouse.column, mouse.row)),
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_ => false,
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};
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if changed {
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return Ok(Action::Handled);
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}
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Ok(Action::Noop)
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}
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fn is_active(&self) -> bool {
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self.component_state.focus == Focus::Active
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}
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}
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